23 lines
1006 B
C
23 lines
1006 B
C
#ifndef memory_h
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#define memory_h
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#include "defs.h"
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#include <stdint.h>
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typedef uint8_t (*GB_read_memory_callback_t)(GB_gameboy_t *gb, uint16_t addr, uint8_t data);
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typedef bool (*GB_write_memory_callback_t)(GB_gameboy_t *gb, uint16_t addr, uint8_t data); // Return false to prevent the write
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void GB_set_read_memory_callback(GB_gameboy_t *gb, GB_read_memory_callback_t callback);
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void GB_set_write_memory_callback(GB_gameboy_t *gb, GB_write_memory_callback_t callback);
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uint8_t GB_read_memory(GB_gameboy_t *gb, uint16_t addr);
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uint8_t GB_safe_read_memory(GB_gameboy_t *gb, uint16_t addr); // Without side effects
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void GB_write_memory(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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#ifdef GB_INTERNAL
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internal void GB_dma_run(GB_gameboy_t *gb);
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internal bool GB_is_dma_active(GB_gameboy_t *gb);
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internal void GB_hdma_run(GB_gameboy_t *gb);
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internal void GB_trigger_oam_bug(GB_gameboy_t *gb, uint16_t address);
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internal uint8_t GB_read_oam(GB_gameboy_t *gb, uint8_t addr);
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#endif
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#endif /* memory_h */
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