0c80ac3296
Sampling at the edge between texels causes one or the other to be chosen semi-randomly, depending on rounding errors. Add half a pixel so they sample at texel centers instead. |
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.. | ||
AAOmniScaleLegacy.fsh | ||
AAScale2x.fsh | ||
AAScale4x.fsh | ||
Bilinear.fsh | ||
HQ2x.fsh | ||
LCD.fsh | ||
MasterShader.fsh | ||
NearestNeighbor.fsh | ||
OmniScale.fsh | ||
OmniScaleLegacy.fsh | ||
Scale2x.fsh | ||
Scale4x.fsh | ||
SmoothBilinear.fsh |