Maximilian Mader
e3c8f1c1d4
To compile the OpenAL driver specify `ENABLE_OPENAL=1` when invoking `make`.
160 lines
4.5 KiB
C
160 lines
4.5 KiB
C
#define COBJMACROS
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#include "audio.h"
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#include <Windows.h>
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#include <xaudio2.h>
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#include <Mmdeviceapi.h>
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static unsigned audio_frequency = 48000;
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static IXAudio2 *xaudio2 = NULL;
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static IXAudio2MasteringVoice *master_voice = NULL;
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static IXAudio2SourceVoice *source_voice = NULL;
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static bool playing = false;
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static GB_sample_t sample_pool[0x2000];
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static unsigned pos = 0;
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#define BATCH_SIZE 256
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static WAVEFORMATEX wave_format = {
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.wFormatTag = WAVE_FORMAT_PCM,
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.nChannels = 2,
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.nBlockAlign = 4,
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.wBitsPerSample = 16,
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.cbSize = 0
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};
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static bool _audio_is_playing(void)
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{
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return playing;
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}
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static void _audio_clear_queue(void)
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{
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pos = 0;
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IXAudio2SourceVoice_FlushSourceBuffers(source_voice);
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}
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static void _audio_set_paused(bool paused)
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{
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if (paused) {
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playing = false;
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IXAudio2SourceVoice_Stop(source_voice, 0, XAUDIO2_COMMIT_NOW);
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_audio_clear_queue();
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}
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else {
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playing = true;
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IXAudio2SourceVoice_Start(source_voice, 0, XAUDIO2_COMMIT_NOW);
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}
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}
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#define _DEFINE_PROPERTYKEY(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8, pid) static const PROPERTYKEY name = { { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }, pid }
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_DEFINE_PROPERTYKEY(_PKEY_AudioEngine_DeviceFormat, 0xf19f064d, 0x82c, 0x4e27, 0xbc, 0x73, 0x68, 0x82, 0xa1, 0xbb, 0x8e, 0x4c, 0);
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static void update_frequency(void)
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{
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HRESULT hr;
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IMMDevice *device = NULL;
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IMMDeviceEnumerator *enumerator = NULL;
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IPropertyStore *store = NULL;
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PWAVEFORMATEX deviceFormatProperties;
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PROPVARIANT prop;
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hr = CoCreateInstance(&CLSID_MMDeviceEnumerator, NULL, CLSCTX_ALL, &IID_IMMDeviceEnumerator, (LPVOID *)&enumerator);
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if (FAILED(hr)) return;
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// get default audio endpoint
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hr = IMMDeviceEnumerator_GetDefaultAudioEndpoint(enumerator, eRender, eMultimedia, &device);
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if (FAILED(hr)) return;
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hr = IMMDevice_OpenPropertyStore(device, STGM_READ, &store);
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if (FAILED(hr)) return;
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hr = IPropertyStore_GetValue(store, &_PKEY_AudioEngine_DeviceFormat, &prop);
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if (FAILED(hr)) return;
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deviceFormatProperties = (PWAVEFORMATEX)prop.blob.pBlobData;
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audio_frequency = deviceFormatProperties->nSamplesPerSec;
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if (audio_frequency < 8000 || audio_frequency > 192000) {
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// Bogus value, revert to 48KHz
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audio_frequency = 48000;
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}
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}
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static unsigned _audio_get_frequency(void)
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{
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return audio_frequency;
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}
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static size_t _audio_get_queue_length(void)
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{
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static XAUDIO2_VOICE_STATE state;
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IXAudio2SourceVoice_GetState(source_voice, &state, XAUDIO2_VOICE_NOSAMPLESPLAYED);
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return state.BuffersQueued * BATCH_SIZE + (pos & (BATCH_SIZE - 1));
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}
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static void _audio_queue_sample(GB_sample_t *sample)
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{
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if (!playing) return;
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static XAUDIO2_BUFFER buffer = {.AudioBytes = sizeof(*sample) * BATCH_SIZE, };
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sample_pool[pos] = *sample;
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buffer.pAudioData = (void *)&sample_pool[pos & ~(BATCH_SIZE - 1)];
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pos++;
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pos &= 0x1fff;
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if ((pos & (BATCH_SIZE - 1)) == 0) {
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IXAudio2SourceVoice_SubmitSourceBuffer(source_voice, &buffer, NULL);
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}
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}
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static bool _audio_init(void)
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{
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HRESULT hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
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if (FAILED(hr)) {
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fprintf(stderr, "CoInitializeEx failed: %lx\n", hr);
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return false;
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}
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hr = XAudio2Create(&xaudio2, 0, XAUDIO2_DEFAULT_PROCESSOR);
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if (FAILED(hr)) {
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fprintf(stderr, "XAudio2Create failed: %lx\n", hr);
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return false;
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}
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update_frequency();
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hr = IXAudio2_CreateMasteringVoice(xaudio2, &master_voice,
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2, // 2 channels
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audio_frequency,
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0, // Flags
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0, // Device index
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NULL, // Effect chain
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AudioCategory_GameMedia // Category
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);
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if (FAILED(hr)) {
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fprintf(stderr, "CreateMasteringVoice failed: %lx\n", hr);
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return false;
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}
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wave_format.nSamplesPerSec = audio_frequency;
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wave_format.nAvgBytesPerSec = audio_frequency * 4;
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hr = IXAudio2_CreateSourceVoice(xaudio2, &source_voice, &wave_format, 0, XAUDIO2_DEFAULT_FREQ_RATIO, NULL, NULL, NULL);
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if (FAILED(hr)) {
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fprintf(stderr, "CreateSourceVoice failed: %lx\n", hr);
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return false;
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}
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return true;
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}
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void _audio_deinit(void)
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{
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_audio_set_paused(true);
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}
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GB_AUDIO_DRIVER(XAudio2);
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