Lothar Serra Mari
ca571c6fa5
SDL2: Update to SDL_OpenAudioDevice()
...
Instead of the legacy SDL_OpenAudio() method, we now use the newer
SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL
version is 2.0.6 or higher.
It also allows us to use 48kHz audio for Windows (96kHz somewhat works
too, but since we don't get absolutely smooth audio with it, I'd stick
with 48kHz for now until we find a solution. 44.1Khz is available as
fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was
quite harsh in terms of Windows audio support...
2018-04-22 15:22:10 +02:00
Lior Halphon
96063fb0da
Fixed Windows build, added Unicode support in Windows.
2018-03-28 21:59:27 +03:00
Lior Halphon
fd2e169dc9
Seems like the audio bug introduced in SDL 2.0.5 for macOS wasn’t fixed.
2018-03-27 23:05:08 +03:00
Panda Habert
980acc3fb8
Make the last option's purpose more explicit
...
I mistook it several times for the option to exit the menu :/
2018-02-26 02:27:50 +01:00
Lior Halphon
d0202a3f9a
Added LCD graphics filter; emulates low-resolution LCD artifacts
2018-02-17 20:43:48 +02:00
rootfather
8f56da465a
SDL: Fix typo in the GUI
2018-02-03 16:35:50 +01:00
connor rigby
ce31de47cb
Fix loading game from command line.
2018-01-22 12:25:27 -08:00
Lior Halphon
5c16d0e656
Added model selection GUI in the SDL port. Closes #24
2018-01-13 13:49:20 +02:00
Lior Halphon
59d4cb4bc2
Make menu key more obvious on the SDL port
2018-01-13 13:02:07 +02:00
Lior Halphon
2205493862
Bug fixes in the SDL port
2017-12-30 17:07:05 +02:00
Lior Halphon
d3a2e49d38
Merge branch 'sdl_gui' into libretro_core
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# Conflicts:
# Makefile
# SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
600f0eadd9
Better Windows and Linux compatibility
2017-12-29 13:06:38 +02:00
Lior Halphon
3d8e22ed50
Use SDL’s OpenGL headers
2017-12-29 11:35:09 +02:00
Lior Halphon
b1edf540d8
Handle failures to create an OpenGL context better
2017-12-29 00:43:19 +02:00
Lior Halphon
ca92c51f51
Save user configuration
2017-12-28 21:46:59 +02:00
Lior Halphon
effc02ce8e
Use SDL_GetBasePath for better portability
2017-12-28 20:29:15 +02:00
Lior Halphon
61f9dbd95d
Use SDL’s key mapping when available
2017-12-28 20:22:54 +02:00
Lior Halphon
c559a308ad
Slightly improved background
2017-12-27 23:20:06 +02:00
Lior Halphon
dc59fdf40e
Highpass filter in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
3c1a805770
Frame blending
2017-12-23 22:11:53 +02:00
Lior Halphon
d262dde71a
Scaling filters in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
c03ccba8db
Basic Joypad support
2017-12-23 22:11:43 +02:00
Lior Halphon
f48194f480
Added configurable controls
2017-12-22 22:25:53 +02:00
Lior Halphon
8e61098fec
Use scan codes instead of key symbols
2017-10-14 20:24:13 +03:00
Lior Halphon
47d5b485d4
Better controls and visuals for settings
2017-10-14 17:08:52 +03:00
Lior Halphon
2dfe22e834
Added graphics options menu, fixed issues with exiting not saving battery in some cases
2017-10-14 14:10:26 +03:00
Lior Halphon
c66e9a06cf
Added basic menu
2017-10-14 01:41:51 +03:00
Lior Halphon
bbd3b7e550
Got rid of -ICore
2017-10-13 00:02:02 +03:00
Lior Halphon
947c62bea9
Oops
2017-10-04 13:14:37 +03:00
Lior Halphon
9cc8b3320a
Starting to add a GUI to the SDL port
2017-10-04 12:43:31 +03:00
Lior Halphon
bbd2ca8ddf
Fixed Linux compilation
2017-06-16 01:25:39 +03:00
Lior Halphon
1e228e1d9b
Fixed a bug where the SDL port exited on “warning” logs when loading ROMs
2017-05-27 19:16:07 +03:00
Lior Halphon
6e7ab3558a
Use a smaller audio buffer size if supported.
2017-05-27 12:29:36 +03:00
Lior Halphon
ece1a11a23
SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else)
2017-05-25 23:28:48 +03:00
Lior Halphon
4d5dc6a30e
Cleanup
2017-05-24 21:44:43 +03:00
Lior Halphon
52e99adc32
SDL port: Resizing, resizing modes, and pause support
2017-05-24 20:33:39 +03:00
Lior Halphon
00439f4d49
SDL port: added drag and drop support, added model switch command, fixed macOS audio
2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604
Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
2017-05-21 21:45:19 +03:00
Lior Halphon
3feaeb153e
New turbo related APIs, Quick Look no longer requires GB_INTERNAL
2017-04-19 21:55:58 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
b0dfb8c5ac
Added built-in IO-Register symbols
2017-02-20 14:37:15 +02:00
Lior Halphon
e7626535a8
Initial Windows support
2016-08-20 17:51:17 +03:00
Lior Halphon
0fbc72f197
SDL save states
2016-07-18 14:37:06 +03:00
Lior Halphon
b30822fd0b
Async commands in SDL port, better handling of ^C and ^D
2016-07-18 13:10:19 +03:00
Lior Halphon
67f3a3a9d8
Symbol support in SDL port
2016-07-17 23:08:07 +03:00
Lior Halphon
9d53760016
Fixing Linux build
2016-07-17 22:43:23 +03:00
Lior Halphon
70bd90740a
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
2016-06-18 20:29:11 +03:00
Lior Halphon
3e1863ec51
Battery save support in the SDL version
2016-06-10 15:48:40 +03:00
Lior Halphon
6bc64a9902
Added stereo support. Correct some PCM register behavior.
2016-06-10 15:28:50 +03:00
Lior Halphon
da65b4e90d
Audio support for the SDL port
2016-05-23 22:22:09 +03:00