SameBoy/Shaders
LMLB 0c80ac3296 Fix shaders that sample at texel edges
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
..
AAOmniScaleLegacy.fsh Fix shaders that sample at texel edges 2018-03-14 20:05:51 +01:00
AAScale2x.fsh Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
AAScale4x.fsh Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Bilinear.fsh Fix shaders that sample at texel edges 2018-03-14 20:05:51 +01:00
HQ2x.fsh Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale 2016-06-17 23:47:41 +03:00
LCD.fsh Added LCD graphics filter; emulates low-resolution LCD artifacts 2018-02-17 20:43:48 +02:00
MasterShader.fsh Scaling filters in SDL 2017-12-23 22:11:53 +02:00
NearestNeighbor.fsh Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
OmniScale.fsh Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale 2016-06-17 23:47:41 +03:00
OmniScaleLegacy.fsh The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead. 2016-06-17 01:06:52 +03:00
Scale2x.fsh Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Scale4x.fsh Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
SmoothBilinear.fsh Fix shaders that sample at texel edges 2018-03-14 20:05:51 +01:00