SameBoy/SDL/audio/xaudio2.c
Maximilian Mader e3c8f1c1d4
Add an optional OpenAL audio driver for the SDL frontend
To compile the OpenAL driver specify `ENABLE_OPENAL=1` when
invoking `make`.
2022-07-09 21:47:26 +02:00

160 lines
4.5 KiB
C

#define COBJMACROS
#include "audio.h"
#include <Windows.h>
#include <xaudio2.h>
#include <Mmdeviceapi.h>
static unsigned audio_frequency = 48000;
static IXAudio2 *xaudio2 = NULL;
static IXAudio2MasteringVoice *master_voice = NULL;
static IXAudio2SourceVoice *source_voice = NULL;
static bool playing = false;
static GB_sample_t sample_pool[0x2000];
static unsigned pos = 0;
#define BATCH_SIZE 256
static WAVEFORMATEX wave_format = {
.wFormatTag = WAVE_FORMAT_PCM,
.nChannels = 2,
.nBlockAlign = 4,
.wBitsPerSample = 16,
.cbSize = 0
};
static bool _audio_is_playing(void)
{
return playing;
}
static void _audio_clear_queue(void)
{
pos = 0;
IXAudio2SourceVoice_FlushSourceBuffers(source_voice);
}
static void _audio_set_paused(bool paused)
{
if (paused) {
playing = false;
IXAudio2SourceVoice_Stop(source_voice, 0, XAUDIO2_COMMIT_NOW);
_audio_clear_queue();
}
else {
playing = true;
IXAudio2SourceVoice_Start(source_voice, 0, XAUDIO2_COMMIT_NOW);
}
}
#define _DEFINE_PROPERTYKEY(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8, pid) static const PROPERTYKEY name = { { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }, pid }
_DEFINE_PROPERTYKEY(_PKEY_AudioEngine_DeviceFormat, 0xf19f064d, 0x82c, 0x4e27, 0xbc, 0x73, 0x68, 0x82, 0xa1, 0xbb, 0x8e, 0x4c, 0);
static void update_frequency(void)
{
HRESULT hr;
IMMDevice *device = NULL;
IMMDeviceEnumerator *enumerator = NULL;
IPropertyStore *store = NULL;
PWAVEFORMATEX deviceFormatProperties;
PROPVARIANT prop;
hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &IID_IMMDeviceEnumerator, (LPVOID *)&enumerator);
if (FAILED(hr)) return;
// get default audio endpoint
hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, eRender, eMultimedia, &device);
if (FAILED(hr)) return;
hr = IMMDevice_OpenPropertyStore(device, STGM_READ, &store);
if (FAILED(hr)) return;
hr = IPropertyStore_GetValue(store, &_PKEY_AudioEngine_DeviceFormat, &prop);
if (FAILED(hr)) return;
deviceFormatProperties = (PWAVEFORMATEX)prop.blob.pBlobData;
audio_frequency = deviceFormatProperties->nSamplesPerSec;
if (audio_frequency < 8000 || audio_frequency > 192000) {
// Bogus value, revert to 48KHz
audio_frequency = 48000;
}
}
static unsigned _audio_get_frequency(void)
{
return audio_frequency;
}
static size_t _audio_get_queue_length(void)
{
static XAUDIO2_VOICE_STATE state;
IXAudio2SourceVoice_GetState(source_voice, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
return state.BuffersQueued * BATCH_SIZE + (pos & (BATCH_SIZE - 1));
}
static void _audio_queue_sample(GB_sample_t *sample)
{
if (!playing) return;
static XAUDIO2_BUFFER buffer = {.AudioBytes = sizeof(*sample) * BATCH_SIZE, };
sample_pool[pos] = *sample;
buffer.pAudioData = (void *)&sample_pool[pos & ~(BATCH_SIZE - 1)];
pos++;
pos &= 0x1fff;
if ((pos & (BATCH_SIZE - 1)) == 0) {
IXAudio2SourceVoice_SubmitSourceBuffer(source_voice, &buffer, NULL);
}
}
static bool _audio_init(void)
{
HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if (FAILED(hr)) {
fprintf(stderr, "CoInitializeEx failed: %lx\n", hr);
return false;
}
hr = XAudio2Create(&xaudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
if (FAILED(hr)) {
fprintf(stderr, "XAudio2Create failed: %lx\n", hr);
return false;
}
update_frequency();
hr = IXAudio2_CreateMasteringVoice(xaudio2, &master_voice,
2, // 2 channels
audio_frequency,
0, // Flags
0, // Device index
NULL, // Effect chain
AudioCategory_GameMedia // Category
);
if (FAILED(hr)) {
fprintf(stderr, "CreateMasteringVoice failed: %lx\n", hr);
return false;
}
wave_format.nSamplesPerSec = audio_frequency;
wave_format.nAvgBytesPerSec = audio_frequency * 4;
hr = IXAudio2_CreateSourceVoice(xaudio2, &source_voice, &wave_format, 0, XAUDIO2_DEFAULT_FREQ_RATIO, NULL, NULL, NULL);
if (FAILED(hr)) {
fprintf(stderr, "CreateSourceVoice failed: %lx\n", hr);
return false;
}
return true;
}
void _audio_deinit(void)
{
_audio_set_paused(true);
}
GB_AUDIO_DRIVER(XAudio2);