Lior Halphon
cfcdce81ba
Fix color in OpenGL when frame blending is disabled
2020-06-24 19:15:20 +03:00
Lior Halphon
e88a48e0a1
Use gamma-corrected mixing in shaders
2020-06-19 23:18:38 +03:00
Lior Halphon
29b64d7545
Slightly reduce the scanline-ish LCD effect
2020-05-29 16:51:20 +03:00
Lior Halphon
5a56c3b882
Style fixes
2020-05-01 16:03:26 +03:00
Lior Halphon
2bc75caf9e
Fix CRT shader on OpenGL
2020-04-11 18:03:21 +03:00
Lior Halphon
5ecb845662
Add accurate frame blending option
2020-03-26 20:54:18 +02:00
Lior Halphon
fe7667a00c
Add drop shadows to the Monochrome LCD shader
2020-03-06 17:37:47 +02:00
Lior Halphon
4963ec4cc4
Gamma correction in the CRT shader
2020-03-06 17:37:29 +02:00
Lior Halphon
99d2c0258c
Add monochrome LCD shader
2020-01-29 15:51:53 +02:00
Lior Halphon
c29b5b5800
Fixed the CRT shader for OpenGL frontends (SDL and older Macs)
2019-05-18 20:38:10 +03:00
Lior Halphon
3e724afb0a
Basic SGB support in the SDL port
2019-05-18 18:45:31 +03:00
Lior Halphon
6160f513aa
CRT filter
2018-11-19 18:52:11 +02:00
Lior Halphon
634a54c046
SGB resolution support (Cocoa only so far)
2018-11-15 00:21:21 +02:00
Lior Halphon
a068b7b09f
Fixed Metal warnings, made everything static for performance
2018-06-15 19:18:30 +03:00
Lior Halphon
cd045fde15
Scaling filters in Metal
2018-06-15 19:11:06 +03:00
Lior Halphon
4466a55de6
Output resolution parameter
2018-06-15 18:44:22 +03:00
Lior Halphon
da7c32cb10
No more globals in shaders
2018-06-15 18:22:09 +03:00
Lior Halphon
c6dba26d02
Simplify shaders
2018-06-15 18:08:54 +03:00
Lior Halphon
c1fcd1a0c0
Added frame blending
2018-06-15 13:58:50 +03:00
Lior Halphon
5b39cacc8a
Basic Metal support. No OpenGL fallback, no shaders, no blending.
2018-06-15 13:26:53 +03:00
LMLB
c365c450a7
Fix shaders that break with specific pixel factors
...
OmniScaleLegacy seems to has problems with every odd factor (3x, 5x, 7x,
9x, etc.).
SmoothBilinear has problems with 5x and 11x and probably more.
2018-03-14 20:06:37 +01:00
LMLB
0c80ac3296
Fix shaders that sample at texel edges
...
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
d0202a3f9a
Added LCD graphics filter; emulates low-resolution LCD artifacts
2018-02-17 20:43:48 +02:00
Lior Halphon
d262dde71a
Scaling filters in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
07c5e8fcb1
Fixed smooth bilinear filter
2016-06-18 02:05:52 +03:00
Lior Halphon
846a9318ba
Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale
2016-06-17 23:47:41 +03:00
Lior Halphon
6f73ee053d
The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead.
2016-06-17 01:06:52 +03:00
Lior Halphon
52afba21d1
Added HQ2x shader, upgrading to OpenGL 3
2016-06-14 14:11:37 +03:00
Lior Halphon
94ea44da0c
Introducing the OmniScale (beta) algorithm to SameBoy
2016-06-09 00:06:55 +03:00
Lior Halphon
8d59bfcbdd
Filter support for Cocoa port + 7 basic filters
2016-04-29 00:45:56 +03:00