Surprise! The CGB has a 16-bit VRAM data bus
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@ -658,7 +658,8 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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}
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gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
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if (gb->is_cgb) {
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/* TODO: The timing is wrong (two reads a the same time)*/
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/* The CGB actually accesses both the tile index AND the attributes in the same T-cycle.
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This probably means the CGB has a 16-bit data bus for the VRAM. */
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gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + y / 8 * 32 + 0x2000];
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}
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gb->fetcher_x++;
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