Lior Halphon
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252439c1af
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Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer
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2016-09-21 01:59:43 +03:00 |
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Lior Halphon
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37e895352f
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Volumes no longer doubles
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2016-09-20 19:58:30 +03:00 |
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Lior Halphon
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4beb946468
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Slight APU optimization
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2016-09-14 22:49:35 +03:00 |
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Lior Halphon
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f274cbc2ec
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Read wave form while playing
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2016-09-13 17:40:10 +03:00 |
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Lior Halphon
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594aea2d5a
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APU is now being run lazily
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2016-09-13 17:33:48 +03:00 |
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Lior Halphon
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eefc998e43
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Removed for loop in APU
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2016-09-13 17:06:35 +03:00 |
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Lior Halphon
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ff7b8a6854
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Removed doubles, reorganized code a bit
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2016-09-13 16:57:16 +03:00 |
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Lior Halphon
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b95860c034
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Making the APU independent of sample rate
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2016-09-13 16:55:26 +03:00 |
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Lior Halphon
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6d836b9f48
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Fixed APU bug that prevented some games from working
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2016-09-10 02:20:44 +03:00 |
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Lior Halphon
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01fc137256
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Fixed an APU issue that might occur when having more than one GB_gameboy_t object
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2016-09-06 22:36:16 +03:00 |
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Lior Halphon
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e7626535a8
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Initial Windows support
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2016-08-20 17:51:17 +03:00 |
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Lior Halphon
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70bd90740a
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Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
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2016-06-18 20:29:11 +03:00 |
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Lior Halphon
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759b497c07
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Fixed bug introduced by the stereo support
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2016-06-10 16:38:20 +03:00 |
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Lior Halphon
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6bc64a9902
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Added stereo support. Correct some PCM register behavior.
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2016-06-10 15:28:50 +03:00 |
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Lior Halphon
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7dc575d01e
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Fixed a bug where audio channel 3 was playing silently instead of being muted.
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2016-04-16 14:08:30 +03:00 |
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Lior Halphon
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f1e9623371
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Initial public commit
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2016-04-01 21:27:01 +03:00 |
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