Commit Graph

152 Commits

Author SHA1 Message Date
Lior Halphon
634dcefd01 Typo 2020-04-24 20:44:25 +03:00
Lior Halphon
d38fd41b0e Reorder flags so -Wpartial-availablility is affected by -Wno-unknown-warning -Wno-unknown-warning-option, fixes #249, fixes #251 2020-04-24 20:18:56 +03:00
Lior Halphon
0c3db932b2 Fix Mavericks compatibility 2020-04-11 18:19:15 +03:00
Lior Halphon
852a6997ed Add cheats UI to Cocoa 2020-04-11 18:03:10 +03:00
Lior Halphon
0737655753 Merge branch 'master' into JoyKit 2020-01-03 23:42:25 +02:00
Lior Halphon
23c7fb2885 Update version, update copyright year 2020-01-01 23:43:36 +02:00
Lior Halphon
e9f6667cf5 Minor build cleanup 2020-01-01 23:36:15 +02:00
Lior Halphon
3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon
8a99d41c31 Fix broken SDL builds on macOS and Windows 2019-12-26 02:00:58 +02:00
Anthony J. Bentley
7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
70542137f2 Fix #214 2019-10-29 20:31:20 +02:00
Lior Halphon
0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
Lior Halphon
0c48ecb3f8 Updated version to 0.12.2 2019-09-14 20:06:01 +03:00
Lior Halphon
0857abe6a4
Merge pull request #190 from pinobatch/master
cgb_boot: Compress logo with PB8
2019-07-17 00:15:41 +03:00
Damian Yerrick
4504de828a cgb_boot: Compress logo with PB8
The logo is compressed using PB8, a form of RLE with unary-coded
run lengths.  Each block representing 8 bytes consists of a control
byte, where each bit (MSB to LSB) is 0 for literal or 1 for repeat
previous, followed by the literals in that block.

PB8 compression is also used in a few NES games.  A variant called
PB16, where 1 means repeat 2 bytes back, is used in the Game Boy
port of 240p Test Suite and in Libbet and the Magic Floor.

Switching from logo-compress RLE to PB8 decreases the compressed
logo data size from 287 bytes to 253 bytes, saving 34 bytes.
The decompression code is also about 10 bytes smaller.
2019-07-16 16:58:16 -04:00
Lior Halphon
1bf5fb208f Silence an unwanted GCC warning 2019-07-16 23:41:05 +03:00
Lior Halphon
23229f1118 Update version to 0.12.1 2019-06-22 19:12:12 +03:00
Lior Halphon
970a5f562b Fix #183 2019-06-22 18:16:55 +03:00
Lior Halphon
f1b578fd2e Update version to 0.12, update copyright year 2019-06-21 19:20:51 +03:00
Lior Halphon
72d1d9b154 Fix Windows build 2019-06-21 17:08:10 +03:00
Lior Halphon
8389c6a450 Long overdue capitalization fixes 2019-06-14 14:31:17 +03:00
Jakub Kądziołka
c678407d1e
Compress the Sameboy logo. 117 bytes are now free 2019-06-10 17:45:14 +02:00
Lior Halphon
bb7fa95426 Fix incorrect register values when changing the color palette via the boot ROM 2019-06-08 13:37:49 +03:00
Lior Halphon
cdc36f329e Added open dialog to the SDL GUI, misc fixes 2019-06-01 14:29:46 +03:00
Anthony J. Bentley
07bdc60a49 Use dd instead of non-POSIX head(1) options to trim bootroms. 2019-05-11 21:38:32 -06:00
Lior Halphon
ddc4e7484b Fix and restore optimization 2019-05-10 22:29:30 +03:00
Lior Halphon
32361589c9 Fix GCC build 2019-05-10 22:05:03 +03:00
Lior Halphon
06670fc970 Fix #172. Allow unroll optimizations when compiling with GCC. 2019-05-10 21:51:11 +03:00
orbea
5ce8cf5016 Makefile: Allow setting CC. 2019-05-09 10:55:28 -07:00
Lior Halphon
2a0e5f667b
Fix build on some Windows machines using non-Latin locales. Fixes #165 2019-05-04 15:35:17 +03:00
orbea
de3718c718 Makefile: Fix typo.
Fixes:

make: *** No rule to make target 'build/bin/BootROMs/sgb_boot2.bin', needed by 'bootroms'.  Stop.
2019-01-05 17:54:14 -08:00
Lior Halphon
a1c39173dd SGB2 boot ROM 2018-12-01 17:28:57 +02:00
Lior Halphon
51b7780d83 Redesign the preferences window 2018-12-01 17:16:29 +02:00
Lior Halphon
44891d5c4a Initial code to support SGB, command “parsing”, replacement SGB boot ROM 2018-11-11 01:16:32 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.

This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
839de39c1f Fix clang build 2018-10-14 14:57:09 +03:00
Rob Loach
7a6d6c3850
Ignore multichar and int-in-bool-context warnings 2018-10-13 17:19:05 -04:00
Rob Loach
86005bcfb8
Update Makefile to use clang if it's available 2018-10-12 20:14:34 -04:00
Rob Loach
7854686903
Remove redefinition of CC
Redefining CC isn't a standard thing to do in Makefiles. See more information about this over at:
https://www.gnu.org/software/make/manual/html_node/Implicit-Variables.html
2018-10-11 21:54:04 -04:00
Alvaro Burnett
83ab8efbd7 Improve compatibility with the Unix tools included in Git for Windows.
Previously the Makefile, when run on Windows, expected the uname command to report either "MINGW" or "windows32". This was unfortunate because the uname included in Git for Windows reports "MSYS".

With this change, the Makefile will work properly with any uname, whether it comes from MinGW, GnuWin32 or Git for Windows.
2018-08-19 22:07:16 +02:00
Lior Halphon
0783f131b8 Update version to v0.11.1 2018-07-11 20:07:54 +03:00
Lior Halphon
d9dfbcd199 Updated version to 0.11, updated README 2018-06-29 13:51:01 +03:00
Lior Halphon
1c1cddb53e OpenGL fallback 2018-06-15 20:03:59 +03:00
Lior Halphon
c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon
5b39cacc8a Basic Metal support. No OpenGL fallback, no shaders, no blending. 2018-06-15 13:26:53 +03:00
Lior Halphon
311a470806 Maybe now? Affects #55 2018-03-29 23:11:53 +03:00
Lior Halphon
5a81d83d30 Yet another attempt to fix building using MINGW. Affects #55 2018-03-29 22:02:01 +03:00
Lior Halphon
c7ca786e77 Attempt to fix building using MINGW. Affects #55 2018-03-29 21:27:19 +03:00
Lior Halphon
96063fb0da Fixed Windows build, added Unicode support in Windows. 2018-03-28 21:59:27 +03:00
Alvaro Burnett
05ba352f2f Makefile: Find SDL2.dll 2018-03-12 22:38:05 +01:00
Lior Halphon
51eacd3174 Update version to 0.10.1, update copyright to 2018 2018-02-03 00:50:38 +02:00
Lior Halphon
2cd5c49935 Made CGB boot more accurate, added AGB boot 2018-01-13 13:02:31 +02:00
Lior Halphon
42bf575a0e Updated version to 0.10 2017-12-30 17:58:17 +02:00
Lior Halphon
8eeda02d50 Added Joypad support, closes #9 2017-12-30 16:23:17 +02:00
Lior Halphon
fc15b5c9f9 Remove hardcoded version from libretro.c, use version from the Makefile 2017-12-29 13:26:11 +02:00
Lior Halphon
d3a2e49d38 Merge branch 'sdl_gui' into libretro_core
# Conflicts:
#	Makefile
#	SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
600f0eadd9 Better Windows and Linux compatibility 2017-12-29 13:06:38 +02:00
Lior Halphon
d262dde71a Scaling filters in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
42712a0280 Refined dep-generation condition 2017-10-15 20:26:49 +03:00
Lior Halphon
57f50edaa2 Use $(MAKE) instead of make 2017-10-13 00:14:32 +03:00
Lior Halphon
bbd3b7e550 Got rid of -ICore 2017-10-13 00:02:02 +03:00
Lior Halphon
a498b19bfd Moved libretro’s Makefile to libretro’s folder 2017-10-12 22:40:48 +03:00
Lior Halphon
9cc8b3320a Starting to add a GUI to the SDL port 2017-10-04 12:43:31 +03:00
Lior Halphon
81de2c3d9b Incremented version to 0.9, updated copyright 2017-05-27 19:41:09 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
00439f4d49 SDL port: added drag and drop support, added model switch command, fixed macOS audio 2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
ce05b5f7f0 Added the faster but unportable native_release configuration 2017-02-24 18:35:31 +02:00
Lior Halphon
c116c70bfa Better GUI for user errors/warnings in Cocoa 2017-02-24 18:15:31 +02:00
Lior Halphon
b0dfb8c5ac Added built-in IO-Register symbols 2017-02-20 14:37:15 +02:00
Lior Halphon
cfe0e55df8 Updated change log and incremented version to 0.8 2017-02-05 21:13:42 +02:00
Lior Halphon
a17213d89c Fixed SDL compilation on macOS Sierra 2017-02-04 19:00:48 +02:00
Lior Halphon
a5f72627fe Cocoa key bindings now based on key codes 2017-01-24 21:00:56 +02:00
Lior Halphon
7a9377de34 Fixed compilation issues under more recent Xcode versions 2017-01-22 21:53:52 +02:00
Lior Halphon
8cd82ebb68 Quick Look icon generation for GameBoy ROMs, using screenshots from the actual ROMs 2017-01-20 18:35:20 +02:00
Lior Halphon
388fb600de Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash 2016-10-27 00:23:24 +03:00
Lior Halphon
b50b38c78a GameBoy Camera support in Cocoa 2016-10-03 00:26:12 +03:00
Lior Halphon
71a9b7eb77 Updated change log and incremented version to 0.7 2016-09-10 20:59:02 +03:00
Lior Halphon
a746c726ee Added basic automatic ROM tester 2016-09-03 03:39:32 +03:00
Lior Halphon
833cd88aea Allow compilation with precompiled boot ROMs. 2016-08-27 01:30:11 +03:00
Lior Halphon
276fe53385 Added icon and version information to Windows port 2016-08-20 22:59:03 +03:00
Lior Halphon
e7626535a8 Initial Windows support 2016-08-20 17:51:17 +03:00
Lior Halphon
e79ddee705 Basic memory hex viewer/editor, using a (heavily stripped down) HexFiend framework 2016-08-13 00:58:52 +03:00
Lior Halphon
a5670b6643 Fixed boot ROM trimming 2016-08-07 00:39:32 +03:00
Lior Halphon
5816b6a688 Updated change log and incremented version to 0.6 2016-08-06 17:16:39 +03:00
Lior Halphon
68740c70e4 Stripping executables on release to reduce file size 2016-08-06 16:19:04 +03:00
Lior Halphon
722550c5bc Enabled link time optimization when building in release, improving speed by about 6% 2016-08-06 16:18:23 +03:00
Lior Halphon
553f700b79 Fixed needless deep generation, which caused errors when compiling the Cocoa GUI when SDL is not installed 2016-08-06 15:57:32 +03:00
Lior Halphon
9d53760016 Fixing Linux build 2016-07-17 22:43:23 +03:00
Lior Halphon
cc9af4a5c5 Updated change log and incremented version to 0.5 2016-07-01 20:57:50 +03:00
Lior Halphon
36d46567ba Updated change log and incremented version to 0.4 2016-06-10 18:07:39 +03:00
Lior Halphon
4d8f2cfac8 Added missing -framework Carbon 2016-06-09 18:22:47 +03:00
Lior Halphon
8d59bfcbdd Filter support for Cocoa port + 7 basic filters 2016-04-29 00:45:56 +03:00
Lior Halphon
dde983db8f Updated change log and incremented version to 0.3 2016-04-16 15:21:22 +03:00
Lior Halphon
2a5375a0c8 Configurable keys for the Cocoa port 2016-04-13 22:43:16 +03:00
Lior Halphon
6fd2daae06 Added changelog, updated version to 0.2 2016-04-08 14:05:21 +03:00
Lior Halphon
cc8a09763f Version 0.1 2016-04-01 23:36:43 +03:00
Lior Halphon
1538ad451c Copy the license to the SDL build directory 2016-04-01 23:29:03 +03:00
Lior Halphon
abfebf0eb2 Added debug/release configurations 2016-04-01 22:53:29 +03:00