Fixed SDL crash
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@ -1411,10 +1411,9 @@ next_command:
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void GB_debugger_handle_async_commands(GB_gameboy_t *gb)
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{
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if (!gb->async_input_callback) return;
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char *input = NULL;
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while ((input = gb->async_input_callback(gb))) {
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while (gb->async_input_callback && (input = gb->async_input_callback(gb))) {
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GB_debugger_do_command(gb, input);
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free(input);
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}
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