SameBoy/Makefile

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Makefile
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# Make hacks
.INTERMEDIATE:
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# Set target, configuration, version and destination folders
PLATFORM := $(shell uname -s)
ifeq ($(PLATFORM),Darwin)
DEFAULT := cocoa
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else
DEFAULT := sdl
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endif
default: $(DEFAULT)
ifeq ($(MAKECMDGOALS),)
MAKECMDGOALS := $(DEFAULT)
endif
VERSION := 0.6
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CONF ?= debug
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BIN := build/bin
OBJ := build/obj
BOOTROMS_DIR ?= $(BIN)/BootROMs
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# Set tools
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CC := clang
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ifeq ($(PLATFORM),windows32)
# To force use of the Unix version instead of the Windows version
MKDIR := $(shell which mkdir)
else
MKDIR := mkdir
endif
# Set compilation and linkage flags based on target, platform and configuration
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CFLAGS += -Werror -Wall -std=gnu11 -ICore -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES
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SDL_LDFLAGS := -lSDL
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ifeq ($(PLATFORM),windows32)
CFLAGS += -IWindows
LDFLAGS += -lmsvcrt -lSDLmain -Wl,/MANIFESTFILE:NUL
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else
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LDFLAGS += -lc -lm
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endif
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ifeq ($(PLATFORM),Darwin)
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CFLAGS += -F/Library/Frameworks
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OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(shell xcode-select -p)/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk -mmacosx-version-min=10.9
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LDFLAGS += -framework AppKit -framework Carbon
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SDL_LDFLAGS := -framework SDL
endif
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ifeq ($(PLATFORM),windows32)
CFLAGS += -Wno-deprecated-declarations # Seems like Microsoft deprecated every single LIBC function
LDFLAGS += -Wl,/NODEFAULTLIB:libcmt
endif
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ifeq ($(CONF),debug)
CFLAGS += -g
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ifeq ($(PLATFORM),windows32)
LDFLAGS += -Wl,/debug
endif
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else ifeq ($(CONF), release)
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CFLAGS += -O3 -DNDEBUG
ifneq ($(PLATFORM),windows32)
LDFLAGS += -flto
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CFLAGS += -flto
endif
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else
$(error Invalid value for CONF: $(CONF). Use "debug" or "release")
endif
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# Define our targets
ifeq ($(PLATFORM),windows32)
SDL_TARGET := $(BIN)/sdl/sameboy.exe $(BIN)/sdl/sameboy_debugger.exe $(BIN)/sdl/SDL.dll
else
SDL_TARGET := $(BIN)/sdl/sameboy
endif
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cocoa: $(BIN)/Sameboy.app
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sdl: $(SDL_TARGET) $(BIN)/sdl/dmg_boot.bin $(BIN)/sdl/cgb_boot.bin $(BIN)/sdl/LICENSE
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bootroms: $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin
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# Get a list of our source files and their respective object file targets
CORE_SOURCES := $(shell ls Core/*.c)
SDL_SOURCES := $(shell ls SDL/*.c)
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ifeq ($(PLATFORM),Darwin)
COCOA_SOURCES := $(shell ls Cocoa/*.m) $(shell ls HexFiend/*.m)
SDL_SOURCES += $(shell ls SDL/*.m)
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endif
CORE_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(CORE_SOURCES))
COCOA_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(COCOA_SOURCES))
SDL_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(SDL_SOURCES))
ALL_OBJECTS := $(CORE_OBJECTS) $(COCOA_OBJECTS) $(SDL_OBJECTS)
# Automatic dependency generation
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ifneq ($(MAKECMDGOALS),clean)
-include $(CORE_OBJECTS:.o=.dep)
ifneq ($(filter $(MAKECMDGOALS),sdl),)
-include $(SDL_OBJECTS:.o=.dep)
endif
ifneq ($(filter $(MAKECMDGOALS),cocoa),)
-include $(COCOA_OBJECTS:.o=.dep)
endif
endif
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$(OBJ)/%.dep: %
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-@$(MKDIR) -p $(dir $@)
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$(CC) $(CFLAGS) -MT $(OBJ)/$^.o -M $^ -c -o $@
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# Compilation rules
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$(OBJ)/%.c.o: %.c
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-@$(MKDIR) -p $(dir $@)
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$(CC) $(CFLAGS) -c $< -o $@
# HexFiend requires more flags
$(OBJ)/HexFiend/%.m.o: HexFiend/%.m
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-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@ -fno-objc-arc -include HexFiend/HexFiend_2_Framework_Prefix.pch
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$(OBJ)/%.m.o: %.m
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-@$(MKDIR) -p $(dir $@)
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$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@
# Cocoa Port
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Shaders:$(shell ls Shaders/*.fsh)
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$(BIN)/Sameboy.app: $(BIN)/Sameboy.app/Contents/MacOS/Sameboy \
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$(shell ls Cocoa/*.icns) \
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Cocoa/License.html \
Cocoa/info.plist \
$(BIN)/Sameboy.app/Contents/Resources/dmg_boot.bin \
$(BIN)/Sameboy.app/Contents/Resources/cgb_boot.bin \
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$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/Document.nib \
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$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/MainMenu.nib \
$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/Preferences.nib \
Shaders
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$(MKDIR) -p $(BIN)/Sameboy.app/Contents/Resources
cp Cocoa/*.icns $(BIN)/Sameboy.app/Contents/Resources/
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sed s/@VERSION/$(VERSION)/ < Cocoa/info.plist > $(BIN)/Sameboy.app/Contents/info.plist
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cp Cocoa/License.html $(BIN)/Sameboy.app/Contents/Resources/Credits.html
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$(MKDIR) -p $(BIN)/Sameboy.app/Contents/Resources/Shaders
cp Shaders/*.fsh $(BIN)/Sameboy.app/Contents/Resources/Shaders
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$(BIN)/Sameboy.app/Contents/MacOS/Sameboy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit
ifeq ($(CONF), release)
strip $@
endif
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$(BIN)/Sameboy.app/Contents/Resources/Base.lproj/%.nib: Cocoa/%.xib
ibtool --compile $@ $^
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# SDL Port
# Unix versions build only one binary
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$(BIN)/sdl/sameboy: $(CORE_OBJECTS) $(SDL_OBJECTS)
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-@$(MKDIR) -p $(dir $@)
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$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS)
ifeq ($(CONF), release)
strip $@
endif
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# Windows version builds two, one with a conole and one without it
$(BIN)/sdl/sameboy.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
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-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:windows
$(BIN)/sdl/sameboy_debugger.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
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-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:console
$(OBJ)/%.res: %.rc
-@$(MKDIR) -p $(dir $@)
rc /fo $@ /dVERSION=\"$(VERSION)\" $^
%.o: %.res
cvtres /OUT:"$@" $^
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# We must provide SDL.dll with the Windows port. This is an AWFUL HACK to find it.
SPACE :=
SPACE +=
$(BIN)/sdl/SDL.dll:
@$(eval POTENTIAL_MATCHES := $(subst @@@," ",$(patsubst %,%/SDL.dll,$(subst ;,$(SPACE),$(subst $(SPACE),@@@,$(lib))))))
@$(eval MATCH := $(shell ls $(POTENTIAL_MATCHES) 2> NUL | head -n 1))
cp "$(MATCH)" $@
$(BIN)/sdl/%.bin: $(BOOTROMS_DIR)/%.bin
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/Sameboy.app/Contents/Resources/%.bin: $(BOOTROMS_DIR)/%.bin
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-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
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$(BIN)/sdl/LICENSE: LICENSE
cp -f $^ $@
# Boot ROMs
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$(BIN)/BootROMs/%.bin: BootROMs/%.asm
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-@$(MKDIR) -p $(dir $@)
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cd BootROMs && rgbasm -o ../$@.tmp ../$<
rgblink -o $@.tmp2 $@.tmp
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head -c $(if $(findstring dmg,$@), 256, 2304) $@.tmp2 > $@
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@rm $@.tmp $@.tmp2
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# Clean
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clean:
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rm -rf build