664 lines
22 KiB
C
Executable File
664 lines
22 KiB
C
Executable File
#include <stdbool.h>
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#include <stdio.h>
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#include <signal.h>
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#include <SDL2/SDL.h>
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#include <Core/gb.h>
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#include "utils.h"
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#include "gui.h"
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#include "shader.h"
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#define str(x) #x
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#define xstr(x) str(x)
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#define title "SameBoy v" xstr(VERSION)
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#define FRAME_VALUES 300 // reduce to get averages above shorter time periods
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Uint32 frametimes[FRAME_VALUES];
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Uint32 frametime_last;
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Uint32 frame_count;
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float frames_per_second;
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float fps_min;
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float fps_max;
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#ifndef _WIN32
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#define AUDIO_FREQUENCY 96000
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#else
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/* Windows (well, at least my VM) can't handle 96KHz sound well :( */
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/* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq.
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we can get is 48000. 96000 also works, but always has some faint crackling in
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the audio, no matter how high or low I set the buffer length...
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Not quite satisfied with that solution, because acc. to SDL2 docs,
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96k + WASAPI *should* work. */
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#define AUDIO_FREQUENCY 48000
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#endif
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GB_gameboy_t gb;
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static bool paused = false;
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static uint32_t pixel_buffer_1[160*144], pixel_buffer_2[160*144];
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static uint32_t *active_pixel_buffer = pixel_buffer_1, *previous_pixel_buffer = pixel_buffer_2;
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static bool underclock_down = false, rewind_down = false, do_rewind = false, rewind_paused = false, turbo_down = false;
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static double clock_mutliplier = 1.0;
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static char *filename = NULL;
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static bool should_free_filename = false;
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static char *battery_save_path_ptr;
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SDL_AudioDeviceID device_id;
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static const GB_model_t sdl_to_internal_model[] =
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{
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[MODEL_DMG] = GB_MODEL_DMG_B,
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[MODEL_CGB] = GB_MODEL_CGB_E,
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[MODEL_AGB] = GB_MODEL_AGB
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};
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void fps_init() {
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// Set all frame times to 0ms.
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memset(frametimes, 0, sizeof(frametimes));
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frame_count = 0;
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frames_per_second = 0;
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fps_max = 0;
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fps_min = FLT_MAX;
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frametime_last = SDL_GetTicks();
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}
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/* Source: http://sdl.beuc.net/sdl.wiki/SDL_Average_FPS_Measurement */
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void fps_update() {
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Uint32 frametimes_index;
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Uint32 get_ticks;
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Uint32 count;
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Uint32 i;
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frametimes_index = frame_count % FRAME_VALUES;
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get_ticks = SDL_GetTicks();
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frametimes[frametimes_index] = get_ticks - frametime_last;
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frametime_last = get_ticks;
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frame_count++;
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if (frame_count < FRAME_VALUES) {
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count = frame_count;
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} else {
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count = FRAME_VALUES;
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}
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frames_per_second = 0;
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for (i = 0; i < count; i++) {
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frames_per_second += frametimes[i];
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}
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frames_per_second /= count;
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frames_per_second = 1000.f / frames_per_second;
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if (frames_per_second < fps_min) fps_min = frames_per_second;
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if (frames_per_second > fps_max) fps_max = frames_per_second;
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char title_buffer[50];
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snprintf(title_buffer, sizeof(title_buffer), title " - %.1f FPS (%.1f - %.1f)", frames_per_second, fps_min, fps_max);
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SDL_SetWindowTitle(window, title_buffer);
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}
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void set_filename(const char *new_filename, bool new_should_free)
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{
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if (filename && should_free_filename) {
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SDL_free(filename);
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}
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filename = (char *) new_filename;
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should_free_filename = new_should_free;
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}
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static SDL_AudioSpec want_aspec, have_aspec;
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static char *captured_log = NULL;
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static void log_capture_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
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{
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size_t current_len = strlen(captured_log);
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size_t len_to_add = strlen(string);
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captured_log = realloc(captured_log, current_len + len_to_add + 1);
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memcpy(captured_log + current_len, string, len_to_add);
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captured_log[current_len + len_to_add] = 0;
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}
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static void start_capturing_logs(void)
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{
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if (captured_log != NULL) {
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free(captured_log);
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}
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captured_log = malloc(1);
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captured_log[0] = 0;
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GB_set_log_callback(&gb, log_capture_callback);
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}
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static const char *end_capturing_logs(bool show_popup, bool should_exit)
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{
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GB_set_log_callback(&gb, NULL);
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if (captured_log[0] == 0) {
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free(captured_log);
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captured_log = NULL;
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}
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else {
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if (show_popup) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", captured_log, window);
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}
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if (should_exit) {
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exit(1);
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}
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}
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return captured_log;
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}
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static void open_menu(void)
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{
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bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING;
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if (audio_playing) {
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SDL_PauseAudioDevice(device_id, 1);
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}
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run_gui(true);
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if (audio_playing) {
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SDL_PauseAudioDevice(device_id, 0);
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}
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GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
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GB_set_highpass_filter_mode(&gb, configuration.highpass_mode);
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}
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static void handle_events(GB_gameboy_t *gb)
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{
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#ifdef __APPLE__
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#define MODIFIER KMOD_GUI
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#else
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#define MODIFIER KMOD_CTRL
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#endif
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_QUIT:
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pending_command = GB_SDL_QUIT_COMMAND;
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break;
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case SDL_DROPFILE: {
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set_filename(event.drop.file, true);
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pending_command = GB_SDL_NEW_FILE_COMMAND;
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break;
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}
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case SDL_WINDOWEVENT: {
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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update_viewport();
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}
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break;
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}
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case SDL_JOYBUTTONUP:
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case SDL_JOYBUTTONDOWN: {
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joypad_button_t button = get_joypad_button(event.jbutton.button);
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if ((GB_key_t) button < GB_KEY_MAX) {
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GB_set_key_state(gb, (GB_key_t) button, event.type == SDL_JOYBUTTONDOWN);
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}
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else if (button == JOYPAD_BUTTON_TURBO) {
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turbo_down = event.type == SDL_JOYBUTTONDOWN;
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else if (button == JOYPAD_BUTTON_SLOW_MOTION) {
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underclock_down = event.type == SDL_JOYBUTTONDOWN;
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}
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else if (button == JOYPAD_BUTTON_REWIND) {
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rewind_down = event.type == SDL_JOYBUTTONDOWN;
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if (event.type == SDL_JOYBUTTONUP) {
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rewind_paused = false;
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}
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else if (button == JOYPAD_BUTTON_MENU && event.type == SDL_JOYBUTTONDOWN) {
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open_menu();
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}
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}
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break;
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case SDL_JOYAXISMOTION: {
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static bool axis_active[2] = {false, false};
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joypad_axis_t axis = get_joypad_axis(event.jaxis.axis);
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if (axis == JOYPAD_AXISES_X) {
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if (event.jaxis.value > JOYSTICK_HIGH) {
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axis_active[0] = true;
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GB_set_key_state(gb, GB_KEY_RIGHT, true);
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GB_set_key_state(gb, GB_KEY_LEFT, false);
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}
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else if (event.jaxis.value < -JOYSTICK_HIGH) {
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axis_active[0] = true;
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GB_set_key_state(gb, GB_KEY_RIGHT, false);
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GB_set_key_state(gb, GB_KEY_LEFT, true);
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}
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else if (axis_active[0] && event.jaxis.value < JOYSTICK_LOW && event.jaxis.value > -JOYSTICK_LOW) {
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axis_active[0] = false;
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GB_set_key_state(gb, GB_KEY_RIGHT, false);
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GB_set_key_state(gb, GB_KEY_LEFT, false);
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}
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}
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else if (axis == JOYPAD_AXISES_Y) {
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if (event.jaxis.value > JOYSTICK_HIGH) {
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axis_active[1] = true;
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GB_set_key_state(gb, GB_KEY_DOWN, true);
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GB_set_key_state(gb, GB_KEY_UP, false);
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}
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else if (event.jaxis.value < -JOYSTICK_HIGH) {
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axis_active[1] = true;
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GB_set_key_state(gb, GB_KEY_DOWN, false);
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GB_set_key_state(gb, GB_KEY_UP, true);
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}
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else if (axis_active[1] && event.jaxis.value < JOYSTICK_LOW && event.jaxis.value > -JOYSTICK_LOW) {
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axis_active[1] = false;
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GB_set_key_state(gb, GB_KEY_DOWN, false);
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GB_set_key_state(gb, GB_KEY_UP, false);
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}
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}
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}
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break;
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case SDL_JOYHATMOTION:
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{
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uint8_t value = event.jhat.value;
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int8_t updown =
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value == SDL_HAT_LEFTUP || value == SDL_HAT_UP || value == SDL_HAT_RIGHTUP ? -1 : (value == SDL_HAT_LEFTDOWN || value == SDL_HAT_DOWN || value == SDL_HAT_RIGHTDOWN ? 1 : 0);
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int8_t leftright =
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value == SDL_HAT_LEFTUP || value == SDL_HAT_LEFT || value == SDL_HAT_LEFTDOWN ? -1 : (value == SDL_HAT_RIGHTUP || value == SDL_HAT_RIGHT || value == SDL_HAT_RIGHTDOWN ? 1 : 0);
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GB_set_key_state(gb, GB_KEY_LEFT, leftright == -1);
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GB_set_key_state(gb, GB_KEY_RIGHT, leftright == 1);
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GB_set_key_state(gb, GB_KEY_UP, updown == -1);
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GB_set_key_state(gb, GB_KEY_DOWN, updown == 1);
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break;
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};
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case SDL_KEYDOWN:
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switch (event.key.keysym.scancode) {
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case SDL_SCANCODE_ESCAPE: {
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open_menu();
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break;
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}
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case SDL_SCANCODE_C:
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if (event.type == SDL_KEYDOWN && (event.key.keysym.mod & KMOD_CTRL)) {
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GB_debugger_break(gb);
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}
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break;
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case SDL_SCANCODE_R:
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if (event.key.keysym.mod & MODIFIER) {
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pending_command = GB_SDL_RESET_COMMAND;
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}
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break;
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case SDL_SCANCODE_P:
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if (event.key.keysym.mod & MODIFIER) {
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paused = !paused;
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}
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break;
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case SDL_SCANCODE_M:
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if (event.key.keysym.mod & MODIFIER) {
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#ifdef __APPLE__
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// Can't override CMD+M (Minimize) in SDL
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if (!(event.key.keysym.mod & KMOD_SHIFT)) {
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break;
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}
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#endif
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bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING;
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if (audio_playing) {
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SDL_PauseAudioDevice(device_id, 1);
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}
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else if (!audio_playing) {
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SDL_PauseAudioDevice(device_id, 0);
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}
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}
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break;
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case SDL_SCANCODE_F:
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if (event.key.keysym.mod & MODIFIER) {
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if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == false) {
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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else {
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SDL_SetWindowFullscreen(window, 0);
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}
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}
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break;
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case SDL_SCANCODE_L:
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if (event.key.keysym.mod & MODIFIER) {
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fps_init();
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}
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break;
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default:
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/* Save states */
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if (event.key.keysym.scancode >= SDL_SCANCODE_1 && event.key.keysym.scancode <= SDL_SCANCODE_0) {
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if (event.key.keysym.mod & MODIFIER) {
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command_parameter = (event.key.keysym.scancode - SDL_SCANCODE_1 + 1) % 10;
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if (event.key.keysym.mod & KMOD_SHIFT) {
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pending_command = GB_SDL_LOAD_STATE_COMMAND;
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}
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else {
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pending_command = GB_SDL_SAVE_STATE_COMMAND;
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}
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}
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}
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break;
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}
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case SDL_KEYUP: // Fallthrough
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if (event.key.keysym.scancode == configuration.keys[8]) {
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turbo_down = event.type == SDL_KEYDOWN;
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else if (event.key.keysym.scancode == configuration.keys_2[0]) {
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rewind_down = event.type == SDL_KEYDOWN;
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if (event.type == SDL_KEYUP) {
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rewind_paused = false;
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}
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GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down);
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}
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else if (event.key.keysym.scancode == configuration.keys_2[1]) {
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underclock_down = event.type == SDL_KEYDOWN;
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}
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else {
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for (unsigned i = 0; i < GB_KEY_MAX; i++) {
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if (event.key.keysym.scancode == configuration.keys[i]) {
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GB_set_key_state(gb, i, event.type == SDL_KEYDOWN);
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}
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}
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}
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break;
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default:
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break;
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}
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}
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}
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static void vblank(GB_gameboy_t *gb)
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{
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if (underclock_down && clock_mutliplier > 0.5) {
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clock_mutliplier -= 0.1;
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GB_set_clock_multiplier(gb, clock_mutliplier);
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}
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else if (!underclock_down && clock_mutliplier < 1.0) {
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clock_mutliplier += 0.1;
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GB_set_clock_multiplier(gb, clock_mutliplier);
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}
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if (configuration.blend_frames) {
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render_texture(active_pixel_buffer, previous_pixel_buffer);
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uint32_t *temp = active_pixel_buffer;
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active_pixel_buffer = previous_pixel_buffer;
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previous_pixel_buffer = temp;
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GB_set_pixels_output(gb, active_pixel_buffer);
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}
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else {
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render_texture(active_pixel_buffer, NULL);
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}
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fps_update();
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do_rewind = rewind_down;
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handle_events(gb);
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
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return SDL_MapRGB(pixel_format, r, g, b);
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}
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static void debugger_interrupt(int ignore)
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{
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if (!GB_is_inited(&gb)) return;
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/* ^C twice to exit */
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if (GB_debugger_is_stopped(&gb)) {
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GB_save_battery(&gb, battery_save_path_ptr);
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exit(0);
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}
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GB_debugger_break(&gb);
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}
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static void audio_callback(void *gb, Uint8 *stream, int len)
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{
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if (GB_is_inited(gb)) {
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GB_apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t));
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}
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else {
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memset(stream, 0, len);
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}
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}
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static bool handle_pending_command(void)
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{
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switch (pending_command) {
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case GB_SDL_LOAD_STATE_COMMAND:
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case GB_SDL_SAVE_STATE_COMMAND: {
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char save_path[strlen(filename) + 4];
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char save_extension[] = ".s0";
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save_extension[2] += command_parameter;
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replace_extension(filename, strlen(filename), save_path, save_extension);
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start_capturing_logs();
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if (pending_command == GB_SDL_LOAD_STATE_COMMAND) {
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GB_load_state(&gb, save_path);
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}
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else {
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GB_save_state(&gb, save_path);
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}
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end_capturing_logs(true, false);
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return false;
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}
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case GB_SDL_RESET_COMMAND:
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GB_save_battery(&gb, battery_save_path_ptr);
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return true;
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case GB_SDL_NO_COMMAND:
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return false;
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case GB_SDL_NEW_FILE_COMMAND:
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return true;
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case GB_SDL_QUIT_COMMAND:
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GB_save_battery(&gb, battery_save_path_ptr);
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exit(0);
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}
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return false;
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}
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static void run(void)
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{
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pending_command = GB_SDL_NO_COMMAND;
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restart:
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if (GB_is_inited(&gb)) {
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GB_switch_model_and_reset(&gb, sdl_to_internal_model[configuration.model]);
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}
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else {
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GB_init(&gb, sdl_to_internal_model[configuration.model]);
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, active_pixel_buffer);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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GB_set_sample_rate(&gb, have_aspec.freq);
|
|
GB_set_color_correction_mode(&gb, configuration.color_correction_mode);
|
|
GB_set_highpass_filter_mode(&gb, configuration.highpass_mode);
|
|
GB_set_rewind_length(&gb, configuration.rewind_length);
|
|
}
|
|
|
|
bool error = false;
|
|
start_capturing_logs();
|
|
const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin"};
|
|
error = GB_load_boot_rom(&gb, executable_relative_path(boot_roms[configuration.model]));
|
|
end_capturing_logs(true, error);
|
|
|
|
start_capturing_logs();
|
|
error = GB_load_rom(&gb, filename);
|
|
end_capturing_logs(true, error);
|
|
|
|
size_t path_length = strlen(filename);
|
|
|
|
/* Configure battery */
|
|
char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */
|
|
replace_extension(filename, path_length, battery_save_path, ".sav");
|
|
battery_save_path_ptr = battery_save_path;
|
|
GB_load_battery(&gb, battery_save_path);
|
|
|
|
/* Configure symbols */
|
|
GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym"));
|
|
|
|
char symbols_path[path_length + 5];
|
|
replace_extension(filename, path_length, symbols_path, ".sym");
|
|
GB_debugger_load_symbol_file(&gb, symbols_path);
|
|
|
|
fps_init();
|
|
|
|
/* Run emulation */
|
|
while (true) {
|
|
if (paused || rewind_paused) {
|
|
SDL_WaitEvent(NULL);
|
|
handle_events(&gb);
|
|
}
|
|
else {
|
|
if (do_rewind) {
|
|
GB_rewind_pop(&gb);
|
|
if (turbo_down) {
|
|
GB_rewind_pop(&gb);
|
|
}
|
|
if (!GB_rewind_pop(&gb)) {
|
|
rewind_paused = true;
|
|
}
|
|
do_rewind = false;
|
|
}
|
|
GB_run(&gb);
|
|
}
|
|
|
|
/* These commands can't run in the handle_event function, because they're not safe in a vblank context. */
|
|
if (handle_pending_command()) {
|
|
pending_command = GB_SDL_NO_COMMAND;
|
|
goto restart;
|
|
}
|
|
pending_command = GB_SDL_NO_COMMAND;
|
|
}
|
|
}
|
|
|
|
static char prefs_path[1024] = {0, };
|
|
|
|
static void save_configuration(void)
|
|
{
|
|
FILE *prefs_file = fopen(prefs_path, "wb");
|
|
if (prefs_file) {
|
|
fwrite(&configuration, 1, sizeof(configuration), prefs_file);
|
|
fclose(prefs_file);
|
|
}
|
|
}
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
fprintf(stderr, title "\n");
|
|
|
|
if (argc > 2) {
|
|
fprintf(stderr, "Usage: %s [rom]\n", argv[0]);
|
|
exit(1);
|
|
}
|
|
|
|
if (argc == 2) {
|
|
filename = argv[1];
|
|
}
|
|
|
|
signal(SIGINT, debugger_interrupt);
|
|
|
|
SDL_Init(SDL_INIT_EVERYTHING);
|
|
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
|
|
|
|
window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
160 * 2, 144 * 2, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
SDL_SetWindowMinimumSize(window, 160, 144);
|
|
|
|
SDL_GLContext gl_context = SDL_GL_CreateContext(window);
|
|
|
|
GLint major = 0, minor = 0;
|
|
glGetIntegerv(GL_MAJOR_VERSION, &major);
|
|
glGetIntegerv(GL_MINOR_VERSION, &minor);
|
|
|
|
if (major * 0x100 + minor < 0x302) {
|
|
SDL_GL_DeleteContext(gl_context);
|
|
gl_context = NULL;
|
|
}
|
|
|
|
if (gl_context == NULL) {
|
|
renderer = SDL_CreateRenderer(window, -1, 0);
|
|
texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, 160, 144);
|
|
pixel_format = SDL_AllocFormat(SDL_GetWindowPixelFormat(window));
|
|
}
|
|
else {
|
|
pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
|
|
}
|
|
|
|
|
|
/* Configure Audio */
|
|
memset(&want_aspec, 0, sizeof(want_aspec));
|
|
want_aspec.freq = AUDIO_FREQUENCY;
|
|
want_aspec.format = AUDIO_S16SYS;
|
|
want_aspec.channels = 2;
|
|
#if SDL_COMPILEDVERSION >= 2005 && defined(__APPLE__)
|
|
/* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
|
|
fail to produce audio correctly. */
|
|
want_aspec.samples = 2048;
|
|
#else
|
|
want_aspec.samples = 512;
|
|
#endif
|
|
|
|
#if SDL_COMPILEDVERSION >= 2006 && defined(_WIN32)
|
|
/* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least
|
|
theoretically reduces lagging. */
|
|
want_aspec.samples = 32;
|
|
#endif
|
|
|
|
#if SDL_COMPILEDVERSION <= 2005 && defined(_WIN32)
|
|
/* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency
|
|
to 44100 because otherwise we would get garbled audio output.*/
|
|
want_aspec.freq = 44100;
|
|
#endif
|
|
|
|
want_aspec.callback = audio_callback;
|
|
want_aspec.userdata = &gb;
|
|
device_id = SDL_OpenAudioDevice(0, 0, &want_aspec, &have_aspec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE);
|
|
|
|
/* Start Audio */
|
|
|
|
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
|
|
|
|
char *prefs_dir = SDL_GetPrefPath("", "SameBoy");
|
|
snprintf(prefs_path, sizeof(prefs_path) - 1, "%sprefs.bin", prefs_dir);
|
|
SDL_free(prefs_dir);
|
|
|
|
FILE *prefs_file = fopen(prefs_path, "rb");
|
|
if (prefs_file) {
|
|
fread(&configuration, 1, sizeof(configuration), prefs_file);
|
|
fclose(prefs_file);
|
|
}
|
|
if (configuration.model >= MODEL_MAX) {
|
|
configuration.model = MODEL_CGB;
|
|
}
|
|
|
|
atexit(save_configuration);
|
|
|
|
if (!init_shader_with_name(&shader, configuration.filter)) {
|
|
init_shader_with_name(&shader, "NearestNeighbor");
|
|
}
|
|
update_viewport();
|
|
|
|
if (filename == NULL) {
|
|
run_gui(false);
|
|
}
|
|
SDL_PauseAudioDevice(device_id, 0);
|
|
run(); // Never returns
|
|
return 0;
|
|
}
|