Fixed dark colors on Metal without frame blending

This commit is contained in:
Lior Halphon 2020-12-12 16:02:46 +02:00
parent 7de6194e28
commit 6b30de5fb1

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@ -66,7 +66,7 @@ fragment float4 fragment_shader(rasterizer_data in [[stage_in]],
switch (*frame_blending_mode) { switch (*frame_blending_mode) {
default: default:
case DISABLED: case DISABLED:
return scale(image, in.texcoords, input_resolution, *output_resolution); return pow(scale(image, in.texcoords, input_resolution, *output_resolution), 1 / GAMMA);
case SIMPLE: case SIMPLE:
ratio = 0.5; ratio = 0.5;
break; break;