Lior Halphon
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c4ccbd5cce
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Improved serial interrupt timing, fixes boot_sclk_align.
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2017-06-23 17:58:04 +03:00 |
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Lior Halphon
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c59272d46d
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Misc minor fixes, fixes several Mooneye-GB tests
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2017-06-21 20:39:23 +03:00 |
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Lior Halphon
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abf7efcc5a
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Fixed lcdon_write_timing.
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2017-06-18 21:27:07 +03:00 |
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Lior Halphon
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86c9f9d89d
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Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors.
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2017-06-17 22:17:58 +03:00 |
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Lior Halphon
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d72807dd67
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Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball
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2017-06-03 16:42:42 +03:00 |
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Lior Halphon
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c766704267
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More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
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2017-04-21 16:00:53 +03:00 |
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Lior Halphon
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fb55c35f87
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New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
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2017-04-19 23:26:39 +03:00 |
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Lior Halphon
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a925ef130d
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
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Lior Halphon
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55e54d9499
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Refinements to DMG STAT write interrupt bug. Fixes stat_irq_blocking on DMG.
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2017-02-25 21:56:46 +02:00 |
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Lior Halphon
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dbd04f09e8
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HBlank HDMA should start instantly when starting during HBlank. Fixes 3-D Ultra Pinball.
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2017-02-25 15:42:59 +02:00 |
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Lior Halphon
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a420cfd798
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HUC1’s RAM Enable only controls writing
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2017-02-23 00:27:08 +02:00 |
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Lior Halphon
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91513ced22
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Minor adjustment to LCD timing after enabling it.
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2017-02-20 14:20:45 +02:00 |
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Lior Halphon
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421d3b27f5
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Correct emulation of HUC1 banks higher than 0x1F
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2017-02-16 21:07:35 +02:00 |
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Lior Halphon
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4b6fda0cb6
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Simplified HDMA and fixed the reading of the HDMA5 register
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2017-02-08 21:58:15 +02:00 |
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Lior Halphon
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d5c9a52337
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Fixed: HDMA registers were not being updated during transfer
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2017-02-07 00:24:26 +02:00 |
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Lior Halphon
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22c34e1095
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Serial API
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2016-11-12 01:58:53 +02:00 |
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Lior Halphon
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47aaf44017
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Rumble API
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2016-10-22 15:37:03 +03:00 |
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Lior Halphon
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2d51d13479
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Various optimizations
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2016-10-22 02:18:29 +03:00 |
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Lior Halphon
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11f8c41305
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Basic HUC3 support
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2016-10-17 18:51:43 +03:00 |
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Lior Halphon
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fa35869bc4
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Implemented DMG STAT-write interrupt bug, fixed Road Rash and Zero no Densetsu (These game do not work on CGBs)
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2016-10-11 13:37:43 +03:00 |
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Lior Halphon
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ab5f66795a
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Gameboy Camera API
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2016-10-02 17:14:58 +03:00 |
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Lior Halphon
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b3b041a151
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Basic GB Camera support (Emulate only MBC, enough for the ROM to boot).
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2016-10-02 03:40:11 +03:00 |
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Lior Halphon
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4904277f0d
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Corrected behavior of palette registers in DMG mode. This affected a broken Game & Watch Gallery 2 ROM that was previously used in the automation test.
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2016-10-01 22:10:44 +03:00 |
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Lior Halphon
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4a2bec239a
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MBC2 RAM support was completely broken.
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2016-09-30 23:34:06 +03:00 |
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Lior Halphon
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258500bda3
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Merge branch 'master' into rateless_apu
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2016-09-23 18:53:38 +03:00 |
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Lior Halphon
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42c01a21b2
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Fixed crash when accessing MBC RAM on a cartridge that "has RAM", but it's 0-sized.
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2016-09-22 01:52:40 +03:00 |
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Lior Halphon
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594aea2d5a
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APU is now being run lazily
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2016-09-13 17:33:48 +03:00 |
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Lior Halphon
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ff7b8a6854
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Removed doubles, reorganized code a bit
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2016-09-13 16:57:16 +03:00 |
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Lior Halphon
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603b8969ab
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Correct (disconnected) serial emulation.
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2016-09-06 13:13:14 +03:00 |
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Lior Halphon
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a746c726ee
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Added basic automatic ROM tester
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2016-09-03 03:39:32 +03:00 |
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Lior Halphon
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ee4907949b
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Support for RTC latching. Fixes #4.
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2016-08-21 22:33:57 +03:00 |
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Lior Halphon
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bebb5c7a41
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Correctly emulating the unused OAM memory in DMG mode
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2016-08-06 18:58:44 +03:00 |
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Lior Halphon
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cc8664b0a8
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Correctly emulating a disconnected serial cable
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2016-08-06 18:57:33 +03:00 |
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Lior Halphon
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d03a1fbd16
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Fixed TMA writing while reloading.
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2016-08-06 14:36:33 +03:00 |
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Lior Halphon
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85a33ed8ef
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Emulating DMA delay correctly
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2016-08-06 14:24:43 +03:00 |
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Lior Halphon
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8dd5462525
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Correct DMA timing
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2016-08-06 13:57:38 +03:00 |
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Lior Halphon
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0f98ac5ff9
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Emulate TIMA reloading
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2016-08-06 13:56:29 +03:00 |
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Lior Halphon
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55cbe5d4d0
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Accuracy improvements to timers
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2016-08-06 00:24:12 +03:00 |
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Lior Halphon
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d098458ee4
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Major improvements to accuracy: Fixed instruction timing, DMA timing, and IO reg masking. Passes most of mooneye-gb acceptance tests.
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2016-08-05 16:36:38 +03:00 |
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Lior Halphon
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47e3300b66
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Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail)
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2016-08-03 23:31:10 +03:00 |
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Lior Halphon
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185e71fe12
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Improvements to IR API, since timing is VERY important
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2016-07-21 01:03:13 +03:00 |
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Lior Halphon
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1d35c04ab1
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Infrared API
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2016-07-18 22:11:18 +03:00 |
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Lior Halphon
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c6bafe3fc3
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Rewrote MBC support
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2016-07-09 17:34:55 +03:00 |
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Lior Halphon
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78a809795e
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Renaming MBC constants
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2016-07-09 14:45:25 +03:00 |
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Lior Halphon
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de4983099a
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Added (conditional) r/w watchpoints. Fixed a bug where breakpoint condition syntax is not checked. Added != operator.
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2016-07-07 00:29:25 +03:00 |
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Lior Halphon
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70bd90740a
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Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
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2016-06-18 20:29:11 +03:00 |
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Lior Halphon
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64832e0e9e
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HDMA accuracy improvement
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2016-06-18 16:51:25 +03:00 |
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Lior Halphon
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b8bc84db4e
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Corrected read of HDMA5, fixing A Bug's Life
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2016-04-15 01:26:48 +03:00 |
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Lior Halphon
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de95e6f6fc
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Fixed incorrect DMA validity check, fixing The Smurfs 3
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2016-04-09 15:00:29 +03:00 |
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Lior Halphon
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80d03f3c91
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Added ROM-bank wrapping support, making bootleg game "Pocket Monster Adventures" boot.
(Although this game is better not booting)
|
2016-04-09 02:18:09 +03:00 |
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