LMLB
0c80ac3296
Fix shaders that sample at texel edges
...
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
d0202a3f9a
Added LCD graphics filter; emulates low-resolution LCD artifacts
2018-02-17 20:43:48 +02:00
Lior Halphon
d262dde71a
Scaling filters in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
07c5e8fcb1
Fixed smooth bilinear filter
2016-06-18 02:05:52 +03:00
Lior Halphon
846a9318ba
Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale
2016-06-17 23:47:41 +03:00
Lior Halphon
6f73ee053d
The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead.
2016-06-17 01:06:52 +03:00
Lior Halphon
52afba21d1
Added HQ2x shader, upgrading to OpenGL 3
2016-06-14 14:11:37 +03:00
Lior Halphon
94ea44da0c
Introducing the OmniScale (beta) algorithm to SameBoy
2016-06-09 00:06:55 +03:00
Lior Halphon
8d59bfcbdd
Filter support for Cocoa port + 7 basic filters
2016-04-29 00:45:56 +03:00