Fixed: Loading states in DMG mode results in a black screen

This commit is contained in:
Lior Halphon 2017-12-22 21:58:31 +02:00
parent 19c382c9e0
commit f0e772ca97
2 changed files with 6 additions and 1 deletions

View File

@ -279,7 +279,7 @@ uint32_t GB_convert_rgb15(GB_gameboy_t *gb, uint16_t color)
void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index)
{
if (!gb->rgb_encode_callback) return;
if (!gb->rgb_encode_callback || !gb->is_cgb) return;
uint8_t *palette_data = background_palette? gb->background_palettes_data : gb->sprite_palettes_data;
uint16_t color = palette_data[index & ~1] | (palette_data[index | 1] << 8);

View File

@ -303,6 +303,11 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le
gb->rumble_callback(gb, gb->rumble_state);
}
for (unsigned i = 0; i < 32; i++) {
GB_palette_changed(gb, false, i * 2);
GB_palette_changed(gb, true, i * 2);
}
return 0;
}