1075 lines
35 KiB
C
1075 lines
35 KiB
C
/* Copyright (c) 2013-2014 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "sdl-events.h"
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#include <mgba/core/core.h>
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#include <mgba/core/input.h>
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#include <mgba/core/serialize.h>
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#include <mgba/core/thread.h>
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#include <mgba/debugger/debugger.h>
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#include <mgba/internal/gba/input.h>
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#include <mgba-util/configuration.h>
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#include <mgba-util/formatting.h>
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#include <mgba-util/vfs.h>
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#if SDL_VERSION_ATLEAST(2, 0, 0) && defined(__APPLE__)
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#define GUI_MOD KMOD_GUI
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#else
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#define GUI_MOD KMOD_CTRL
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#endif
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#define GYRO_STEPS 100
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#define RUMBLE_THRESHOLD 1.f / 128.f
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mLOG_DEFINE_CATEGORY(SDL_EVENTS, "SDL Events", "platform.sdl.events");
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DEFINE_VECTOR(SDL_JoystickList, struct SDL_JoystickCombo);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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static void _mSDLSetRumble(struct mRumbleIntegrator* rumble, float level);
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#endif
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static int32_t _mSDLReadTiltX(struct mRotationSource* rumble);
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static int32_t _mSDLReadTiltY(struct mRotationSource* rumble);
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static int32_t _mSDLReadGyroZ(struct mRotationSource* rumble);
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static void _mSDLRotationSample(struct mRotationSource* source);
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static struct SDL_JoystickCombo* _mSDLOpenJoystick(struct mSDLEvents* events, int i) {
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SDL_Joystick* sdlJoystick = SDL_JoystickOpen(i);
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if (!sdlJoystick) {
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return NULL;
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}
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struct SDL_JoystickCombo* joystick = SDL_JoystickListAppend(&events->joysticks);
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joystick->index = SDL_JoystickListSize(&events->joysticks) - 1;
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joystick->joystick = sdlJoystick;
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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joystick->id = SDL_JoystickInstanceID(joystick->joystick);
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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joystick->haptic = SDL_HapticOpenFromJoystick(joystick->joystick);
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#endif
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joystick->controller = SDL_GameControllerOpen(i);
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#if SDL_VERSION_ATLEAST(2, 0, 14)
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if (joystick->controller) {
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if (SDL_GameControllerHasSensor(joystick->controller, SDL_SENSOR_GYRO) && !SDL_GameControllerIsSensorEnabled(joystick->controller, SDL_SENSOR_GYRO)) {
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SDL_GameControllerSetSensorEnabled(joystick->controller, SDL_SENSOR_GYRO, SDL_TRUE);
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}
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if (SDL_GameControllerHasSensor(joystick->controller, SDL_SENSOR_ACCEL) && !SDL_GameControllerIsSensorEnabled(joystick->controller, SDL_SENSOR_ACCEL)) {
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SDL_GameControllerSetSensorEnabled(joystick->controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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}
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}
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#endif
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#else
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joystick->id = SDL_JoystickIndex(joystick->joystick);
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#endif
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return joystick;
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}
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bool mSDLInitEvents(struct mSDLEvents* context) {
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#if SDL_VERSION_ATLEAST(2, 0, 4)
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SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "1");
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#endif
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if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
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mLOG(SDL_EVENTS, ERROR, "SDL joystick initialization failed: %s", SDL_GetError());
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
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mLOG(SDL_EVENTS, ERROR, "SDL haptic initialization failed: %s", SDL_GetError());
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}
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#endif
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) {
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mLOG(SDL_EVENTS, ERROR, "SDL game controller initialization failed: %s", SDL_GetError());
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}
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
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mLOG(SDL_EVENTS, ERROR, "SDL video initialization failed: %s", SDL_GetError());
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}
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#endif
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SDL_JoystickEventState(SDL_ENABLE);
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int nJoysticks = SDL_NumJoysticks();
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SDL_JoystickListInit(&context->joysticks, nJoysticks);
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if (nJoysticks > 0) {
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mSDLUpdateJoysticks(context, NULL);
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// Some OSes don't do hotplug detection
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if (!SDL_JoystickListSize(&context->joysticks)) {
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int i;
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for (i = 0; i < nJoysticks; ++i) {
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_mSDLOpenJoystick(context, i);
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}
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}
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}
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context->playersAttached = 0;
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size_t i;
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for (i = 0; i < MAX_PLAYERS; ++i) {
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context->preferredJoysticks[i] = 0;
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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#else
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context->screensaverSuspendDepth = 0;
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#endif
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return true;
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}
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void mSDLDeinitEvents(struct mSDLEvents* context) {
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size_t i;
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for (i = 0; i < SDL_JoystickListSize(&context->joysticks); ++i) {
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struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&context->joysticks, i);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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SDL_GameControllerClose(joystick->controller);
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#if !SDL_VERSION_ATLEAST(2, 0, 9)
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SDL_HapticClose(joystick->haptic);
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#endif
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#endif
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SDL_JoystickClose(joystick->joystick);
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}
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SDL_JoystickListDeinit(&context->joysticks);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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}
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void mSDLEventsLoadConfig(struct mSDLEvents* context, const struct Configuration* config) {
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context->preferredJoysticks[0] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 0);
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context->preferredJoysticks[1] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 1);
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context->preferredJoysticks[2] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 2);
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context->preferredJoysticks[3] = mInputGetPreferredDevice(config, "gba", SDL_BINDING_BUTTON, 3);
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}
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void mSDLInitBindingsGBA(struct mInputMap* inputMap) {
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_x, GBA_KEY_A);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_z, GBA_KEY_B);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_a, GBA_KEY_L);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_s, GBA_KEY_R);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RETURN, GBA_KEY_START);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_BACKSPACE, GBA_KEY_SELECT);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_UP, GBA_KEY_UP);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_DOWN, GBA_KEY_DOWN);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_LEFT, GBA_KEY_LEFT);
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mInputBindKey(inputMap, SDL_BINDING_KEY, SDLK_RIGHT, GBA_KEY_RIGHT);
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_A, GBA_KEY_A);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_B, GBA_KEY_B);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, GBA_KEY_L);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, GBA_KEY_R);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_START, GBA_KEY_START);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_BACK, GBA_KEY_SELECT);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_DPAD_UP, GBA_KEY_UP);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_DPAD_DOWN, GBA_KEY_DOWN);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_DPAD_LEFT, GBA_KEY_LEFT);
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mInputBindKey(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, GBA_KEY_RIGHT);
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struct mInputAxis description = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
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mInputBindAxis(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_AXIS_LEFTX, &description);
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description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
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mInputBindAxis(inputMap, SDL_BINDING_CONTROLLER, SDL_CONTROLLER_AXIS_LEFTY, &description);
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#else
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struct mInputAxis description = { GBA_KEY_RIGHT, GBA_KEY_LEFT, 0x4000, -0x4000 };
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mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 0, &description);
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description = (struct mInputAxis) { GBA_KEY_DOWN, GBA_KEY_UP, 0x4000, -0x4000 };
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mInputBindAxis(inputMap, SDL_BINDING_BUTTON, 1, &description);
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mInputBindHat(inputMap, SDL_BINDING_BUTTON, 0, &GBAInputInfo.hat);
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#endif
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}
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bool mSDLAttachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
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player->joystick = 0;
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if (events->playersAttached >= MAX_PLAYERS) {
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return false;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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mRumbleIntegratorInit(&player->rumble.d);
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player->rumble.d.setRumble = _mSDLSetRumble;
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player->rumble.activeLevel = 0;
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player->rumble.p = player;
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#endif
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player->rotation.d.readTiltX = _mSDLReadTiltX;
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player->rotation.d.readTiltY = _mSDLReadTiltY;
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player->rotation.d.readGyroZ = _mSDLReadGyroZ;
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player->rotation.d.sample = _mSDLRotationSample;
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player->rotation.axisX = 2;
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player->rotation.axisY = 3;
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player->rotation.gyroSensitivity = 2.2e9f;
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player->rotation.gyroX = 0;
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player->rotation.gyroY = 1;
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player->rotation.gyroZ = -1;
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player->rotation.zDelta = 0;
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mCircleBufferInit(&player->rotation.zHistory, sizeof(float) * GYRO_STEPS);
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player->rotation.p = player;
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player->playerId = events->playersAttached;
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events->players[player->playerId] = player;
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size_t firstUnclaimed = SIZE_MAX;
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size_t index = SIZE_MAX;
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size_t i;
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for (i = 0; i < SDL_JoystickListSize(&events->joysticks); ++i) {
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bool claimed = false;
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int p;
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for (p = 0; p < events->playersAttached; ++p) {
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if (events->players[p]->joystick == SDL_JoystickListGetPointer(&events->joysticks, i)) {
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claimed = true;
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break;
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}
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}
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if (claimed) {
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continue;
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}
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if (firstUnclaimed == SIZE_MAX) {
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firstUnclaimed = i;
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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char joystickName[34] = {0};
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick), joystickName, sizeof(joystickName));
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#else
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const char* joystickName = SDL_JoystickName(SDL_JoystickIndex(SDL_JoystickListGetPointer(&events->joysticks, i)->joystick));
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if (!joystickName) {
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continue;
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}
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#endif
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if (events->preferredJoysticks[player->playerId] && strcmp(events->preferredJoysticks[player->playerId], joystickName) == 0) {
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index = i;
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break;
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}
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}
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if (index == SIZE_MAX && firstUnclaimed != SIZE_MAX) {
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index = firstUnclaimed;
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}
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if (index != SIZE_MAX) {
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player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
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#if SDL_VERSION_ATLEAST(2, 0, 0) && !SDL_VERSION_ATLEAST(2, 0, 9)
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if (player->joystick->haptic) {
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SDL_HapticRumbleInit(player->joystick->haptic);
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}
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#endif
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}
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++events->playersAttached;
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return true;
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}
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void mSDLDetachPlayer(struct mSDLEvents* events, struct mSDLPlayer* player) {
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if (player != events->players[player->playerId]) {
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return;
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}
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int i;
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for (i = player->playerId; i < events->playersAttached; ++i) {
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if (i + 1 < MAX_PLAYERS) {
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events->players[i] = events->players[i + 1];
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}
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if (i < events->playersAttached - 1) {
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events->players[i]->playerId = i;
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}
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}
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--events->playersAttached;
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mCircleBufferDeinit(&player->rotation.zHistory);
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}
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void mSDLPlayerLoadConfig(struct mSDLPlayer* context, const struct Configuration* config) {
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mInputMapLoad(context->bindings, SDL_BINDING_KEY, config);
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if (context->joystick) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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mInputMapLoad(context->bindings, SDL_BINDING_CONTROLLER, config);
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char name[34] = {0};
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(context->joystick->joystick), name, sizeof(name));
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mInputProfileLoad(context->bindings, SDL_BINDING_CONTROLLER, config, name);
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#else
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mInputMapLoad(context->bindings, SDL_BINDING_BUTTON, config);
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
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if (!name) {
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return;
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}
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mInputProfileLoad(context->bindings, SDL_BINDING_BUTTON, config, name);
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#endif
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const char* value;
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char* end;
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int numAxes = SDL_JoystickNumAxes(context->joystick->joystick);
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int axis;
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value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.axisX = axis;
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}
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}
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value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.axisY = axis;
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}
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}
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value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.gyroX = axis;
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}
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}
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value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.gyroY = axis;
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}
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}
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value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisZ", name);
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if (value) {
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axis = strtol(value, &end, 0);
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if (axis >= 0 && axis < numAxes && end && !*end) {
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context->rotation.gyroZ = axis;
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}
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}
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value = mInputGetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", name);
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if (value) {
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float sensitivity = strtof_u(value, &end);
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if (end && !*end) {
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context->rotation.gyroSensitivity = sensitivity;
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}
|
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}
|
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}
|
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}
|
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|
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void mSDLPlayerSaveConfig(const struct mSDLPlayer* context, struct Configuration* config) {
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if (context->joystick) {
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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char name[34] = {0};
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SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(context->joystick->joystick), name, sizeof(name));
|
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#else
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const char* name = SDL_JoystickName(SDL_JoystickIndex(context->joystick->joystick));
|
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if (!name) {
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return;
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}
|
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#endif
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char value[16];
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snprintf(value, sizeof(value), "%i", context->rotation.axisX);
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisX", value, name);
|
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snprintf(value, sizeof(value), "%i", context->rotation.axisY);
|
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "tiltAxisY", value, name);
|
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snprintf(value, sizeof(value), "%i", context->rotation.gyroX);
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisX", value, name);
|
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snprintf(value, sizeof(value), "%i", context->rotation.gyroY);
|
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisY", value, name);
|
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snprintf(value, sizeof(value), "%i", context->rotation.gyroZ);
|
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroAxisZ", value, name);
|
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snprintf(value, sizeof(value), "%g", context->rotation.gyroSensitivity);
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mInputSetCustomValue(config, "gba", SDL_BINDING_BUTTON, "gyroSensitivity", value, name);
|
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}
|
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}
|
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|
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void mSDLPlayerChangeJoystick(struct mSDLEvents* events, struct mSDLPlayer* player, size_t index) {
|
||
if (player->playerId >= MAX_PLAYERS || index >= SDL_JoystickListSize(&events->joysticks)) {
|
||
return;
|
||
}
|
||
player->joystick = SDL_JoystickListGetPointer(&events->joysticks, index);
|
||
}
|
||
|
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void mSDLUpdateJoysticks(struct mSDLEvents* events, const struct Configuration* config) {
|
||
// Pump SDL joystick events without eating the rest of the events
|
||
SDL_JoystickUpdate();
|
||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||
SDL_Event event;
|
||
while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED) > 0) {
|
||
if (event.type == SDL_JOYDEVICEADDED) {
|
||
ssize_t joysticks[MAX_PLAYERS];
|
||
ssize_t i;
|
||
// Pointers can get invalidated, so we'll need to refresh them
|
||
for (i = 0; i < events->playersAttached && i < MAX_PLAYERS; ++i) {
|
||
joysticks[i] = events->players[i]->joystick ? (ssize_t) SDL_JoystickListIndex(&events->joysticks, events->players[i]->joystick) : -1;
|
||
events->players[i]->joystick = NULL;
|
||
}
|
||
struct SDL_JoystickCombo* joystick = _mSDLOpenJoystick(events, event.jdevice.which);
|
||
if (!joystick) {
|
||
mLOG(SDL_EVENTS, ERROR, "SDL joystick hotplug attach failed: %s", SDL_GetError());
|
||
continue;
|
||
}
|
||
|
||
for (i = 0; i < events->playersAttached && i < MAX_PLAYERS; ++i) {
|
||
if (joysticks[i] != -1) {
|
||
events->players[i]->joystick = SDL_JoystickListGetPointer(&events->joysticks, joysticks[i]);
|
||
}
|
||
}
|
||
|
||
char joystickName[34] = {0};
|
||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick->joystick), joystickName, sizeof(joystickName));
|
||
for (i = 0; (int) i < events->playersAttached; ++i) {
|
||
if (events->players[i]->joystick) {
|
||
continue;
|
||
}
|
||
if (events->preferredJoysticks[i] && strcmp(events->preferredJoysticks[i], joystickName) == 0) {
|
||
events->players[i]->joystick = joystick;
|
||
if (config) {
|
||
mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_CONTROLLER, config, joystickName);
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
for (i = 0; (int) i < events->playersAttached; ++i) {
|
||
if (events->players[i]->joystick) {
|
||
continue;
|
||
}
|
||
events->players[i]->joystick = joystick;
|
||
if (config && joystickName[0]) {
|
||
mInputProfileLoad(events->players[i]->bindings, SDL_BINDING_CONTROLLER, config, joystickName);
|
||
}
|
||
break;
|
||
}
|
||
} else if (event.type == SDL_JOYDEVICEREMOVED) {
|
||
SDL_JoystickID ids[MAX_PLAYERS] = { 0 };
|
||
size_t i;
|
||
for (i = 0; (int) i < events->playersAttached; ++i) {
|
||
if (events->players[i]->joystick) {
|
||
ids[i] = events->players[i]->joystick->id;
|
||
events->players[i]->joystick = 0;
|
||
} else {
|
||
ids[i] = -1;
|
||
}
|
||
}
|
||
for (i = 0; i < SDL_JoystickListSize(&events->joysticks);) {
|
||
struct SDL_JoystickCombo* joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
|
||
if (joystick->id == event.jdevice.which) {
|
||
SDL_JoystickListShift(&events->joysticks, i, 1);
|
||
continue;
|
||
}
|
||
SDL_JoystickListGetPointer(&events->joysticks, i)->index = i;
|
||
int p;
|
||
for (p = 0; p < events->playersAttached; ++p) {
|
||
if (joystick->id == ids[p]) {
|
||
events->players[p]->joystick = SDL_JoystickListGetPointer(&events->joysticks, i);
|
||
}
|
||
}
|
||
++i;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
static void _pauseAfterFrame(struct mCoreThread* context) {
|
||
context->frameCallback = 0;
|
||
mCoreThreadPauseFromThread(context);
|
||
}
|
||
|
||
static void _mSDLHandleKeypress(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_KeyboardEvent* event) {
|
||
int key = -1;
|
||
if (!(event->keysym.mod & ~(KMOD_NUM | KMOD_CAPS))) {
|
||
key = mInputMapKey(sdlContext->bindings, SDL_BINDING_KEY, event->keysym.sym);
|
||
}
|
||
if (key != -1) {
|
||
mCoreThreadInterrupt(context);
|
||
if (event->type == SDL_KEYDOWN) {
|
||
context->core->addKeys(context->core, 1 << key);
|
||
} else {
|
||
context->core->clearKeys(context->core, 1 << key);
|
||
}
|
||
mCoreThreadContinue(context);
|
||
return;
|
||
}
|
||
if (event->keysym.sym == SDLK_TAB) {
|
||
context->impl->sync.audioWait = event->type != SDL_KEYDOWN;
|
||
return;
|
||
}
|
||
if (event->keysym.sym == SDLK_BACKQUOTE) {
|
||
mCoreThreadSetRewinding(context, event->type == SDL_KEYDOWN);
|
||
}
|
||
if (event->type == SDL_KEYDOWN) {
|
||
switch (event->keysym.sym) {
|
||
#ifdef ENABLE_DEBUGGERS
|
||
case SDLK_F11:
|
||
if (context->core->debugger) {
|
||
mDebuggerEnter(context->core->debugger, DEBUGGER_ENTER_MANUAL, NULL);
|
||
}
|
||
return;
|
||
#endif
|
||
#ifdef USE_PNG
|
||
case SDLK_F12:
|
||
mCoreTakeScreenshot(context->core);
|
||
return;
|
||
#endif
|
||
case SDLK_BACKSLASH:
|
||
mCoreThreadPause(context);
|
||
context->frameCallback = _pauseAfterFrame;
|
||
mCoreThreadUnpause(context);
|
||
return;
|
||
default:
|
||
if ((event->keysym.mod & GUI_MOD) && (event->keysym.mod & GUI_MOD) == event->keysym.mod) {
|
||
switch (event->keysym.sym) {
|
||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||
case SDLK_f:
|
||
SDL_SetWindowFullscreen(sdlContext->window, sdlContext->fullscreen ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP);
|
||
sdlContext->fullscreen = !sdlContext->fullscreen;
|
||
sdlContext->windowUpdated = 1;
|
||
break;
|
||
#endif
|
||
case SDLK_p:
|
||
mCoreThreadTogglePause(context);
|
||
break;
|
||
case SDLK_n:
|
||
mCoreThreadPause(context);
|
||
context->frameCallback = _pauseAfterFrame;
|
||
mCoreThreadUnpause(context);
|
||
break;
|
||
case SDLK_r:
|
||
mCoreThreadReset(context);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
if (event->keysym.mod & KMOD_SHIFT) {
|
||
switch (event->keysym.sym) {
|
||
case SDLK_F1:
|
||
case SDLK_F2:
|
||
case SDLK_F3:
|
||
case SDLK_F4:
|
||
case SDLK_F5:
|
||
case SDLK_F6:
|
||
case SDLK_F7:
|
||
case SDLK_F8:
|
||
case SDLK_F9:
|
||
mCoreThreadInterrupt(context);
|
||
mCoreSaveState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SAVEDATA | SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
|
||
mCoreThreadContinue(context);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
} else {
|
||
switch (event->keysym.sym) {
|
||
case SDLK_F1:
|
||
case SDLK_F2:
|
||
case SDLK_F3:
|
||
case SDLK_F4:
|
||
case SDLK_F5:
|
||
case SDLK_F6:
|
||
case SDLK_F7:
|
||
case SDLK_F8:
|
||
case SDLK_F9:
|
||
mCoreThreadInterrupt(context);
|
||
mCoreLoadState(context->core, event->keysym.sym - SDLK_F1 + 1, SAVESTATE_SCREENSHOT | SAVESTATE_RTC);
|
||
mCoreThreadContinue(context);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||
static void _mSDLHandleControllerButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_ControllerButtonEvent* event) {
|
||
int key = 0;
|
||
key = mInputMapKey(sdlContext->bindings, SDL_BINDING_CONTROLLER, event->button);
|
||
if (key == -1) {
|
||
return;
|
||
}
|
||
|
||
mCoreThreadInterrupt(context);
|
||
if (event->type == SDL_CONTROLLERBUTTONDOWN) {
|
||
context->core->addKeys(context->core, 1 << key);
|
||
} else {
|
||
context->core->clearKeys(context->core, 1 << key);
|
||
}
|
||
mCoreThreadContinue(context);
|
||
}
|
||
|
||
static void _mSDLHandleControllerAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_ControllerAxisEvent* event) {
|
||
int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_CONTROLLER, event->axis, -1);
|
||
int newKeys = 0;
|
||
int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_CONTROLLER, event->axis, event->value);
|
||
if (key != -1) {
|
||
newKeys |= 1 << key;
|
||
}
|
||
clearKeys &= ~newKeys;
|
||
mCoreThreadInterrupt(context);
|
||
context->core->clearKeys(context->core, clearKeys);
|
||
context->core->addKeys(context->core, newKeys);
|
||
mCoreThreadContinue(context);
|
||
}
|
||
|
||
static void _mSDLHandleWindowEvent(struct mSDLPlayer* sdlContext, const struct SDL_WindowEvent* event) {
|
||
switch (event->event) {
|
||
case SDL_WINDOWEVENT_SIZE_CHANGED:
|
||
sdlContext->windowUpdated = 1;
|
||
break;
|
||
}
|
||
}
|
||
#else
|
||
static void _mSDLHandleJoyButton(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyButtonEvent* event) {
|
||
int key = 0;
|
||
key = mInputMapKey(sdlContext->bindings, SDL_BINDING_BUTTON, event->button);
|
||
if (key == -1) {
|
||
return;
|
||
}
|
||
|
||
mCoreThreadInterrupt(context);
|
||
if (event->type == SDL_JOYBUTTONDOWN) {
|
||
context->core->addKeys(context->core, 1 << key);
|
||
} else {
|
||
context->core->clearKeys(context->core, 1 << key);
|
||
}
|
||
mCoreThreadContinue(context);
|
||
}
|
||
|
||
static void _mSDLHandleJoyHat(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyHatEvent* event) {
|
||
int allKeys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, -1);
|
||
if (allKeys == 0) {
|
||
return;
|
||
}
|
||
|
||
int keys = mInputMapHat(sdlContext->bindings, SDL_BINDING_BUTTON, event->hat, event->value);
|
||
|
||
mCoreThreadInterrupt(context);
|
||
context->core->clearKeys(context->core, allKeys ^ keys);
|
||
context->core->addKeys(context->core, keys);
|
||
mCoreThreadContinue(context);
|
||
}
|
||
|
||
static void _mSDLHandleJoyAxis(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const struct SDL_JoyAxisEvent* event) {
|
||
int clearKeys = ~mInputClearAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, -1);
|
||
int newKeys = 0;
|
||
int key = mInputMapAxis(sdlContext->bindings, SDL_BINDING_BUTTON, event->axis, event->value);
|
||
if (key != -1) {
|
||
newKeys |= 1 << key;
|
||
}
|
||
clearKeys &= ~newKeys;
|
||
mCoreThreadInterrupt(context);
|
||
context->core->clearKeys(context->core, clearKeys);
|
||
context->core->addKeys(context->core, newKeys);
|
||
mCoreThreadContinue(context);
|
||
}
|
||
#endif
|
||
|
||
void mSDLHandleEvent(struct mCoreThread* context, struct mSDLPlayer* sdlContext, const union SDL_Event* event) {
|
||
switch (event->type) {
|
||
case SDL_QUIT:
|
||
mCoreThreadEnd(context);
|
||
break;
|
||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||
case SDL_WINDOWEVENT:
|
||
_mSDLHandleWindowEvent(sdlContext, &event->window);
|
||
break;
|
||
case SDL_CONTROLLERBUTTONDOWN:
|
||
case SDL_CONTROLLERBUTTONUP:
|
||
_mSDLHandleControllerButton(context, sdlContext, &event->cbutton);
|
||
break;
|
||
case SDL_CONTROLLERAXISMOTION:
|
||
_mSDLHandleControllerAxis(context, sdlContext, &event->caxis);
|
||
break;
|
||
#else
|
||
case SDL_VIDEORESIZE:
|
||
sdlContext->newWidth = event->resize.w;
|
||
sdlContext->newHeight = event->resize.h;
|
||
sdlContext->windowUpdated = 1;
|
||
break;
|
||
case SDL_JOYBUTTONDOWN:
|
||
case SDL_JOYBUTTONUP:
|
||
_mSDLHandleJoyButton(context, sdlContext, &event->jbutton);
|
||
break;
|
||
case SDL_JOYHATMOTION:
|
||
_mSDLHandleJoyHat(context, sdlContext, &event->jhat);
|
||
break;
|
||
case SDL_JOYAXISMOTION:
|
||
_mSDLHandleJoyAxis(context, sdlContext, &event->jaxis);
|
||
break;
|
||
#endif
|
||
case SDL_KEYDOWN:
|
||
case SDL_KEYUP:
|
||
_mSDLHandleKeypress(context, sdlContext, &event->key);
|
||
break;
|
||
}
|
||
}
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||
static void _mSDLSetRumble(struct mRumbleIntegrator* rumble, float level) {
|
||
struct mSDLRumble* sdlRumble = (struct mSDLRumble*) rumble;
|
||
if (!sdlRumble->p->joystick) {
|
||
return;
|
||
}
|
||
|
||
#if !SDL_VERSION_ATLEAST(2, 0, 9)
|
||
if (!sdlRumble->p->joystick->haptic || !SDL_HapticRumbleSupported(sdlRumble->p->joystick->haptic)) {
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 18)
|
||
if (!sdlRumble->p->joystick->controller || !SDL_GameControllerHasRumble(sdlRumble->p->joystick->controller)) {
|
||
return;
|
||
}
|
||
#endif
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 9)
|
||
if (sdlRumble->activeLevel > RUMBLE_THRESHOLD || level > RUMBLE_THRESHOLD) {
|
||
if (sdlRumble->p->joystick->controller) {
|
||
SDL_GameControllerRumble(sdlRumble->p->joystick->controller, level * 0xFFFF, level * 0xFFFF, 67);
|
||
} else {
|
||
SDL_JoystickRumble(sdlRumble->p->joystick->joystick, level * 0xFFFF, level * 0xFFFF, 67);
|
||
}
|
||
}
|
||
#else
|
||
if (sdlRumble->activeLevel > RUMBLE_THRESHOLD || level > RUMBLE_THRESHOLD) {
|
||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||
SDL_HapticRumblePlay(sdlRumble->p->joystick->haptic, level, 500);
|
||
} else {
|
||
SDL_HapticRumbleStop(sdlRumble->p->joystick->haptic);
|
||
}
|
||
#endif
|
||
sdlRumble->activeLevel = level;
|
||
}
|
||
#endif
|
||
|
||
static int32_t _readTilt(struct mSDLPlayer* player, int axis) {
|
||
if (!player->joystick) {
|
||
return 0;
|
||
}
|
||
return SDL_JoystickGetAxis(player->joystick->joystick, axis) * 0x3800;
|
||
}
|
||
|
||
static int32_t _mSDLReadTiltX(struct mRotationSource* source) {
|
||
struct mSDLRotation* rotation = (struct mSDLRotation*) source;
|
||
if (rotation->axisX < 0) {
|
||
return rotation->accelX * -0x2000000;
|
||
}
|
||
return _readTilt(rotation->p, rotation->axisX);
|
||
}
|
||
|
||
static int32_t _mSDLReadTiltY(struct mRotationSource* source) {
|
||
struct mSDLRotation* rotation = (struct mSDLRotation*) source;
|
||
if (rotation->axisY < 0) {
|
||
return rotation->accelY * -0x2000000;
|
||
}
|
||
return _readTilt(rotation->p, rotation->axisY);
|
||
}
|
||
|
||
static int32_t _mSDLReadGyroZ(struct mRotationSource* source) {
|
||
struct mSDLRotation* rotation = (struct mSDLRotation*) source;
|
||
float z = rotation->zDelta;
|
||
return z * rotation->gyroSensitivity;
|
||
}
|
||
|
||
static void _mSDLRotationSample(struct mRotationSource* source) {
|
||
struct mSDLRotation* rotation = (struct mSDLRotation*) source;
|
||
SDL_JoystickUpdate();
|
||
if (!rotation->p->joystick) {
|
||
return;
|
||
}
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
if (rotation->p->joystick->controller) {
|
||
SDL_GameController* controller = rotation->p->joystick->controller;
|
||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL)) {
|
||
float accel[3];
|
||
int count = SDL_GameControllerGetSensorData(controller, SDL_SENSOR_ACCEL, accel, 3);
|
||
if (count >= 0) {
|
||
rotation->accelX = accel[0];
|
||
rotation->accelY = accel[2];
|
||
rotation->axisX = -1;
|
||
rotation->axisY = -1;
|
||
}
|
||
}
|
||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO)) {
|
||
float theta[3];
|
||
int count = SDL_GameControllerGetSensorData(controller, SDL_SENSOR_GYRO, theta, 3);
|
||
if (count >= 0) {
|
||
rotation->zDelta = theta[1] / -20.f;
|
||
}
|
||
return;
|
||
}
|
||
}
|
||
#endif
|
||
if (rotation->gyroZ >= 0) {
|
||
rotation->zDelta = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroZ) / 2.e5f;
|
||
return;
|
||
}
|
||
|
||
int x = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroX);
|
||
int y = SDL_JoystickGetAxis(rotation->p->joystick->joystick, rotation->gyroY);
|
||
union {
|
||
float f;
|
||
int32_t i;
|
||
} theta = { .f = atan2f(y, x) - atan2f(rotation->oldY, rotation->oldX) };
|
||
if (isnan(theta.f)) {
|
||
theta.f = 0.0f;
|
||
} else if (theta.f > M_PI) {
|
||
theta.f -= 2.0f * M_PI;
|
||
} else if (theta.f < -M_PI) {
|
||
theta.f += 2.0f * M_PI;
|
||
}
|
||
rotation->oldX = x;
|
||
rotation->oldY = y;
|
||
|
||
float oldZ = 0;
|
||
if (mCircleBufferSize(&rotation->zHistory) == GYRO_STEPS * sizeof(float)) {
|
||
mCircleBufferRead32(&rotation->zHistory, (int32_t*) &oldZ);
|
||
}
|
||
mCircleBufferWrite32(&rotation->zHistory, theta.i);
|
||
rotation->zDelta += theta.f - oldZ;
|
||
}
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||
void mSDLSuspendScreensaver(struct mSDLEvents* events) {
|
||
if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
|
||
SDL_DisableScreenSaver();
|
||
}
|
||
++events->screensaverSuspendDepth;
|
||
}
|
||
|
||
void mSDLResumeScreensaver(struct mSDLEvents* events) {
|
||
--events->screensaverSuspendDepth;
|
||
if (events->screensaverSuspendDepth == 0 && events->screensaverSuspendable) {
|
||
SDL_EnableScreenSaver();
|
||
}
|
||
}
|
||
|
||
void mSDLSetScreensaverSuspendable(struct mSDLEvents* events, bool suspendable) {
|
||
bool wasSuspendable = events->screensaverSuspendable;
|
||
events->screensaverSuspendable = suspendable;
|
||
if (events->screensaverSuspendDepth > 0) {
|
||
if (suspendable && !wasSuspendable) {
|
||
SDL_DisableScreenSaver();
|
||
} else if (!suspendable && wasSuspendable) {
|
||
SDL_EnableScreenSaver();
|
||
}
|
||
} else {
|
||
SDL_EnableScreenSaver();
|
||
}
|
||
}
|
||
|
||
static const char* const buttonNamesXbox360[SDL_CONTROLLER_BUTTON_MAX] = {
|
||
[SDL_CONTROLLER_BUTTON_A] = "A",
|
||
[SDL_CONTROLLER_BUTTON_B] = "B",
|
||
[SDL_CONTROLLER_BUTTON_X] = "X",
|
||
[SDL_CONTROLLER_BUTTON_Y] = "Y",
|
||
[SDL_CONTROLLER_BUTTON_BACK] = "Back",
|
||
[SDL_CONTROLLER_BUTTON_GUIDE] = "Xbox",
|
||
[SDL_CONTROLLER_BUTTON_START] = "Start",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSTICK] = "LS",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSTICK] = "RS",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = "LB",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = "RB",
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
[SDL_CONTROLLER_BUTTON_MISC1] = "Misc",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE1] = "P1",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE2] = "P2",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE3] = "P3",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE4] = "P4",
|
||
[SDL_CONTROLLER_BUTTON_TOUCHPAD] = "Touch",
|
||
#endif
|
||
};
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 12)
|
||
static const char* const buttonNamesXboxOne[SDL_CONTROLLER_BUTTON_MAX] = {
|
||
[SDL_CONTROLLER_BUTTON_A] = "A",
|
||
[SDL_CONTROLLER_BUTTON_B] = "B",
|
||
[SDL_CONTROLLER_BUTTON_X] = "X",
|
||
[SDL_CONTROLLER_BUTTON_Y] = "Y",
|
||
[SDL_CONTROLLER_BUTTON_BACK] = "View",
|
||
[SDL_CONTROLLER_BUTTON_GUIDE] = "Xbox",
|
||
[SDL_CONTROLLER_BUTTON_START] = "Menu",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSTICK] = "LS",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSTICK] = "RS",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = "LB",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = "RB",
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
[SDL_CONTROLLER_BUTTON_MISC1] = "Share",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE1] = "P1",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE2] = "P2",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE3] = "P3",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE4] = "P4",
|
||
[SDL_CONTROLLER_BUTTON_TOUCHPAD] = "Touch",
|
||
#endif
|
||
};
|
||
|
||
static const char* const buttonNamesPlayStation[SDL_CONTROLLER_BUTTON_MAX] = {
|
||
[SDL_CONTROLLER_BUTTON_A] = "×",
|
||
[SDL_CONTROLLER_BUTTON_B] = "○",
|
||
[SDL_CONTROLLER_BUTTON_X] = "□",
|
||
[SDL_CONTROLLER_BUTTON_Y] = "△",
|
||
[SDL_CONTROLLER_BUTTON_BACK] = "Share",
|
||
[SDL_CONTROLLER_BUTTON_GUIDE] = "PS",
|
||
[SDL_CONTROLLER_BUTTON_START] = "Options",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSTICK] = "L3",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSTICK] = "R3",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = "L1",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = "R1",
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
[SDL_CONTROLLER_BUTTON_MISC1] = "Misc",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE1] = "P1",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE2] = "P2",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE3] = "P3",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE4] = "P4",
|
||
[SDL_CONTROLLER_BUTTON_TOUCHPAD] = "Touch",
|
||
#endif
|
||
};
|
||
|
||
static const char* const buttonNamesNintedo[SDL_CONTROLLER_BUTTON_MAX] = {
|
||
[SDL_CONTROLLER_BUTTON_A] = "A",
|
||
[SDL_CONTROLLER_BUTTON_B] = "B",
|
||
[SDL_CONTROLLER_BUTTON_X] = "X",
|
||
[SDL_CONTROLLER_BUTTON_Y] = "Y",
|
||
[SDL_CONTROLLER_BUTTON_BACK] = "-",
|
||
[SDL_CONTROLLER_BUTTON_GUIDE] = "Home",
|
||
[SDL_CONTROLLER_BUTTON_START] = "+",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSTICK] = "LS",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSTICK] = "RS",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = "L",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = "R",
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
[SDL_CONTROLLER_BUTTON_MISC1] = "Share",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE1] = "P1",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE2] = "P2",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE3] = "P3",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE4] = "P4",
|
||
[SDL_CONTROLLER_BUTTON_TOUCHPAD] = "Touch",
|
||
#endif
|
||
};
|
||
|
||
static const char* const buttonNamesGeneric[SDL_CONTROLLER_BUTTON_MAX] = {
|
||
[SDL_CONTROLLER_BUTTON_A] = "A",
|
||
[SDL_CONTROLLER_BUTTON_B] = "B",
|
||
[SDL_CONTROLLER_BUTTON_X] = "X",
|
||
[SDL_CONTROLLER_BUTTON_Y] = "Y",
|
||
[SDL_CONTROLLER_BUTTON_BACK] = "Select",
|
||
[SDL_CONTROLLER_BUTTON_GUIDE] = "Guide",
|
||
[SDL_CONTROLLER_BUTTON_START] = "Start",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSTICK] = "LS",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSTICK] = "RS",
|
||
[SDL_CONTROLLER_BUTTON_LEFTSHOULDER] = "LB",
|
||
[SDL_CONTROLLER_BUTTON_RIGHTSHOULDER] = "RB",
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
[SDL_CONTROLLER_BUTTON_MISC1] = "Misc",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE1] = "P1",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE2] = "P2",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE3] = "P3",
|
||
[SDL_CONTROLLER_BUTTON_PADDLE4] = "P4",
|
||
[SDL_CONTROLLER_BUTTON_TOUCHPAD] = "Touch",
|
||
#endif
|
||
};
|
||
#endif
|
||
|
||
const char* mSDLButtonName(SDL_GameController* controller, SDL_GameControllerButton button) {
|
||
const char* const* buttonNames = buttonNamesXbox360;
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 12)
|
||
switch (SDL_GameControllerGetType(controller)) {
|
||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||
buttonNames = buttonNamesXbox360;
|
||
break;
|
||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||
buttonNames = buttonNamesXboxOne;
|
||
break;
|
||
case SDL_CONTROLLER_TYPE_PS3:
|
||
case SDL_CONTROLLER_TYPE_PS4:
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
case SDL_CONTROLLER_TYPE_PS5:
|
||
#endif
|
||
buttonNames = buttonNamesPlayStation;
|
||
break;
|
||
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
|
||
buttonNames = buttonNamesNintedo;
|
||
break;
|
||
default:
|
||
buttonNames = buttonNamesGeneric;
|
||
break;
|
||
}
|
||
#endif
|
||
|
||
switch (button) {
|
||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||
return "D↑";
|
||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||
return "D↓";
|
||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||
return "D←";
|
||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||
return "D→";
|
||
default:
|
||
return buttonNames[button];
|
||
case SDL_CONTROLLER_BUTTON_INVALID:
|
||
case SDL_CONTROLLER_BUTTON_MAX:
|
||
break;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
static const char* const axisNamesXbox[SDL_CONTROLLER_AXIS_MAX] = {
|
||
[SDL_CONTROLLER_AXIS_TRIGGERLEFT] = "LT",
|
||
[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = "RT",
|
||
};
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 12)
|
||
static const char* const axisNamesPlayStation[SDL_CONTROLLER_AXIS_MAX] = {
|
||
[SDL_CONTROLLER_AXIS_TRIGGERLEFT] = "L3",
|
||
[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = "R3",
|
||
};
|
||
|
||
static const char* const axisNamesNintendo[SDL_CONTROLLER_AXIS_MAX] = {
|
||
[SDL_CONTROLLER_AXIS_TRIGGERLEFT] = "ZL",
|
||
[SDL_CONTROLLER_AXIS_TRIGGERRIGHT] = "ZR",
|
||
};
|
||
#endif
|
||
|
||
const char* mSDLAxisName(SDL_GameController* controller, SDL_GameControllerAxis axis) {
|
||
const char* const* axisNames = axisNamesXbox;
|
||
|
||
#if SDL_VERSION_ATLEAST(2, 0, 12)
|
||
switch (SDL_GameControllerGetType(controller)) {
|
||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||
default:
|
||
axisNames = axisNamesXbox;
|
||
break;
|
||
case SDL_CONTROLLER_TYPE_PS3:
|
||
case SDL_CONTROLLER_TYPE_PS4:
|
||
#if SDL_VERSION_ATLEAST(2, 0, 14)
|
||
case SDL_CONTROLLER_TYPE_PS5:
|
||
#endif
|
||
axisNames = axisNamesPlayStation;
|
||
break;
|
||
case SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO:
|
||
axisNames = axisNamesNintendo;
|
||
break;
|
||
}
|
||
#endif
|
||
|
||
switch (axis) {
|
||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||
return "X";
|
||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||
return "Y";
|
||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||
return "RX";
|
||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||
return "RY";
|
||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||
return axisNames[axis];
|
||
case SDL_CONTROLLER_AXIS_INVALID:
|
||
case SDL_CONTROLLER_AXIS_MAX:
|
||
break;
|
||
}
|
||
return NULL;
|
||
}
|
||
|
||
#endif
|