More accurate fix

This commit is contained in:
Lior Halphon 2021-12-26 23:24:08 +02:00
parent 59dfb1a85a
commit db50462710

View File

@ -930,6 +930,9 @@ static void render_line(GB_gameboy_t *gb)
uint16_t line_address = get_object_line_address(gb, object); uint16_t line_address = get_object_line_address(gb, object);
uint8_t data0 = gb->vram[line_address]; uint8_t data0 = gb->vram[line_address];
uint8_t data1 = gb->vram[line_address + 1]; uint8_t data1 = gb->vram[line_address + 1];
if (gb->n_visible_objs == 0) {
gb->data_for_sel_glitch = data1;
}
if (object->flags & 0x20) { if (object->flags & 0x20) {
data0 = flip(data0); data0 = flip(data0);
data1 = flip(data1); data1 = flip(data1);
@ -1643,7 +1646,6 @@ abort_fetching_object:
skip_slow_mode_3: skip_slow_mode_3:
/* TODO: This seems incorrect (glitches Tesserae), verify further */ /* TODO: This seems incorrect (glitches Tesserae), verify further */
gb->data_for_sel_glitch = 0;
/* /*
if (gb->fetcher_state == 4 || gb->fetcher_state == 5) { if (gb->fetcher_state == 4 || gb->fetcher_state == 5) {
gb->data_for_sel_glitch = gb->current_tile_data[0]; gb->data_for_sel_glitch = gb->current_tile_data[0];