mgba-ps3/src/gba/renderers/software-mode0.c

577 lines
17 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gba/renderers/software-private.h"
#include <mgba/internal/gba/gba.h>
#define BACKGROUND_TEXT_SELECT_CHARACTER \
xBase = localX & 0xF8; \
if (background->size & 1) { \
xBase += (localX & 0x100) << 5; \
} \
screenBase = yBase + (xBase >> 3); \
LOAD_16(mapData, screenBase << 1, vram); \
#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_16(BLEND, OBJWIN) \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
LOAD_32(tileData, charBase, vram); \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
tileData >>= 4 * mod8; \
for (; outX < end; ++outX, ++pixel) { \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
} \
} else { \
for (outX = end - 1; outX >= renderer->start; --outX) { \
uint32_t* pixel = &renderer->row[outX]; \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
} \
}
#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_16(BLEND, OBJWIN) \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
LOAD_32(tileData, charBase, vram); \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
pixel = &renderer->row[outX]; \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
if (outX < renderer->start) { \
tileData >>= 4 * (renderer->start - outX); \
outX = renderer->start; \
pixel = &renderer->row[outX]; \
} \
for (; outX < renderer->end; ++outX, ++pixel) { \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
} \
} else { \
tileData >>= 4 * (0x8 - mod8); \
int end = renderer->end - 8; \
if (end < -1) { \
end = -1; \
} \
outX = renderer->end - 1; \
pixel = &renderer->row[outX]; \
for (; outX > end; --outX, --pixel) { \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
} \
/* Needed for consistency checks */ \
if (VIDEO_CHECKS) { \
outX = renderer->end; \
pixel = &renderer->row[outX]; \
} \
}
#define DRAW_BACKGROUND_MODE_0_MOSAIC_16(BLEND, OBJWIN) \
x = inX & 7; \
if (mosaicWait) { \
int baseX = x - (mosaicH - mosaicWait); \
if (baseX < 0) { \
int disturbX = (16 + baseX) >> 3; \
inX -= disturbX << 3; \
localX = tileX * 8 + inX; \
BACKGROUND_TEXT_SELECT_CHARACTER; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
baseX -= disturbX << 3; \
inX += disturbX << 3; \
} else { \
localX = tileX * 8 + inX; \
BACKGROUND_TEXT_SELECT_CHARACTER; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
} \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
if (UNLIKELY(charBase >= 0x10000)) { \
carryData = 0; \
} else { \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
LOAD_32(tileData, charBase, vram); \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
tileData >>= 4 * baseX; \
} else { \
tileData >>= 4 * (7 - baseX); \
} \
tileData &= 0xF; \
tileData |= tileData << 4; \
tileData |= tileData << 8; \
tileData |= tileData << 16; \
carryData = tileData; \
} \
} \
localX = tileX * 8 + inX; \
for (; length; ++tileX) { \
mapData = background->mapCache[(localX >> 3) & 0x3F]; \
localX += 8; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
tileData = carryData; \
for (; x < 8 && length; ++x, --length) { \
if (!mosaicWait) { \
if (UNLIKELY(charBase >= 0x10000)) { \
carryData = 0; \
} else { \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
LOAD_32(tileData, charBase, vram); \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
tileData >>= x * 4; \
} else { \
tileData >>= (7 - x) * 4; \
} \
tileData &= 0xF; \
tileData |= tileData << 4; \
tileData |= tileData << 8; \
tileData |= tileData << 16; \
carryData = tileData; \
} \
mosaicWait = mosaicH; \
} \
--mosaicWait; \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
++pixel; \
} \
x = 0; \
}
#define DRAW_BACKGROUND_MODE_0_TILES_16(BLEND, OBJWIN) \
for (; tileX < tileEnd; ++tileX) { \
mapData = background->mapCache[(localX >> 3) & 0x3F]; \
localX += 8; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
paletteData = GBA_TEXT_MAP_PALETTE(mapData) << 4; \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 5)) + (localY << 2); \
if (UNLIKELY(charBase >= 0x10000)) { \
pixel += 8; \
continue; \
} \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
LOAD_32(tileData, charBase, vram); \
} else { \
LOAD_32BE(tileData, charBase, vram); \
tileData = ((tileData & 0xF0F0F0F0) >> 4) | ((tileData & 0x0F0F0F0F) << 4); \
} \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 0); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 1); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 2); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 3); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 4); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 5); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 6); \
BACKGROUND_DRAW_PIXEL_16(BLEND, OBJWIN, 7); \
} \
pixel += 8; \
}
#define DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_256(BLEND, OBJWIN) \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
int end2 = end - 4; \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
int shift = inX & 0x3; \
if (LIKELY(charBase < 0x10000)) { \
if (end2 > outX) { \
LOAD_32(tileData, charBase, vram); \
tileData >>= 8 * shift; \
shift = 0; \
for (; outX < end2; ++outX, ++pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
} \
} \
\
if (LIKELY(charBase < 0x10000)) { \
LOAD_32(tileData, charBase + 4, vram); \
tileData >>= 8 * shift; \
for (; outX < end; ++outX, ++pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
} \
} else { \
int start = outX; \
outX = end - 1; \
pixel = &renderer->row[outX]; \
if (LIKELY(charBase < 0x10000)) { \
if (end2 > start) { \
LOAD_32(tileData, charBase, vram); \
for (; outX >= end2; --outX, --pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
charBase += 4; \
} \
} \
\
if (LIKELY(charBase < 0x10000)) { \
LOAD_32(tileData, charBase, vram); \
for (; outX >= renderer->start; --outX, --pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
} \
outX = end; \
pixel = &renderer->row[outX]; \
}
#define DRAW_BACKGROUND_MODE_0_TILE_PREFIX_256(BLEND, OBJWIN) \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
if (UNLIKELY(charBase >= 0x10000)) { \
return; \
} \
int end = mod8 - 4; \
pixel = &renderer->row[outX]; \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
if (end > 0) { \
LOAD_32(tileData, charBase, vram); \
for (; outX < renderer->end - end; ++outX, ++pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
charBase += 4; \
} \
\
LOAD_32(tileData, charBase, vram); \
for (; outX < renderer->end; ++outX, ++pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
} else { \
int shift = (8 - mod8) & 0x3; \
int start = outX; \
outX = renderer->end - 1; \
pixel = &renderer->row[outX]; \
if (end > 0) { \
LOAD_32(tileData, charBase, vram); \
tileData >>= 8 * shift; \
for (; outX >= start + 4; --outX, --pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
shift = 0; \
} \
\
LOAD_32(tileData, charBase + 4, vram); \
tileData >>= 8 * shift; \
for (; outX >= start; --outX, --pixel) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
/* Needed for consistency checks */ \
if (VIDEO_CHECKS) { \
outX = renderer->end; \
pixel = &renderer->row[outX]; \
} \
}
#define DRAW_BACKGROUND_MODE_0_TILES_256(BLEND, OBJWIN) \
for (; tileX < tileEnd; ++tileX) { \
mapData = background->mapCache[(localX >> 3) & 0x3F]; \
localX += 8; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
if (UNLIKELY(charBase >= 0x10000)) { \
pixel += 8; \
continue; \
} \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
LOAD_32(tileData, charBase, vram); \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 1); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 2); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 3); \
} \
pixel += 4; \
LOAD_32(tileData, charBase + 4, vram); \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 1); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 2); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 3); \
} \
pixel += 4; \
} else { \
LOAD_32(tileData, charBase + 4, vram); \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 3); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 2); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 1); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
pixel += 4; \
LOAD_32(tileData, charBase, vram); \
if (tileData) { \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 3); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 2); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 1); \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
} \
pixel += 4; \
} \
}
#define DRAW_BACKGROUND_MODE_0_MOSAIC_256(BLEND, OBJWIN) \
x = inX & 7; \
if (mosaicWait) { \
int baseX = x - (mosaicH - mosaicWait); \
if (baseX < 0) { \
int disturbX = (16 + baseX) >> 3; \
inX -= disturbX << 3; \
localX = tileX * 8 + inX; \
BACKGROUND_TEXT_SELECT_CHARACTER; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
baseX -= disturbX << 3; \
inX += disturbX << 3; \
} else { \
localX = tileX * 8 + inX; \
BACKGROUND_TEXT_SELECT_CHARACTER; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
} \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
if (UNLIKELY(charBase >= 0x10000)) { \
carryData = 0; \
} else { \
LOAD_32(tileData, charBase, vram); \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
if (x >= 4) { \
LOAD_32(tileData, charBase + 4, vram); \
tileData >>= (x - 4) * 8; \
} else { \
LOAD_32(tileData, charBase, vram); \
tileData >>= x * 8; \
} \
} else { \
if (x >= 4) { \
LOAD_32(tileData, charBase, vram); \
tileData >>= (7 - x) * 8; \
} else { \
LOAD_32(tileData, charBase + 4, vram); \
tileData >>= (3 - x) * 8; \
} \
} \
tileData &= 0xFF; \
carryData = tileData; \
} \
} \
localX = tileX * 8 + inX; \
for (; length; ++tileX) { \
mapData = background->mapCache[(localX >> 3) & 0x3F]; \
localX += 8; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
charBase = (background->charBase + (GBA_TEXT_MAP_TILE(mapData) << 6)) + (localY << 3); \
tileData = carryData; \
for (; x < 8 && length; ++x, --length) { \
if (!mosaicWait) { \
if (UNLIKELY(charBase >= 0x10000)) { \
carryData = 0; \
} else { \
if (!GBA_TEXT_MAP_HFLIP(mapData)) { \
if (x >= 4) { \
LOAD_32(tileData, charBase + 4, vram); \
tileData >>= (x - 4) * 8; \
} else { \
LOAD_32(tileData, charBase, vram); \
tileData >>= x * 8; \
} \
} else { \
if (x >= 4) { \
LOAD_32(tileData, charBase, vram); \
tileData >>= (7 - x) * 8; \
} else { \
LOAD_32(tileData, charBase + 4, vram); \
tileData >>= (3 - x) * 8; \
} \
} \
tileData &= 0xFF; \
carryData = tileData; \
} \
mosaicWait = mosaicH; \
} \
tileData |= tileData << 8; \
--mosaicWait; \
BACKGROUND_DRAW_PIXEL_256(BLEND, OBJWIN, 0); \
++pixel; \
} \
x = 0; \
}
#define DRAW_BACKGROUND_MODE_0(BPP, BLEND, OBJWIN) \
uint32_t* pixel = &renderer->row[outX]; \
if (background->mosaic && GBAMosaicControlGetBgH(renderer->mosaic)) { \
int mosaicH = GBAMosaicControlGetBgH(renderer->mosaic) + 1; \
int x; \
int mosaicWait = (mosaicH - outX + GBA_VIDEO_HORIZONTAL_PIXELS * mosaicH) % mosaicH; \
int carryData = 0; \
paletteData = 0; /* Quiets compiler warning */ \
DRAW_BACKGROUND_MODE_0_MOSAIC_ ## BPP (BLEND, OBJWIN) \
return; \
} \
\
if (inX & 0x7) { \
localX = tileX * 8 + inX; \
BACKGROUND_TEXT_SELECT_CHARACTER; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
int mod8 = inX & 0x7; \
int end = outX + 0x8 - mod8; \
if (end > renderer->end) { \
end = renderer->end; \
} \
if (UNLIKELY(end == outX)) { \
return; \
} \
if (UNLIKELY(end < outX)) { \
mLOG(GBA_VIDEO, FATAL, "Out of bounds background draw!"); \
return; \
} \
DRAW_BACKGROUND_MODE_0_TILE_SUFFIX_ ## BPP (BLEND, OBJWIN) \
outX = end; \
if (tileX < tileEnd) { \
++tileX; \
} else if (VIDEO_CHECKS && UNLIKELY(tileX > tileEnd)) { \
mLOG(GBA_VIDEO, FATAL, "Invariant doesn't hold in background draw! tileX (%u) > tileEnd (%u)", tileX, tileEnd); \
return; \
} \
length -= end - renderer->start; \
} \
/*! TODO: Make sure these lines can be removed */ \
/*!*/ pixel = &renderer->row[outX]; \
outX += (tileEnd - tileX) * 8; \
/*!*/ if (VIDEO_CHECKS && UNLIKELY(outX > GBA_VIDEO_HORIZONTAL_PIXELS)) { \
/*!*/ mLOG(GBA_VIDEO, FATAL, "Out of bounds background draw would occur!"); \
/*!*/ return; \
/*!*/ } \
localX = (tileX * 8 + inX) & 0x1FF; \
DRAW_BACKGROUND_MODE_0_TILES_ ## BPP (BLEND, OBJWIN) \
if (length & 0x7) { \
localX = tileX * 8 + inX; \
BACKGROUND_TEXT_SELECT_CHARACTER; \
localY = inY & 0x7; \
if (GBA_TEXT_MAP_VFLIP(mapData)) { \
localY = 7 - localY; \
} \
int mod8 = length & 0x7; \
if (VIDEO_CHECKS && UNLIKELY(outX + mod8 != renderer->end)) { \
mLOG(GBA_VIDEO, FATAL, "Invariant doesn't hold in background draw!"); \
return; \
} \
DRAW_BACKGROUND_MODE_0_TILE_PREFIX_ ## BPP (BLEND, OBJWIN) \
} \
if (VIDEO_CHECKS && UNLIKELY(&renderer->row[outX] != pixel)) { \
mLOG(GBA_VIDEO, FATAL, "Background draw ended in the wrong place! Diff: %" PRIXPTR, &renderer->row[outX] - pixel); \
} \
if (VIDEO_CHECKS && UNLIKELY(outX > GBA_VIDEO_HORIZONTAL_PIXELS)) { \
mLOG(GBA_VIDEO, FATAL, "Out of bounds background draw occurred!"); \
return; \
}
void GBAVideoSoftwareRendererDrawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
int inX = (renderer->start + background->x - background->offsetX) & 0x1FF;
int length = renderer->end - renderer->start;
if (background->mosaic) {
int mosaicV = GBAMosaicControlGetBgV(renderer->mosaic) + 1;
y -= y % mosaicV;
}
int inY = y + background->y - background->offsetY;
uint16_t mapData;
unsigned yBase = inY & 0xF8;
if (background->size == 2) {
yBase += inY & 0x100;
} else if (background->size == 3) {
yBase += (inY & 0x100) << 1;
}
yBase = (background->screenBase >> 1) + (yBase << 2);
int localX;
int localY;
unsigned xBase;
uint32_t flags = background->flags;
uint32_t objwinFlags = background->objwinFlags;
bool variant = background->variant;
uint32_t screenBase;
uint32_t charBase;
color_t* palette = renderer->normalPalette;
if (renderer->d.highlightAmount && background->highlight) {
palette = renderer->highlightPalette;
}
if (variant) {
palette = renderer->variantPalette;
if (renderer->d.highlightAmount && background->highlight) {
palette = renderer->highlightVariantPalette;
}
}
PREPARE_OBJWIN;
int outX = renderer->start;
uint32_t tileData;
uint32_t current;
int pixelData;
int paletteData;
int tileX;
int tileEnd = ((length + inX) >> 3) - (inX >> 3);
uint16_t* vram = renderer->d.vram;
if (background->yCache != inY >> 3) {
localX = 0;
for (tileX = 0; tileX < 64; ++tileX, localX += 8) {
BACKGROUND_TEXT_SELECT_CHARACTER;
background->mapCache[tileX] = mapData;
}
background->yCache = inY >> 3;
}
tileX = 0;
if (!objwinSlowPath) {
if (!(flags & FLAG_TARGET_2)) {
if (!background->multipalette) {
DRAW_BACKGROUND_MODE_0(16, NoBlend, NO_OBJWIN);
} else {
DRAW_BACKGROUND_MODE_0(256, NoBlend, NO_OBJWIN);
}
} else {
if (!background->multipalette) {
DRAW_BACKGROUND_MODE_0(16, Blend, NO_OBJWIN);
} else {
DRAW_BACKGROUND_MODE_0(256, Blend, NO_OBJWIN);
}
}
} else {
if (!(flags & FLAG_TARGET_2)) {
if (!background->multipalette) {
DRAW_BACKGROUND_MODE_0(16, NoBlend, OBJWIN);
} else {
DRAW_BACKGROUND_MODE_0(256, NoBlend, OBJWIN);
}
} else {
if (!background->multipalette) {
DRAW_BACKGROUND_MODE_0(16, Blend, OBJWIN);
} else {
DRAW_BACKGROUND_MODE_0(256, Blend, OBJWIN);
}
}
}
}