Lior Halphon
b1a2e45168
Improvements to the SGB animation
2018-12-01 13:39:43 +02:00
Lior Halphon
6d28e74667
Color 0 must always be shared
2018-11-24 15:53:53 +02:00
Lior Halphon
4b93f89763
Correct emulation of color masks
2018-11-24 15:42:54 +02:00
Lior Halphon
389d8ae045
Halt the CPU while the SGB animation is playing
2018-11-24 13:34:07 +02:00
Lior Halphon
2d6d1e6325
SGB boot animation
2018-11-24 13:21:00 +02:00
Lior Halphon
b3166135eb
Clean up that crashing mess I made
2018-11-23 19:59:15 +02:00
Lior Halphon
558f9b9bae
Updated SGB border, add “2” to SGB2
2018-11-23 14:16:48 +02:00
Lior Halphon
67d52b78b6
Handling interrupted SGB commands
2018-11-17 12:26:07 +02:00
Lior Halphon
af5ef50cf9
Fixing default border
2018-11-17 01:39:38 +02:00
Lior Halphon
deb5e21842
More colorization commands
2018-11-17 00:44:18 +02:00
Lior Halphon
b698ce5d95
Correctly emulate SGB border color 0
2018-11-17 00:44:07 +02:00
Lior Halphon
e5e7ce8203
Basic colorization
2018-11-16 22:05:35 +02:00
Lior Halphon
d42cbcdee2
Palette transfer functions
2018-11-16 19:11:21 +02:00
Lior Halphon
91a3091b2e
Build fix
2018-11-16 17:41:23 +02:00
Lior Halphon
2710939e1e
That should be an inc file
2018-11-16 17:38:53 +02:00
Lior Halphon
595907cae2
Border fade animation
2018-11-16 17:36:21 +02:00
Lior Halphon
69ac36cca1
Add default SGB border
2018-11-16 17:22:57 +02:00
Lior Halphon
398148f7ea
Basic SGB border support
2018-11-16 16:04:40 +02:00
Lior Halphon
382d9f8898
MASK_EN support
2018-11-16 12:42:52 +02:00
Lior Halphon
2f2b792edf
SGB save states
2018-11-16 01:53:01 +02:00
Lior Halphon
634a54c046
SGB resolution support (Cocoa only so far)
2018-11-15 00:21:21 +02:00
Lior Halphon
6ba5cfbeef
Support for multi-packet SGB commands
2018-11-13 23:45:26 +02:00
Lior Halphon
7735d638c6
Multiplayer SGB APIs/SGB detection
2018-11-12 00:37:06 +02:00
Lior Halphon
5c581651ce
Handle the SGB header commands, disable SGB functions if needed.
2018-11-11 22:50:00 +02:00
Lior Halphon
44891d5c4a
Initial code to support SGB, command “parsing”, replacement SGB boot ROM
2018-11-11 01:16:32 +02:00
Lior Halphon
94136f5741
Adjust DAC attributes to fix LADX’s crackling audio ( Fixes #125 ) while keeping Cannon Fodder’s buzzing reasonable (Proper audio measurements still required)
2018-11-10 19:14:18 +02:00
Lior Halphon
a39b314378
Fixed silly APU regression (Noise volume envelope ran too fast) Fixes #121
2018-11-03 14:37:19 +02:00
Lior Halphon
c9d6a1381f
Cross emulator compatibility with RTC saves
2018-11-03 01:31:14 +02:00
Lior Halphon
64922fff4b
Fixed a bug where channels 1 and 2 would start playing earlier than they should have if NRx4 was written to twice. Fixes #86 .
2018-10-29 00:44:43 +02:00
Lior Halphon
3035f43428
Emulation of DAC charging, Fixes #46 , #85 , #88 and #89
2018-10-19 23:53:01 +03:00
Lior Halphon
4276549acd
Research notes TODOs
2018-10-19 01:02:27 +03:00
Lior Halphon
324201f336
Correct emulation of switching the DACs on and off. Fixes #100 and #87
2018-10-17 20:35:29 +03:00
Lior Halphon
e9b78b6370
Merge pull request #114 from RobLoach/patch-2
...
Fix control reaches end of non-void function
2018-10-12 17:10:11 +03:00
Rob Loach
2da7a3f7fb
Fix the return value of read_lvalue to be 0
2018-10-12 10:09:30 -04:00
Rob Loach
e834d32b8e
Update switch to just return at the end instead
2018-10-12 09:41:25 -04:00
Rob Loach
ec41e87cf1
Update logic behind params
2018-10-11 22:39:43 -04:00
Rob Loach
b8825127fd
Fix parentheses around ‘+’ in operand of ‘&’
...
```
Core/z80_cpu.c: In function ‘add_hl_rr’:
Core/z80_cpu.c:341:31: error: suggest parentheses around ‘+’ in operand of ‘&’ [-Werror=parentheses]
if ( ((unsigned long) hl) + ((unsigned long) rr) & 0x10000) {
~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~
```
2018-10-11 22:37:26 -04:00
Rob Loach
f4ee044347
Fix control reaches end of non-void function
...
This change makes it so that there is a return value when a kind doens't match. Allows -Werror=return-type to pass.
```
Core/debugger.c: In function ‘read_lvalue’:
Core/debugger.c:239:1: error: control reaches end of non-void function [-Werror=return-type]
}
```
2018-10-11 22:17:16 -04:00
Lior Halphon
11c148c851
Starting G/HDMA directly takes one more M-cycle (More research required)
2018-09-15 00:48:31 +03:00
Lior Halphon
dbc338a887
Compensate for prefetch in DIV’s initial value
2018-09-15 00:47:26 +03:00
Lior Halphon
ec0a879a93
Correct emulation of enabling and disabling the volume envelope. Correct emulation of a glitch where the volume envelope ticks when it usually wouldn’t.
2018-09-10 16:59:59 +03:00
Lior Halphon
3151821e6d
Fixed minor APU regression (Channels 1 and 2 were given no delay under certain circumstances)
2018-09-09 12:50:55 +03:00
a36dd791ec
Rewrite the DAA instruction
2018-07-22 18:37:34 +02:00
Lior Halphon
f7b882f0e8
Whoops
2018-07-22 02:10:26 +03:00
Lior Halphon
b7426f93c0
Randomize object palettes. Slightly more accurate emulation of FF4C.
2018-07-20 23:23:47 +03:00
Lior Halphon
ce80acc818
Fixed HDMA timing )But still not verified)
2018-07-20 12:34:52 +03:00
Lior Halphon
b1cc55b786
Turns out Left/Right audio channels were flipped
2018-07-19 20:38:11 +03:00
Lior Halphon
c66b6fbafc
Fixed an edge case with DAC discharge emulation
2018-07-16 23:08:25 +03:00
Lior Halphon
2e9e3424ec
Document some revision differences
2018-07-14 21:52:54 +03:00
Lior Halphon
0145b790a3
Merge branch 'v0.11.x'
2018-07-11 20:08:33 +03:00