New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
This commit is contained in:
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3feaeb153e
commit
fb55c35f87
@ -1,4 +1,3 @@
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#define GB_INTERNAL // Todo: several debugging functions access the GB struct directly
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#include <AVFoundation/AVFoundation.h>
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#include <CoreAudio/CoreAudio.h>
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#include "GBAudioClient.h"
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@ -47,8 +46,8 @@
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@property GBAudioClient *audioClient;
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- (void) vblank;
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- (void) log: (const char *) log withAttributes: (GB_log_attributes) attributes;
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- (const char *) getDebuggerInput;
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- (const char *) getAsyncDebuggerInput;
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- (char *) getDebuggerInput;
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- (char *) getAsyncDebuggerInput;
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- (void) cameraRequestUpdate;
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- (uint8_t) cameraGetPixelAtX:(uint8_t)x andY:(uint8_t)y;
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- (void) printImage:(uint32_t *)image height:(unsigned) height
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@ -71,14 +70,14 @@ static void consoleLog(GB_gameboy_t *gb, const char *string, GB_log_attributes a
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static char *consoleInput(GB_gameboy_t *gb)
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{
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Document *self = (__bridge Document *)GB_get_user_data(gb);
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return strdup([self getDebuggerInput]);
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return [self getDebuggerInput];
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}
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static char *asyncConsoleInput(GB_gameboy_t *gb)
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{
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Document *self = (__bridge Document *)GB_get_user_data(gb);
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const char *ret = [self getAsyncDebuggerInput];
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return ret? strdup(ret) : NULL;
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char *ret = [self getAsyncDebuggerInput];
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return ret;
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}
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static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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@ -195,8 +194,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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if (!running) return;
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GB_debugger_set_disabled(&gb, true);
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if (GB_debugger_is_stopped(&gb)) {
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gb.debug_stopped = false;
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[self consoleInput:nil];
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[self interruptDebugInputRead];
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}
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stopping = true;
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running = false;
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@ -413,7 +411,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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return !GB_debugger_is_stopped(&gb);
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}
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else if ([anItem action] == @selector(reset:) && anItem.tag != 0) {
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[(NSMenuItem*)anItem setState:(anItem.tag == 1 && !gb.is_cgb) || (anItem.tag == 2 && gb.is_cgb)];
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[(NSMenuItem*)anItem setState:(anItem.tag == 1 && !GB_is_cgb(&gb)) || (anItem.tag == 2 && GB_is_cgb(&gb))];
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}
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else if ([anItem action] == @selector(toggleBlend:)) {
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[(NSMenuItem*)anItem setState:self.view.shouldBlendFrameWithPrevious];
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@ -557,7 +555,14 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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[sender setStringValue:@""];
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}
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- (const char *) getDebuggerInput
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- (void) interruptDebugInputRead
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{
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[has_debugger_input lock];
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[debugger_input_queue addObject:[NSNull null]];
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[has_debugger_input unlockWithCondition:1];
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}
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- (char *) getDebuggerInput
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{
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[self log:">"];
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in_sync_input = true;
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@ -566,10 +571,13 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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[debugger_input_queue removeObjectAtIndex:0];
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[has_debugger_input unlockWithCondition:[debugger_input_queue count] != 0];
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in_sync_input = false;
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return [input UTF8String];
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if ((id) input == [NSNull null]) {
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return NULL;
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}
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return strdup([input UTF8String]);
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}
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- (const char *) getAsyncDebuggerInput
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- (char *) getAsyncDebuggerInput
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{
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[has_debugger_input lock];
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NSString *input = [debugger_input_queue firstObject];
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@ -577,7 +585,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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[debugger_input_queue removeObjectAtIndex:0];
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}
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[has_debugger_input unlockWithCondition:[debugger_input_queue count] != 0];
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return [input UTF8String];
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return input? strdup([input UTF8String]): NULL;
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}
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- (IBAction)saveState:(id)sender
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@ -731,8 +739,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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case 2:
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/* OAM */
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{
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oamCount = GB_get_oam_info(&gb, oamInfo);
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oamHeight = (gb.io_registers[GB_IO_LCDC] & 4) ? 16:8;
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oamCount = GB_get_oam_info(&gb, oamInfo, &oamHeight);
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dispatch_async(dispatch_get_main_queue(), ^{
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if (!oamUpdating) {
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oamUpdating = true;
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@ -799,17 +806,23 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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uint16_t n_banks = 1;
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switch ([(GBMemoryByteArray *)(hex_controller.byteArray) mode]) {
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case GBMemoryROM:
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n_banks = gb.rom_size / 0x4000;
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case GBMemoryROM: {
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size_t rom_size;
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GB_get_direct_access(&gb, GB_DIRECT_ACCESS_ROM, &rom_size, NULL);
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n_banks = rom_size / 0x4000;
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break;
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}
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case GBMemoryVRAM:
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n_banks = gb.is_cgb ? 2 : 1;
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n_banks = GB_is_cgb(&gb) ? 2 : 1;
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break;
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case GBMemoryExternalRAM:
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n_banks = (gb.mbc_ram_size + 0x1FFF) / 0x2000;
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case GBMemoryExternalRAM: {
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size_t ram_size;
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GB_get_direct_access(&gb, GB_DIRECT_ACCESS_CART_RAM, &ram_size, NULL);
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n_banks = (ram_size + 0x1FFF) / 0x2000;
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break;
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}
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case GBMemoryRAM:
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n_banks = gb.is_cgb ? 8 : 1;
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n_banks = GB_is_cgb(&gb) ? 8 : 1;
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break;
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case GBMemoryEntireSpace:
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break;
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@ -833,23 +846,28 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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self.memoryBankItem.enabled = [sender indexOfSelectedItem] != GBMemoryEntireSpace;
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GBMemoryByteArray *byteArray = (GBMemoryByteArray *)(hex_controller.byteArray);
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[byteArray setMode:(GB_memory_mode_t)[sender indexOfSelectedItem]];
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uint16_t bank;
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switch ((GB_memory_mode_t)[sender indexOfSelectedItem]) {
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case GBMemoryEntireSpace:
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case GBMemoryROM:
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lineRep.valueOffset = 0;
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byteArray.selectedBank = gb.mbc_rom_bank;
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GB_get_direct_access(&gb, GB_DIRECT_ACCESS_ROM, NULL, &bank);
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byteArray.selectedBank = bank;
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break;
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case GBMemoryVRAM:
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lineRep.valueOffset = 0x8000;
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byteArray.selectedBank = gb.cgb_vram_bank;
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GB_get_direct_access(&gb, GB_DIRECT_ACCESS_VRAM, NULL, &bank);
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byteArray.selectedBank = bank;
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break;
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case GBMemoryExternalRAM:
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lineRep.valueOffset = 0xA000;
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byteArray.selectedBank = gb.mbc_ram_bank;
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GB_get_direct_access(&gb, GB_DIRECT_ACCESS_CART_RAM, NULL, &bank);
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byteArray.selectedBank = bank;
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break;
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case GBMemoryRAM:
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lineRep.valueOffset = 0xC000;
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byteArray.selectedBank = gb.cgb_ram_bank;
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GB_get_direct_access(&gb, GB_DIRECT_ACCESS_RAM, NULL, &bank);
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byteArray.selectedBank = bank;
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break;
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}
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[self.memoryBankInput setStringValue:[NSString stringWithFormat:@"$%x", byteArray.selectedBank]];
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@ -1011,16 +1029,18 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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uint16_t map_base = 0x1800;
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GB_map_type_t map_type = (GB_map_type_t) self.tilemapMapButton.indexOfSelectedItem;
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GB_tileset_type_t tileset_type = (GB_tileset_type_t) self.TilemapSetButton.indexOfSelectedItem;
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uint8_t lcdc = ((uint8_t *)GB_get_direct_access(&gb, GB_DIRECT_ACCESS_IO, NULL, NULL))[GB_IO_LCDC];
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uint8_t *vram = GB_get_direct_access(&gb, GB_DIRECT_ACCESS_VRAM, NULL, NULL);
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if (map_type == GB_MAP_9C00 || (map_type == GB_MAP_AUTO && gb.io_registers[GB_IO_LCDC] & 0x08)) {
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if (map_type == GB_MAP_9C00 || (map_type == GB_MAP_AUTO && lcdc & 0x08)) {
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map_base = 0x1c00;
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}
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if (tileset_type == GB_TILESET_AUTO) {
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tileset_type = (gb.io_registers[GB_IO_LCDC] & 0x10)? GB_TILESET_8800 : GB_TILESET_8000;
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tileset_type = (lcdc & 0x10)? GB_TILESET_8800 : GB_TILESET_8000;
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}
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uint8_t tile = gb.vram[map_base + map_offset];
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uint8_t tile = vram[map_base + map_offset];
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uint16_t tile_address = 0;
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if (tileset_type == GB_TILESET_8000) {
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tile_address = 0x8000 + tile * 0x10;
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@ -1029,8 +1049,8 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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tile_address = 0x9000 + (int8_t)tile * 0x10;
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}
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if (gb.is_cgb) {
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uint8_t attributes = gb.vram[map_base + map_offset + 0x2000];
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if (GB_is_cgb(&gb)) {
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uint8_t attributes = vram[map_base + map_offset + 0x2000];
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self.vramStatusLabel.stringValue = [NSString stringWithFormat:@"Tile number $%02x (%d:$%04x) at map address $%04x (Attributes: %c%c%c%d%d)",
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tile,
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attributes & 0x8? 1 : 0,
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@ -1070,12 +1090,13 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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NSUInteger columnIndex = [[tableView tableColumns] indexOfObject:tableColumn];
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if (tableView == self.paletteTableView) {
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if (columnIndex == 0) {
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return [NSString stringWithFormat:@"%s %d", row >=8? "Object" : "Background", (int)(row & 7)];
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return [NSString stringWithFormat:@"%s %d", row >=8 ? "Object" : "Background", (int)(row & 7)];
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}
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uint8_t *palette_data = GB_get_direct_access(&gb, row >= 8? GB_DIRECT_ACCESS_OBP : GB_DIRECT_ACCESS_BGP, NULL, NULL);
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uint16_t index = columnIndex - 1 + (row & 7) * 4;
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return @(((row >= 8? gb.sprite_palletes_data : gb.background_palletes_data)[(index << 1) + 1] << 8) |
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(row >= 8? gb.sprite_palletes_data : gb.background_palletes_data)[(index << 1)]);
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return @((palette_data[(index << 1) + 1] << 8) | palette_data[(index << 1)]);
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}
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else if (tableView == self.spritesTableView) {
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switch (columnIndex) {
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@ -1092,7 +1113,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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case 5:
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return [NSString stringWithFormat:@"$%04x", oamInfo[row].oam_addr];
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case 6:
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if (gb.cgb_mode) {
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if (GB_is_cgb(&gb)) {
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return [NSString stringWithFormat:@"%c%c%c%d%d",
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oamInfo[row].flags & 0x80? 'P' : '-',
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oamInfo[row].flags & 0x40? 'Y' : '-',
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@ -1368,7 +1368,7 @@ static bool palettes(GB_gameboy_t *gb, char *arguments, char *modifiers, const d
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GB_log(gb, "Background palettes: \n");
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for (unsigned i = 0; i < 32; i++) {
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GB_log(gb, "%04x ", ((uint16_t *)&gb->background_palletes_data)[i]);
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GB_log(gb, "%04x ", ((uint16_t *)&gb->background_palettes_data)[i]);
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if (i % 4 == 3) {
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GB_log(gb, "\n");
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}
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@ -1376,7 +1376,7 @@ static bool palettes(GB_gameboy_t *gb, char *arguments, char *modifiers, const d
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GB_log(gb, "Sprites palettes: \n");
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for (unsigned i = 0; i < 32; i++) {
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GB_log(gb, "%04x ", ((uint16_t *)&gb->sprite_palletes_data)[i]);
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GB_log(gb, "%04x ", ((uint16_t *)&gb->sprite_palettes_data)[i]);
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if (i % 4 == 3) {
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GB_log(gb, "\n");
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}
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@ -1704,6 +1704,12 @@ next_command:
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gb->stack_leak_detection = false;
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input = gb->input_callback(gb);
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if (input == NULL) {
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/* Debugging is no currently available, continue running */
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gb->debug_stopped = false;
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return;
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}
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if (GB_debugger_do_command(gb, input)) {
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goto next_command;
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}
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@ -157,7 +157,7 @@ static uint32_t get_pixel(GB_gameboy_t *gb, uint8_t x, uint8_t y)
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sprite_pixel = (gb->io_registers[use_obp1? GB_IO_OBP1:GB_IO_OBP0] >> (sprite_pixel << 1)) & 3;
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sprite_palette = use_obp1;
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}
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return gb->sprite_palletes_rgb[sprite_palette * 4 + sprite_pixel];
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return gb->sprite_palettes_rgb[sprite_palette * 4 + sprite_pixel];
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}
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if (bg_enabled) {
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@ -188,14 +188,14 @@ static uint32_t get_pixel(GB_gameboy_t *gb, uint8_t x, uint8_t y)
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sprite_pixel = (gb->io_registers[use_obp1? GB_IO_OBP1:GB_IO_OBP0] >> (sprite_pixel << 1)) & 3;
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sprite_palette = use_obp1;
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}
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return gb->sprite_palletes_rgb[sprite_palette * 4 + sprite_pixel];
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return gb->sprite_palettes_rgb[sprite_palette * 4 + sprite_pixel];
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}
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if (!gb->cgb_mode) {
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background_pixel = ((gb->io_registers[GB_IO_BGP] >> (background_pixel << 1)) & 3);
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}
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return gb->background_palletes_rgb[(attributes & 7) * 4 + background_pixel];
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return gb->background_palettes_rgb[(attributes & 7) * 4 + background_pixel];
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}
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static int64_t get_nanoseconds(void)
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@ -269,7 +269,7 @@ static inline uint8_t scale_channel(uint8_t x)
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void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index)
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{
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uint8_t *palette_data = background_palette? gb->background_palletes_data : gb->sprite_palletes_data;
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uint8_t *palette_data = background_palette? gb->background_palettes_data : gb->sprite_palettes_data;
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uint16_t color = palette_data[index & ~1] | (palette_data[index | 1] << 8);
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// No need to &, scale channel does that.
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@ -277,7 +277,7 @@ void GB_palette_changed(GB_gameboy_t *gb, bool background_palette, uint8_t index
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uint8_t g = scale_channel(color >> 5);
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uint8_t b = scale_channel(color >> 10);
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assert (gb->rgb_encode_callback);
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(background_palette? gb->background_palletes_rgb : gb->sprite_palletes_rgb)[index / 2] = gb->rgb_encode_callback(gb, r, g, b);
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(background_palette? gb->background_palettes_rgb : gb->sprite_palettes_rgb)[index / 2] = gb->rgb_encode_callback(gb, r, g, b);
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}
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/*
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@ -584,17 +584,17 @@ void GB_draw_tileset(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette
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palette = none_palette;
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break;
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case GB_PALETTE_BACKGROUND:
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palette = gb->background_palletes_rgb + (4 * (palette_index & 7));
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palette = gb->background_palettes_rgb + (4 * (palette_index & 7));
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break;
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case GB_PALETTE_OAM:
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palette = gb->sprite_palletes_rgb + (4 * (palette_index & 7));
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palette = gb->sprite_palettes_rgb + (4 * (palette_index & 7));
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break;
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}
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for (unsigned y = 0; y < 192; y++) {
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for (unsigned x = 0; x < 256; x++) {
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if (x >= 128 && !gb->is_cgb) {
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*(dest++) = gb->background_palletes_rgb[0];
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*(dest++) = gb->background_palettes_rgb[0];
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continue;
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}
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uint16_t tile = (x % 128) / 8 + y / 8 * 16;
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@ -634,10 +634,10 @@ void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette
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palette = none_palette;
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break;
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case GB_PALETTE_BACKGROUND:
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palette = gb->background_palletes_rgb + (4 * (palette_index & 7));
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palette = gb->background_palettes_rgb + (4 * (palette_index & 7));
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break;
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case GB_PALETTE_OAM:
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palette = gb->sprite_palletes_rgb + (4 * (palette_index & 7));
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palette = gb->sprite_palettes_rgb + (4 * (palette_index & 7));
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break;
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case GB_PALETTE_AUTO:
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break;
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@ -683,16 +683,16 @@ void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette
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*(dest++) = palette[pixel];
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}
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else {
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*(dest++) = gb->background_palletes_rgb[(attributes & 7) * 4 + pixel];
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*(dest++) = gb->background_palettes_rgb[(attributes & 7) * 4 + pixel];
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}
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}
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}
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}
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uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest)
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uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_height)
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{
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uint8_t count = 0;
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unsigned sprite_height = (gb->io_registers[GB_IO_LCDC] & 4) ? 16:8;
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*sprite_height = (gb->io_registers[GB_IO_LCDC] & 4) ? 16:8;
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uint8_t oam_to_dest_index[40] = {0,};
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for (unsigned y = 0; y < LINES; y++) {
|
||||
GB_sprite_t *sprite = (GB_sprite_t *) &gb->oam;
|
||||
@ -701,7 +701,7 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest)
|
||||
int sprite_y = sprite->y - 16;
|
||||
bool obscured = false;
|
||||
// Is sprite not in this line?
|
||||
if (sprite_y > y || sprite_y + sprite_height <= y) continue;
|
||||
if (sprite_y > y || sprite_y + *sprite_height <= y) continue;
|
||||
if (++sprites_in_line == 11) obscured = true;
|
||||
|
||||
GB_oam_info_t *info = NULL;
|
||||
@ -710,7 +710,7 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest)
|
||||
oam_to_dest_index[i] = ++count;
|
||||
info->x = sprite->x;
|
||||
info->y = sprite->y;
|
||||
info->tile = sprite_height == 16? sprite->tile & 0xFE : sprite->tile;
|
||||
info->tile = *sprite_height == 16? sprite->tile & 0xFE : sprite->tile;
|
||||
info->flags = sprite->flags;
|
||||
info->obscured_by_line_limit = false;
|
||||
info->oam_addr = 0xFE00 + i * sizeof(*sprite);
|
||||
@ -727,8 +727,11 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest)
|
||||
uint16_t vram_address = dest[i].tile * 0x10;
|
||||
uint8_t flags = dest[i].flags;
|
||||
uint8_t palette = gb->cgb_mode? (flags & 7) : ((flags & 0x10)? 1 : 0);
|
||||
if (gb->is_cgb && (flags & 0x8)) {
|
||||
vram_address += 0x2000;
|
||||
}
|
||||
|
||||
for (unsigned y = 0; y < sprite_height; y++) {
|
||||
for (unsigned y = 0; y < *sprite_height; y++) {
|
||||
for (unsigned x = 0; x < 8; x++) {
|
||||
uint8_t color = (((gb->vram[vram_address ] >> ((~x)&7)) & 1 ) |
|
||||
((gb->vram[vram_address + 1] >> ((~x)&7)) & 1) << 1 );
|
||||
@ -736,7 +739,7 @@ uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest)
|
||||
if (!gb->cgb_mode) {
|
||||
color = (gb->io_registers[palette? GB_IO_OBP1:GB_IO_OBP0] >> (color << 1)) & 3;
|
||||
}
|
||||
dest[i].image[((flags & 0x20)?7-x:x) + ((flags & 0x40)?sprite_height - 1 -y:y) * 8] = gb->sprite_palletes_rgb[palette * 4 + color];
|
||||
dest[i].image[((flags & 0x20)?7-x:x) + ((flags & 0x40)?*sprite_height - 1 -y:y) * 8] = gb->sprite_palettes_rgb[palette * 4 + color];
|
||||
}
|
||||
vram_address += 2;
|
||||
}
|
||||
|
@ -35,6 +35,6 @@ typedef struct {
|
||||
|
||||
void GB_draw_tileset(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index);
|
||||
void GB_draw_tilemap(GB_gameboy_t *gb, uint32_t *dest, GB_palette_type_t palette_type, uint8_t palette_index, GB_map_type_t map_type, GB_tileset_type_t tileset_type);
|
||||
uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest);
|
||||
uint8_t GB_get_oam_info(GB_gameboy_t *gb, GB_oam_info_t *dest, uint8_t *sprite_height);
|
||||
|
||||
#endif /* display_h */
|
||||
|
81
Core/gb.c
81
Core/gb.c
@ -447,13 +447,13 @@ void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback)
|
||||
void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback)
|
||||
{
|
||||
if (!gb->rgb_encode_callback && !gb->is_cgb) {
|
||||
gb->sprite_palletes_rgb[4] = gb->sprite_palletes_rgb[0] = gb->background_palletes_rgb[0] =
|
||||
gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] =
|
||||
callback(gb, 0xFF, 0xFF, 0xFF);
|
||||
gb->sprite_palletes_rgb[5] = gb->sprite_palletes_rgb[1] = gb->background_palletes_rgb[1] =
|
||||
gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] =
|
||||
callback(gb, 0xAA, 0xAA, 0xAA);
|
||||
gb->sprite_palletes_rgb[6] = gb->sprite_palletes_rgb[2] = gb->background_palletes_rgb[2] =
|
||||
gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] =
|
||||
callback(gb, 0x55, 0x55, 0x55);
|
||||
gb->sprite_palletes_rgb[7] = gb->sprite_palletes_rgb[3] = gb->background_palletes_rgb[3] =
|
||||
gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] =
|
||||
callback(gb, 0, 0, 0);
|
||||
}
|
||||
gb->rgb_encode_callback = callback;
|
||||
@ -540,6 +540,11 @@ bool GB_is_inited(GB_gameboy_t *gb)
|
||||
return gb->magic == 'SAME';
|
||||
}
|
||||
|
||||
bool GB_is_cgb(GB_gameboy_t *gb)
|
||||
{
|
||||
return gb->is_cgb;
|
||||
}
|
||||
|
||||
void GB_set_turbo_mode(GB_gameboy_t *gb, bool on, bool no_frame_skip)
|
||||
{
|
||||
gb->turbo = on;
|
||||
@ -592,13 +597,13 @@ void GB_reset(GB_gameboy_t *gb)
|
||||
memset(gb->vram, 0, gb->vram_size);
|
||||
|
||||
if (gb->rgb_encode_callback) {
|
||||
gb->sprite_palletes_rgb[4] = gb->sprite_palletes_rgb[0] = gb->background_palletes_rgb[0] =
|
||||
gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] =
|
||||
gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
|
||||
gb->sprite_palletes_rgb[5] = gb->sprite_palletes_rgb[1] = gb->background_palletes_rgb[1] =
|
||||
gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] =
|
||||
gb->rgb_encode_callback(gb, 0xAA, 0xAA, 0xAA);
|
||||
gb->sprite_palletes_rgb[6] = gb->sprite_palletes_rgb[2] = gb->background_palletes_rgb[2] =
|
||||
gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] =
|
||||
gb->rgb_encode_callback(gb, 0x55, 0x55, 0x55);
|
||||
gb->sprite_palletes_rgb[7] = gb->sprite_palletes_rgb[3] = gb->background_palletes_rgb[3] =
|
||||
gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] =
|
||||
gb->rgb_encode_callback(gb, 0, 0, 0);
|
||||
}
|
||||
|
||||
@ -621,3 +626,63 @@ void GB_switch_model_and_reset(GB_gameboy_t *gb, bool is_cgb)
|
||||
GB_reset(gb);
|
||||
|
||||
}
|
||||
|
||||
void *GB_get_direct_access(GB_gameboy_t *gb, GB_direct_access_t access, size_t *size, uint16_t *bank)
|
||||
{
|
||||
/* Set size and bank to dummy pointers if not set */
|
||||
if (!size) {
|
||||
size = alloca(sizeof(size));
|
||||
}
|
||||
|
||||
if (!bank) {
|
||||
bank = alloca(sizeof(bank));
|
||||
}
|
||||
|
||||
|
||||
switch (access) {
|
||||
case GB_DIRECT_ACCESS_ROM:
|
||||
*size = gb->rom_size;
|
||||
*bank = gb->mbc_rom_bank;
|
||||
return gb->rom;
|
||||
case GB_DIRECT_ACCESS_RAM:
|
||||
*size = gb->ram_size;
|
||||
*bank = gb->cgb_ram_bank;
|
||||
return gb->ram;
|
||||
case GB_DIRECT_ACCESS_CART_RAM:
|
||||
*size = gb->mbc_ram_size;
|
||||
*bank = gb->mbc_ram_bank;
|
||||
return gb->mbc_ram;
|
||||
case GB_DIRECT_ACCESS_VRAM:
|
||||
*size = gb->vram_size;
|
||||
*bank = gb->cgb_vram_bank;
|
||||
return gb->vram;
|
||||
case GB_DIRECT_ACCESS_HRAM:
|
||||
*size = sizeof(gb->hram);
|
||||
*bank = 0;
|
||||
return &gb->hram;
|
||||
case GB_DIRECT_ACCESS_IO:
|
||||
*size = sizeof(gb->io_registers);
|
||||
*bank = 0;
|
||||
return &gb->io_registers;
|
||||
case GB_DIRECT_ACCESS_BOOTROM:
|
||||
*size = gb->is_cgb? sizeof(gb->boot_rom) : 0x100;
|
||||
*bank = 0;
|
||||
return &gb->boot_rom;
|
||||
case GB_DIRECT_ACCESS_OAM:
|
||||
*size = sizeof(gb->oam);
|
||||
*bank = 0;
|
||||
return &gb->oam;
|
||||
case GB_DIRECT_ACCESS_BGP:
|
||||
*size = sizeof(gb->background_palettes_data);
|
||||
*bank = 0;
|
||||
return &gb->background_palettes_data;
|
||||
case GB_DIRECT_ACCESS_OBP:
|
||||
*size = sizeof(gb->sprite_palettes_data);
|
||||
*bank = 0;
|
||||
return &gb->sprite_palettes_data;
|
||||
default:
|
||||
*size = 0;
|
||||
*bank = 0;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
26
Core/gb.h
26
Core/gb.h
@ -361,10 +361,10 @@ struct GB_gameboy_internal_s {
|
||||
uint32_t vram_size; // Different between CGB and DMG
|
||||
uint8_t cgb_vram_bank;
|
||||
uint8_t oam[0xA0];
|
||||
uint8_t background_palletes_data[0x40];
|
||||
uint8_t sprite_palletes_data[0x40];
|
||||
uint32_t background_palletes_rgb[0x20];
|
||||
uint32_t sprite_palletes_rgb[0x20];
|
||||
uint8_t background_palettes_data[0x40];
|
||||
uint8_t sprite_palettes_data[0x40];
|
||||
uint32_t background_palettes_rgb[0x20];
|
||||
uint32_t sprite_palettes_rgb[0x20];
|
||||
int16_t previous_lcdc_x;
|
||||
uint8_t padding;
|
||||
bool effective_window_enabled;
|
||||
@ -481,11 +481,29 @@ __attribute__((__format__ (__printf__, fmtarg, firstvararg)))
|
||||
void GB_init(GB_gameboy_t *gb);
|
||||
void GB_init_cgb(GB_gameboy_t *gb);
|
||||
bool GB_is_inited(GB_gameboy_t *gb);
|
||||
bool GB_is_cgb(GB_gameboy_t *gb);
|
||||
void GB_free(GB_gameboy_t *gb);
|
||||
void GB_reset(GB_gameboy_t *gb);
|
||||
void GB_switch_model_and_reset(GB_gameboy_t *gb, bool is_cgb);
|
||||
void GB_run(GB_gameboy_t *gb);
|
||||
|
||||
typedef enum {
|
||||
GB_DIRECT_ACCESS_ROM,
|
||||
GB_DIRECT_ACCESS_RAM,
|
||||
GB_DIRECT_ACCESS_CART_RAM,
|
||||
GB_DIRECT_ACCESS_VRAM,
|
||||
GB_DIRECT_ACCESS_HRAM,
|
||||
GB_DIRECT_ACCESS_IO, /* Warning: Some registers can only be read/written correctly via GB_memory_read/write. */
|
||||
GB_DIRECT_ACCESS_BOOTROM,
|
||||
GB_DIRECT_ACCESS_OAM,
|
||||
GB_DIRECT_ACCESS_BGP,
|
||||
GB_DIRECT_ACCESS_OBP,
|
||||
} GB_direct_access_t;
|
||||
|
||||
/* Returns a mutable pointer to various hardware memories. If that memory is banked, the current bank
|
||||
is returned at *bank, even if only a portion of the memory is banked. */
|
||||
void *GB_get_direct_access(GB_gameboy_t *gb, GB_direct_access_t access, size_t *size, uint16_t *bank);
|
||||
|
||||
void *GB_get_user_data(GB_gameboy_t *gb);
|
||||
void GB_set_user_data(GB_gameboy_t *gb, void *data);
|
||||
|
||||
|
@ -206,8 +206,8 @@ static uint8_t read_high_memory(GB_gameboy_t *gb, uint16_t addr)
|
||||
}
|
||||
uint8_t index_reg = (addr & 0xFF) - 1;
|
||||
return ((addr & 0xFF) == GB_IO_BGPD?
|
||||
gb->background_palletes_data :
|
||||
gb->sprite_palletes_data)[gb->io_registers[index_reg] & 0x3F];
|
||||
gb->background_palettes_data :
|
||||
gb->sprite_palettes_data)[gb->io_registers[index_reg] & 0x3F];
|
||||
}
|
||||
|
||||
case GB_IO_KEY1:
|
||||
@ -526,8 +526,8 @@ static void write_high_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
|
||||
}
|
||||
uint8_t index_reg = (addr & 0xFF) - 1;
|
||||
((addr & 0xFF) == GB_IO_BGPD?
|
||||
gb->background_palletes_data :
|
||||
gb->sprite_palletes_data)[gb->io_registers[index_reg] & 0x3F] = value;
|
||||
gb->background_palettes_data :
|
||||
gb->sprite_palettes_data)[gb->io_registers[index_reg] & 0x3F] = value;
|
||||
GB_palette_changed(gb, (addr & 0xFF) == GB_IO_BGPD, gb->io_registers[index_reg] & 0x3F);
|
||||
if (gb->io_registers[index_reg] & 0x80) {
|
||||
gb->io_registers[index_reg]++;
|
||||
|
Loading…
Reference in New Issue
Block a user