Commit Graph

102 Commits

Author SHA1 Message Date
Lior Halphon
8ac029d3fe Truly truly fix #249, fix #251 2020-04-24 21:06:44 +03:00
Lior Halphon
198942b273 Truly fix #249, fix #251 2020-04-24 21:00:30 +03:00
Lior Halphon
634dcefd01 Typo 2020-04-24 20:44:25 +03:00
Lior Halphon
d38fd41b0e Reorder flags so -Wpartial-availablility is affected by -Wno-unknown-warning -Wno-unknown-warning-option, fixes #249, fixes #251 2020-04-24 20:18:56 +03:00
Lior Halphon
0c3db932b2 Fix Mavericks compatibility 2020-04-11 18:19:15 +03:00
Lior Halphon
852a6997ed Add cheats UI to Cocoa 2020-04-11 18:03:10 +03:00
Lior Halphon
23c7fb2885 Update version, update copyright year 2020-01-01 23:43:36 +02:00
Lior Halphon
e9f6667cf5 Minor build cleanup 2020-01-01 23:36:15 +02:00
Lior Halphon
3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon
8a99d41c31 Fix broken SDL builds on macOS and Windows 2019-12-26 02:00:58 +02:00
Anthony J. Bentley
7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
70542137f2 Fix #214 2019-10-29 20:31:20 +02:00
Lior Halphon
0c48ecb3f8 Updated version to 0.12.2 2019-09-14 20:06:01 +03:00
Lior Halphon
0857abe6a4
Merge pull request #190 from pinobatch/master
cgb_boot: Compress logo with PB8
2019-07-17 00:15:41 +03:00
Damian Yerrick
4504de828a cgb_boot: Compress logo with PB8
The logo is compressed using PB8, a form of RLE with unary-coded
run lengths.  Each block representing 8 bytes consists of a control
byte, where each bit (MSB to LSB) is 0 for literal or 1 for repeat
previous, followed by the literals in that block.

PB8 compression is also used in a few NES games.  A variant called
PB16, where 1 means repeat 2 bytes back, is used in the Game Boy
port of 240p Test Suite and in Libbet and the Magic Floor.

Switching from logo-compress RLE to PB8 decreases the compressed
logo data size from 287 bytes to 253 bytes, saving 34 bytes.
The decompression code is also about 10 bytes smaller.
2019-07-16 16:58:16 -04:00
Lior Halphon
1bf5fb208f Silence an unwanted GCC warning 2019-07-16 23:41:05 +03:00
Lior Halphon
23229f1118 Update version to 0.12.1 2019-06-22 19:12:12 +03:00
Lior Halphon
970a5f562b Fix #183 2019-06-22 18:16:55 +03:00
Lior Halphon
f1b578fd2e Update version to 0.12, update copyright year 2019-06-21 19:20:51 +03:00
Lior Halphon
72d1d9b154 Fix Windows build 2019-06-21 17:08:10 +03:00
Lior Halphon
8389c6a450 Long overdue capitalization fixes 2019-06-14 14:31:17 +03:00
Jakub Kądziołka
c678407d1e
Compress the Sameboy logo. 117 bytes are now free 2019-06-10 17:45:14 +02:00
Lior Halphon
bb7fa95426 Fix incorrect register values when changing the color palette via the boot ROM 2019-06-08 13:37:49 +03:00
Lior Halphon
cdc36f329e Added open dialog to the SDL GUI, misc fixes 2019-06-01 14:29:46 +03:00
Anthony J. Bentley
07bdc60a49 Use dd instead of non-POSIX head(1) options to trim bootroms. 2019-05-11 21:38:32 -06:00
Lior Halphon
ddc4e7484b Fix and restore optimization 2019-05-10 22:29:30 +03:00
Lior Halphon
32361589c9 Fix GCC build 2019-05-10 22:05:03 +03:00
Lior Halphon
06670fc970 Fix #172. Allow unroll optimizations when compiling with GCC. 2019-05-10 21:51:11 +03:00
orbea
5ce8cf5016 Makefile: Allow setting CC. 2019-05-09 10:55:28 -07:00
Lior Halphon
2a0e5f667b
Fix build on some Windows machines using non-Latin locales. Fixes #165 2019-05-04 15:35:17 +03:00
orbea
de3718c718 Makefile: Fix typo.
Fixes:

make: *** No rule to make target 'build/bin/BootROMs/sgb_boot2.bin', needed by 'bootroms'.  Stop.
2019-01-05 17:54:14 -08:00
Lior Halphon
a1c39173dd SGB2 boot ROM 2018-12-01 17:28:57 +02:00
Lior Halphon
51b7780d83 Redesign the preferences window 2018-12-01 17:16:29 +02:00
Lior Halphon
44891d5c4a Initial code to support SGB, command “parsing”, replacement SGB boot ROM 2018-11-11 01:16:32 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.

This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
839de39c1f Fix clang build 2018-10-14 14:57:09 +03:00
Rob Loach
7a6d6c3850
Ignore multichar and int-in-bool-context warnings 2018-10-13 17:19:05 -04:00
Rob Loach
86005bcfb8
Update Makefile to use clang if it's available 2018-10-12 20:14:34 -04:00
Rob Loach
7854686903
Remove redefinition of CC
Redefining CC isn't a standard thing to do in Makefiles. See more information about this over at:
https://www.gnu.org/software/make/manual/html_node/Implicit-Variables.html
2018-10-11 21:54:04 -04:00
Alvaro Burnett
83ab8efbd7 Improve compatibility with the Unix tools included in Git for Windows.
Previously the Makefile, when run on Windows, expected the uname command to report either "MINGW" or "windows32". This was unfortunate because the uname included in Git for Windows reports "MSYS".

With this change, the Makefile will work properly with any uname, whether it comes from MinGW, GnuWin32 or Git for Windows.
2018-08-19 22:07:16 +02:00
Lior Halphon
0783f131b8 Update version to v0.11.1 2018-07-11 20:07:54 +03:00
Lior Halphon
d9dfbcd199 Updated version to 0.11, updated README 2018-06-29 13:51:01 +03:00
Lior Halphon
1c1cddb53e OpenGL fallback 2018-06-15 20:03:59 +03:00
Lior Halphon
c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon
5b39cacc8a Basic Metal support. No OpenGL fallback, no shaders, no blending. 2018-06-15 13:26:53 +03:00
Lior Halphon
311a470806 Maybe now? Affects #55 2018-03-29 23:11:53 +03:00
Lior Halphon
5a81d83d30 Yet another attempt to fix building using MINGW. Affects #55 2018-03-29 22:02:01 +03:00
Lior Halphon
c7ca786e77 Attempt to fix building using MINGW. Affects #55 2018-03-29 21:27:19 +03:00
Lior Halphon
96063fb0da Fixed Windows build, added Unicode support in Windows. 2018-03-28 21:59:27 +03:00
Alvaro Burnett
05ba352f2f Makefile: Find SDL2.dll 2018-03-12 22:38:05 +01:00