Lior Halphon
|
73dc3560a5
|
Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG.
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2018-03-31 13:18:02 +03:00 |
|
Lior Halphon
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0a2d6e6dcb
|
Fixed DMG timing regression
|
2018-03-31 12:21:34 +03:00 |
|
Lior Halphon
|
9811dceca1
|
Emulate another OAM timing quirk; a sprite at x = 0 has extra penalty if SCX is not 0. Fixes intr_2_mode0_timing_sprites_scx*_nops, affects #54
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2018-03-30 17:06:27 +03:00 |
|
Lior Halphon
|
2c44ffbe39
|
More accurate fetcher penalty emulation, fixed intr_2_mode0_timing_sprites_nops, affects #54
|
2018-03-30 02:53:49 +03:00 |
|
Lior Halphon
|
c7ca786e77
|
Attempt to fix building using MINGW. Affects #55
|
2018-03-29 21:27:19 +03:00 |
|
Lior Halphon
|
a9fbbd3894
|
Merge branch 'master' of https://github.com/LIJI32/SameBoy
|
2018-03-29 21:07:04 +03:00 |
|
Lior Halphon
|
e380a00b67
|
Fixed another timing regression with the CB opcodes
|
2018-03-29 21:06:53 +03:00 |
|
Kyle Swanson
|
7ffe132e79
|
fix typo
|
2018-03-28 21:38:48 -07:00 |
|
Kyle Swanson
|
7bfe5de9c7
|
chmod -x
|
2018-03-28 21:37:34 -07:00 |
|
Lior Halphon
|
96063fb0da
|
Fixed Windows build, added Unicode support in Windows.
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2018-03-28 21:59:27 +03:00 |
|
Lior Halphon
|
4cf78139a8
|
Fixed a bug where SameBoy freezes for a while after leaving turbo mode
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2018-03-27 23:33:31 +03:00 |
|
Lior Halphon
|
0e3d2770d9
|
Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode
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2018-03-27 22:13:08 +03:00 |
|
Lior Halphon
|
0912a30bb9
|
Fixed a regression in dmg_sound-2
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2018-03-27 21:04:55 +03:00 |
|
Lior Halphon
|
f5493e023d
|
Fixed a timing regression in the CB opcodes
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2018-03-27 20:21:24 +03:00 |
|
Lior Halphon
|
7671648fca
|
Simplified a function
|
2018-03-27 19:06:36 +03:00 |
|
Lior Halphon
|
7543461c24
|
Increasing PC in OAM triggers the OAM bug
|
2018-03-27 16:36:39 +03:00 |
|
Lior Halphon
|
4cbade9a88
|
Function name change
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2018-03-27 15:55:12 +03:00 |
|
Lior Halphon
|
4986930511
|
Mostly complete emulation of the OAM bug. Passes oam_bug-2.
|
2018-03-27 15:46:00 +03:00 |
|
Lior Halphon
|
9093f22293
|
More accurate emulation of the OAM bug
|
2018-03-24 14:46:51 +03:00 |
|
Lior Halphon
|
5cb74fb684
|
Bugfix: turning the PPU off during OAM mode made the OAM bug persist while the LCD is off
|
2018-03-24 02:58:37 +03:00 |
|
Lior Halphon
|
d343152fca
|
Basic emulation of the OAM bug
|
2018-03-24 00:32:19 +03:00 |
|
Lior Halphon
|
f8c6b9e7a0
|
Fixed the lcd command
|
2018-03-23 21:26:49 +03:00 |
|
Lior Halphon
|
4e3928df81
|
Turns out the behavior differs between DMG and CGB – in DMG mode, the objects enabled bit is checked before halting the FIFOs, meaning that disabled sprites do not affect Mode 3’s length on the DMG.
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2018-03-23 20:01:27 +03:00 |
|
Lior Halphon
|
48a8db233d
|
Refinement to the last fix
|
2018-03-23 19:54:11 +03:00 |
|
Lior Halphon
|
e9eeace995
|
The object enabled bit is checked only when popping from the object FIFO. Objects affect timing even when disabled.
|
2018-03-23 19:50:19 +03:00 |
|
Lior Halphon
|
04bfc89816
|
Cycle accurate OAM search mode
|
2018-03-23 19:07:14 +03:00 |
|
Lior Halphon
|
c11af7ea26
|
Fix CGB timings
|
2018-03-23 12:58:51 +03:00 |
|
Lior Halphon
|
3e5e17d1a3
|
Fixed CB [hl] opcodes timings
|
2018-03-23 12:35:37 +03:00 |
|
Lior Halphon
|
18e32d1755
|
Merge branch 'master' into timing
# Conflicts:
# Core/gb.c
|
2018-03-22 22:37:35 +02:00 |
|
Lior Halphon
|
577e23925b
|
Fixed sources-dmgABCXmgbS
|
2018-03-22 20:09:01 +02:00 |
|
Lior Halphon
|
e9f243a913
|
Fix sprite priority
|
2018-03-21 00:02:35 +02:00 |
|
Lior Halphon
|
cb33a5b25a
|
Fix Aevilla
|
2018-03-20 20:08:29 +02:00 |
|
Lior Halphon
|
3883b7d86a
|
Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
|
2018-03-19 23:46:33 +02:00 |
|
Lior Halphon
|
b50c97f4a7
|
Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
|
2018-03-19 20:01:31 +02:00 |
|
Lior Halphon
|
202eb2b5cc
|
Fix stat_lyc_onoff
|
2018-03-18 20:32:19 +02:00 |
|
Lior Halphon
|
80b1275e07
|
Fix stat_lyc_onoff
|
2018-03-18 20:08:45 +02:00 |
|
Lior Halphon
|
0dc30f081a
|
CGB halt interrupt timing
|
2018-03-17 23:21:14 +02:00 |
|
Lior Halphon
|
12ae5745db
|
While fixing some rendering issues, this change was incorrect.
|
2018-03-17 21:04:48 +02:00 |
|
Lior Halphon
|
269bac4626
|
More CGB fixes
|
2018-03-17 20:34:55 +02:00 |
|
Lior Halphon
|
21b75494a2
|
More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
|
2018-03-11 00:17:57 +02:00 |
|
Lior Halphon
|
15b6c48d7c
|
Fixed vblank_stat_intr-C
|
2018-03-10 15:52:22 +02:00 |
|
Lior Halphon
|
c267ad00b5
|
Goodbye
|
2018-03-09 23:34:23 +02:00 |
|
Lior Halphon
|
e8b107efdb
|
In double speed mode, there are no quirks where IF and STAT don’t update together
|
2018-03-09 23:31:49 +02:00 |
|
Lior Halphon
|
cb6bb0590e
|
Starting to fix CGB timing quirks
|
2018-03-09 21:11:35 +02:00 |
|
Lior Halphon
|
9083e883fe
|
CGB BG rendering
|
2018-03-09 18:52:36 +02:00 |
|
Lior Halphon
|
a32f232bb1
|
Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
|
2018-03-09 17:10:19 +02:00 |
|
Lior Halphon
|
1149c266cf
|
More regression fixes, actually fix Pinball Deluxe this time
|
2018-03-08 23:22:03 +02:00 |
|
Lior Halphon
|
544ca2be4c
|
Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
|
2018-03-05 21:17:37 +02:00 |
|
Lior Halphon
|
88a11b891f
|
Object rendering
|
2018-03-04 23:27:31 +02:00 |
|
Lior Halphon
|
3d1c8b50c4
|
OAM search and OAM timing in mode 3
|
2018-03-04 22:21:56 +02:00 |
|
Lior Halphon
|
476133abd0
|
The scrolled y value is cached and not recalculated
|
2018-03-03 20:51:38 +02:00 |
|
Lior Halphon
|
518746f664
|
fixed rendering off by one
|
2018-03-03 19:52:48 +02:00 |
|
Lior Halphon
|
496c5589e6
|
Added window support
|
2018-03-03 19:36:21 +02:00 |
|
Lior Halphon
|
5ea33cc931
|
Cleanup
|
2018-03-03 19:05:29 +02:00 |
|
Lior Halphon
|
b08f02c4f3
|
Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
|
2018-03-03 15:47:36 +02:00 |
|
Lior Halphon
|
a67db0595b
|
Fixed window behavior
|
2018-03-01 22:03:56 +02:00 |
|
Lior Halphon
|
b702d56547
|
Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
|
2018-03-01 21:22:33 +02:00 |
|
Lior Halphon
|
94c6dbd281
|
Fixed ‘call’ instruction not being properly symbolicated. Closes #37
|
2018-03-01 21:12:37 +02:00 |
|
Lior Halphon
|
7248403be7
|
Fixed several DMG regressions, fixes Pinball Deluxe again
|
2018-03-01 00:12:04 +02:00 |
|
Lior Halphon
|
fb03479a1f
|
Added 16-bit dereferencing operator ({address} ) to the debugger. Closes #38
|
2018-02-28 19:39:22 +02:00 |
|
Lior Halphon
|
b02e40d5a2
|
Refinement to that last fix
|
2018-02-25 23:23:55 +02:00 |
|
Lior Halphon
|
90a943d05a
|
Emulate an HDMA quirk required to properly emulate Aevilia
|
2018-02-25 22:32:41 +02:00 |
|
Lior Halphon
|
ef670986c6
|
Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
|
2018-02-25 00:48:45 +02:00 |
|
Lior Halphon
|
42ab746a66
|
Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
|
2018-02-23 15:33:44 +02:00 |
|
Lior Halphon
|
c48097a484
|
Convert div counter to the SM mechanism
|
2018-02-23 13:16:05 +02:00 |
|
Lior Halphon
|
5974092c94
|
Bugfix
|
2018-02-20 23:04:35 +02:00 |
|
Lior Halphon
|
56eac9f875
|
Removed some dead code from display.c
|
2018-02-20 21:23:27 +02:00 |
|
Lior Halphon
|
9802ca41dd
|
Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe.
|
2018-02-20 21:17:12 +02:00 |
|
Lior Halphon
|
f79af39ea2
|
More accurate emulation of the APU’s analog characteristics
|
2018-02-16 18:01:50 +02:00 |
|
Lior Halphon
|
fc35111ae7
|
Corrected the emulated DAC’s range
|
2018-02-16 01:26:37 +02:00 |
|
Lior Halphon
|
0c231db9e7
|
This is probably not correct (and makes no sense from an hardware design perspective), but this correctly emulates my analog test cases and fixes the pops introduced by the last commit.
|
2018-02-13 23:13:15 +02:00 |
|
Lior Halphon
|
bfb37884e1
|
Inactive channels are not equivalent to channels with 0 volume.
|
2018-02-11 22:50:15 +02:00 |
|
Lior Halphon
|
afcc66fb3c
|
Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa.
|
2018-02-10 23:30:30 +02:00 |
|
Lior Halphon
|
0cbbaac490
|
Updated incorrect comment after verification
|
2018-02-10 19:50:42 +02:00 |
|
Lior Halphon
|
81f808e184
|
Refinements for the Wii U port
|
2018-02-10 15:02:22 +02:00 |
|
Lior Halphon
|
00c67f8842
|
Merge commit '217e9787bd640cbd1b8250e31c0064331ddc302f'
|
2018-02-10 14:49:57 +02:00 |
|
Lior Halphon
|
1c61b006ba
|
Added rewinding support to the core and the Cocoa frontend
|
2018-02-10 14:42:14 +02:00 |
|
radius
|
217e9787bd
|
change MAX_CH_AMP on WiiU
|
2018-02-07 15:28:30 -05:00 |
|
Lior Halphon
|
95234036bb
|
Added return value to GB_run API.
|
2018-01-31 15:18:04 +02:00 |
|
Lior Halphon
|
09dd47c6de
|
Fixed unintentional delay in NR50 and NR51’s effects
|
2018-01-19 19:56:39 +02:00 |
|
Lior Halphon
|
37906bcd1f
|
Fixed sound pops in Super Mario Land 2.
|
2018-01-19 00:47:46 +02:00 |
|
Lior Halphon
|
0a76881eb6
|
Correctly emulating NRx4 effects on the sound envelop of the previously playing sound. Closes #19
|
2018-01-06 12:37:45 +02:00 |
|
Lior Halphon
|
a20e8a8220
|
Fixed bug in NR42 write that also caused memory corruption
|
2018-01-06 12:17:06 +02:00 |
|
Lior Halphon
|
a1af4c59ca
|
Fixed NR51 volume levels (They’re 1-8, not 0-7)
|
2018-01-06 11:58:49 +02:00 |
|
Lior Halphon
|
2205493862
|
Bug fixes in the SDL port
|
2017-12-30 17:07:05 +02:00 |
|
Lior Halphon
|
d3a2e49d38
|
Merge branch 'sdl_gui' into libretro_core
# Conflicts:
# Makefile
# SDL/main.c
|
2017-12-29 13:12:12 +02:00 |
|
Lior Halphon
|
61f9dbd95d
|
Use SDL’s key mapping when available
|
2017-12-28 20:22:54 +02:00 |
|
Lior Halphon
|
dc59fdf40e
|
Highpass filter in SDL
|
2017-12-23 22:11:53 +02:00 |
|
Lior Halphon
|
f0e772ca97
|
Fixed: Loading states in DMG mode results in a black screen
|
2017-12-22 21:58:31 +02:00 |
|
Lior Halphon
|
19c382c9e0
|
Fixed ei_sequence test
|
2017-12-03 21:07:34 +02:00 |
|
Lior Halphon
|
4b69331321
|
Merge branch 'master' into libretro_core
|
2017-10-16 20:49:33 +03:00 |
|
Lior Halphon
|
e71154b7e0
|
Fixed set_color_correction breaking DMG’s palette
|
2017-10-16 20:48:39 +03:00 |
|
Lior Halphon
|
6c97bb9052
|
Accidentally reversed ifdef condition
|
2017-10-13 17:28:32 +03:00 |
|
Lior Halphon
|
27b5718b07
|
Merge branch 'master' into libretro_core
|
2017-10-12 22:50:02 +03:00 |
|
Lior Halphon
|
a753e00b59
|
Added direct_access interface to interrupt_enable/IE register
|
2017-10-12 22:49:39 +03:00 |
|
Lior Halphon
|
40e4f93637
|
Replaced libretro specific code with a generic API
|
2017-10-12 22:06:01 +03:00 |
|
Lior Halphon
|
6b71d1d477
|
“Baked” boot ROM is now auto-generated.
|
2017-10-12 21:52:51 +03:00 |
|
Lior Halphon
|
441781cbe9
|
Libretro .o files are now in the build/obj folder and are suffixed with _libretro (since they have different compilation flags). This also lets us rename gbmemory.c/h back to its original name.
|
2017-10-12 19:42:30 +03:00 |
|
Lior Halphon
|
7c0ad24175
|
Added compilation flag to disable timekeeping for frontends that handle fps keeping on their own
|
2017-10-12 19:24:12 +03:00 |
|
Lior Halphon
|
a50aa2486b
|
Removed input callbacks when no debugger is included
|
2017-10-12 19:16:33 +03:00 |
|