BootROMs | ||
Cocoa | ||
Core | ||
HexFiend | ||
SDL | ||
Shaders | ||
Windows | ||
.gitignore | ||
CHANGES.md | ||
LICENSE | ||
Makefile | ||
README.md | ||
SCALING.md |
SameBoy
SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, and an incomplete experimental SDL frontend for other operating systems. It also includes a text-based debugger with an expression evaluator.
Features
Features common to both Cocoa and SDL versions:
- Supports Gameboy (DMG) and Gameboy Color (CGB) emulation
- Lets you choose the model you want to emulate regardless of ROM
- Includes open source DMG and CGB boot ROMs:
- Complete support for (and documentation of) all game-specific palettes in the CGB boot ROM, for accurate emulation of Gameboy games on a Gameboy Color
- Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction)
- Supports palette selection in a CGB game, forcing it to run in 'paletted' DMG mode, if ROM allows doing so.
- Support for games with a non-Nintendo logo in the header
- No long animation in the DMG boot
- Has a text-based debugger with an expression evaluator
- Emulates PCM_12 and PCM_34 registers
- Emulates LCD timing effects, supporting the Demotronic trick, GBVideoPlayer and other tech demos
- Accurate instruction and memory timings
- Real time clock emulation
Features currently supported only with the Cocoa version:
- Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars
- Retina display support, allowing a wider range of scaling factors without artifacts
- High quality 96KHz audio
- Battery save support
- Save states
- Optional frame blending
- Several scaling algorithms (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x)
Compatibility
SameBoy passes many of blargg's test ROMs, as well as most of mooneye-gb's acceptance tests. SameBoy should work with most games and demos, please report any broken ROM.
Compilation
SameBoy requires the following tools and libraries to build:
- clang
- make
- Cocoa port: OS X SDK and Xcode command line tools
- SDL port: SDL.framework (OS X) or libsdl (Other platforms)
- rgbds, for boot ROM compilation
On Windows, SameBoy also requires:
- Visual Studio (For headers, etc.)
- GnuWin
- Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively.
To compile, simply run make
. The targets are cocoa (Default for OS X), sdl (Default for everything else) and bootroms. You may also specify CONF=debug (default) or CONF=release to control optimization and symbols, and specify BOOTROMS_DIR=... to a directory containing precomiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs.
SameBoy was compiled and tested on OS X, Ubuntu and Windows 7 32-bit.