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# SameBoy
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SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, an incomplete experimental SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/).
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SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, an experimental SDL frontend for other operating systems, and a libretro core. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/).
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## Features
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Features common to both Cocoa and SDL versions:
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* Emulates LCD timing effects, supporting the Demotronic trick, [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) and other tech demos
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* Extermely high accuracy
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* Real time clock emulation
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* Retina/High DPI display support, allowing a wider range of scaling factors without artifacts
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* Optional frame blending (Requires OpenGL 3.2 or later)
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* Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x; Requires OpenGL 3.2 or later)
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Features currently supported only with the Cocoa version:
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* Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
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* Retina display support, allowing a wider range of scaling factors without artifacts
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* Optional frame blending
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* Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x)
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* GameBoy Camera support
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[Read more](https://sameboy.github.io/features/).
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