Lior Halphon
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1c1cddb53e
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OpenGL fallback
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2018-06-15 20:03:59 +03:00 |
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Lior Halphon
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c6dba26d02
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Simplify shaders
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2018-06-15 18:08:54 +03:00 |
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Lior Halphon
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5b39cacc8a
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Basic Metal support. No OpenGL fallback, no shaders, no blending.
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2018-06-15 13:26:53 +03:00 |
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Lior Halphon
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311a470806
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Maybe now? Affects #55
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2018-03-29 23:11:53 +03:00 |
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Lior Halphon
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5a81d83d30
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Yet another attempt to fix building using MINGW. Affects #55
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2018-03-29 22:02:01 +03:00 |
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Lior Halphon
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c7ca786e77
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Attempt to fix building using MINGW. Affects #55
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2018-03-29 21:27:19 +03:00 |
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Lior Halphon
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96063fb0da
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Fixed Windows build, added Unicode support in Windows.
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2018-03-28 21:59:27 +03:00 |
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Alvaro Burnett
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05ba352f2f
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Makefile: Find SDL2.dll
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2018-03-12 22:38:05 +01:00 |
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Lior Halphon
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51eacd3174
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Update version to 0.10.1, update copyright to 2018
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2018-02-03 00:50:38 +02:00 |
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Lior Halphon
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2cd5c49935
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Made CGB boot more accurate, added AGB boot
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2018-01-13 13:02:31 +02:00 |
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Lior Halphon
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42bf575a0e
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Updated version to 0.10
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2017-12-30 17:58:17 +02:00 |
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Lior Halphon
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8eeda02d50
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Added Joypad support, closes #9
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2017-12-30 16:23:17 +02:00 |
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Lior Halphon
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fc15b5c9f9
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Remove hardcoded version from libretro.c, use version from the Makefile
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2017-12-29 13:26:11 +02:00 |
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Lior Halphon
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d3a2e49d38
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Merge branch 'sdl_gui' into libretro_core
# Conflicts:
# Makefile
# SDL/main.c
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2017-12-29 13:12:12 +02:00 |
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Lior Halphon
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600f0eadd9
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Better Windows and Linux compatibility
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2017-12-29 13:06:38 +02:00 |
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Lior Halphon
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d262dde71a
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Scaling filters in SDL
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2017-12-23 22:11:53 +02:00 |
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Lior Halphon
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42712a0280
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Refined dep-generation condition
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2017-10-15 20:26:49 +03:00 |
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Lior Halphon
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57f50edaa2
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Use $(MAKE) instead of make
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2017-10-13 00:14:32 +03:00 |
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Lior Halphon
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bbd3b7e550
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Got rid of -ICore
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2017-10-13 00:02:02 +03:00 |
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Lior Halphon
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a498b19bfd
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Moved libretro’s Makefile to libretro’s folder
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2017-10-12 22:40:48 +03:00 |
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Lior Halphon
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9cc8b3320a
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Starting to add a GUI to the SDL port
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2017-10-04 12:43:31 +03:00 |
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Lior Halphon
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81de2c3d9b
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Incremented version to 0.9, updated copyright
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2017-05-27 19:41:09 +03:00 |
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Lior Halphon
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4d5dc6a30e
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Cleanup
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2017-05-24 21:44:43 +03:00 |
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Lior Halphon
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00439f4d49
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SDL port: added drag and drop support, added model switch command, fixed macOS audio
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2017-05-23 23:18:16 +03:00 |
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Lior Halphon
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bef89c6604
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Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
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2017-05-21 21:45:19 +03:00 |
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Lior Halphon
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a925ef130d
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
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Lior Halphon
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ce05b5f7f0
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Added the faster but unportable native_release configuration
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2017-02-24 18:35:31 +02:00 |
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Lior Halphon
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c116c70bfa
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Better GUI for user errors/warnings in Cocoa
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2017-02-24 18:15:31 +02:00 |
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Lior Halphon
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b0dfb8c5ac
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Added built-in IO-Register symbols
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2017-02-20 14:37:15 +02:00 |
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Lior Halphon
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cfe0e55df8
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Updated change log and incremented version to 0.8
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2017-02-05 21:13:42 +02:00 |
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Lior Halphon
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a17213d89c
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Fixed SDL compilation on macOS Sierra
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2017-02-04 19:00:48 +02:00 |
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Lior Halphon
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a5f72627fe
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Cocoa key bindings now based on key codes
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2017-01-24 21:00:56 +02:00 |
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Lior Halphon
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7a9377de34
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Fixed compilation issues under more recent Xcode versions
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2017-01-22 21:53:52 +02:00 |
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Lior Halphon
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8cd82ebb68
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Quick Look icon generation for GameBoy ROMs, using screenshots from the actual ROMs
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2017-01-20 18:35:20 +02:00 |
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Lior Halphon
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388fb600de
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Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
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2016-10-27 00:23:24 +03:00 |
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Lior Halphon
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b50b38c78a
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GameBoy Camera support in Cocoa
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2016-10-03 00:26:12 +03:00 |
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Lior Halphon
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71a9b7eb77
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Updated change log and incremented version to 0.7
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2016-09-10 20:59:02 +03:00 |
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Lior Halphon
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a746c726ee
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Added basic automatic ROM tester
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2016-09-03 03:39:32 +03:00 |
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Lior Halphon
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833cd88aea
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Allow compilation with precompiled boot ROMs.
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2016-08-27 01:30:11 +03:00 |
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Lior Halphon
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276fe53385
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Added icon and version information to Windows port
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2016-08-20 22:59:03 +03:00 |
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Lior Halphon
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e7626535a8
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Initial Windows support
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2016-08-20 17:51:17 +03:00 |
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Lior Halphon
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e79ddee705
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Basic memory hex viewer/editor, using a (heavily stripped down) HexFiend framework
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2016-08-13 00:58:52 +03:00 |
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Lior Halphon
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a5670b6643
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Fixed boot ROM trimming
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2016-08-07 00:39:32 +03:00 |
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Lior Halphon
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5816b6a688
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Updated change log and incremented version to 0.6
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2016-08-06 17:16:39 +03:00 |
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Lior Halphon
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68740c70e4
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Stripping executables on release to reduce file size
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2016-08-06 16:19:04 +03:00 |
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Lior Halphon
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722550c5bc
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Enabled link time optimization when building in release, improving speed by about 6%
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2016-08-06 16:18:23 +03:00 |
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Lior Halphon
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553f700b79
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Fixed needless deep generation, which caused errors when compiling the Cocoa GUI when SDL is not installed
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2016-08-06 15:57:32 +03:00 |
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Lior Halphon
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9d53760016
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Fixing Linux build
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2016-07-17 22:43:23 +03:00 |
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Lior Halphon
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cc9af4a5c5
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Updated change log and incremented version to 0.5
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2016-07-01 20:57:50 +03:00 |
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Lior Halphon
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36d46567ba
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Updated change log and incremented version to 0.4
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2016-06-10 18:07:39 +03:00 |
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