More accurate fix
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@ -930,6 +930,9 @@ static void render_line(GB_gameboy_t *gb)
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uint16_t line_address = get_object_line_address(gb, object);
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uint8_t data0 = gb->vram[line_address];
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uint8_t data1 = gb->vram[line_address + 1];
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if (gb->n_visible_objs == 0) {
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gb->data_for_sel_glitch = data1;
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}
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if (object->flags & 0x20) {
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data0 = flip(data0);
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data1 = flip(data1);
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@ -1643,7 +1646,6 @@ abort_fetching_object:
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skip_slow_mode_3:
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/* TODO: This seems incorrect (glitches Tesserae), verify further */
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gb->data_for_sel_glitch = 0;
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/*
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if (gb->fetcher_state == 4 || gb->fetcher_state == 5) {
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gb->data_for_sel_glitch = gb->current_tile_data[0];
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