SameBoy/SDL
Lothar Serra Mari ca571c6fa5 SDL2: Update to SDL_OpenAudioDevice()
Instead of the legacy SDL_OpenAudio() method, we now use the newer
SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL
version is 2.0.6 or higher.

It also allows us to use 48kHz audio for Windows (96kHz somewhat works
too, but since we don't get absolutely smooth audio with it, I'd stick
with 48kHz for now until we find a solution. 44.1Khz is available as
fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was
quite harsh in terms of Windows audio support...
2018-04-22 15:22:10 +02:00
..
background.bmp Slightly improved background 2017-12-27 23:20:06 +02:00
font.c Added configurable controls 2017-12-22 22:25:53 +02:00
font.h Better controls and visuals for settings 2017-10-14 17:08:52 +03:00
gui.c Fixed Windows build, added Unicode support in Windows. 2018-03-28 21:59:27 +03:00
gui.h Added model selection GUI in the SDL port. Closes #24 2018-01-13 13:49:20 +02:00
main.c SDL2: Update to SDL_OpenAudioDevice() 2018-04-22 15:22:10 +02:00
opengl_compat.c Better Windows and Linux compatibility 2017-12-29 13:06:38 +02:00
opengl_compat.h Better Windows and Linux compatibility 2017-12-29 13:06:38 +02:00
shader.c Bug fixes in the SDL port 2017-12-30 17:07:05 +02:00
shader.h Better Windows and Linux compatibility 2017-12-29 13:06:38 +02:00
utils.c Use SDL_GetBasePath for better portability 2017-12-28 20:29:15 +02:00
utils.h Cleanup 2017-05-24 21:44:43 +03:00