Commit Graph

25 Commits

Author SHA1 Message Date
Lior Halphon
0f643e01b7 Removing the delayed interrupt mechanism, research is not complete enough for implementation 2017-09-08 12:58:35 +03:00
Lior Halphon
72d26c7046 Fixed obscure timer behavior, fixed regression in rapid_toggle.gb. 2017-09-04 18:40:43 +03:00
Lior Halphon
54eb51d8db Refined timer interrupt timing 2017-09-02 22:08:20 +03:00
Lior Halphon
c4ccbd5cce Improved serial interrupt timing, fixes boot_sclk_align. 2017-06-23 17:58:04 +03:00
Lior Halphon
65b0dcb2c5 Fixed a bug where SameBoy freeze for a moment after leaving turbo mode 2017-06-03 17:02:12 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
399e88d5fe STAT timing and LCD interrupts rewritten, should be more accurate. 2017-02-19 02:22:50 +02:00
Lior Halphon
22c34e1095 Serial API 2016-11-12 01:58:53 +02:00
Lior Halphon
2d51d13479 Various optimizations 2016-10-22 02:18:29 +03:00
Lior Halphon
f88c9d299b Merge branch 'master' into rateless_apu 2016-09-20 20:05:03 +03:00
Lior Halphon
71d4ba21f2 Added a tick-counting debugger command 2016-09-16 11:58:31 +03:00
Lior Halphon
b95860c034 Making the APU independent of sample rate 2016-09-13 16:55:26 +03:00
Lior Halphon
603b8969ab Correct (disconnected) serial emulation. 2016-09-06 13:13:14 +03:00
Lior Halphon
ee4907949b Support for RTC latching. Fixes #4. 2016-08-21 22:33:57 +03:00
Lior Halphon
0f98ac5ff9 Emulate TIMA reloading 2016-08-06 13:56:29 +03:00
Lior Halphon
55cbe5d4d0 Accuracy improvements to timers 2016-08-06 00:24:12 +03:00
Lior Halphon
47e3300b66 Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail) 2016-08-03 23:31:10 +03:00
Lior Halphon
185e71fe12 Improvements to IR API, since timing is VERY important 2016-07-21 01:03:13 +03:00
Lior Halphon
aa6438fa06 Async debugger commands 2016-07-18 00:46:45 +03:00
Lior Halphon
70bd90740a Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe. 2016-06-18 20:29:11 +03:00
Lior Halphon
0a09fba091 Correcting DIV and TIMA speed in CGB's double speed mode 2016-04-09 16:48:37 +03:00
Lior Halphon
af7309b98d Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
2016-04-02 19:15:07 +03:00
Lior Halphon
f1e9623371 Initial public commit 2016-04-01 21:27:01 +03:00