Commit Graph

13 Commits

Author SHA1 Message Date
Lior Halphon
c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon
c1fcd1a0c0 Added frame blending 2018-06-15 13:58:50 +03:00
Lior Halphon
5b39cacc8a Basic Metal support. No OpenGL fallback, no shaders, no blending. 2018-06-15 13:26:53 +03:00
LMLB
c365c450a7 Fix shaders that break with specific pixel factors
OmniScaleLegacy seems to has problems with every odd factor (3x, 5x, 7x,
9x, etc.).
SmoothBilinear has problems with 5x and 11x and probably more.
2018-03-14 20:06:37 +01:00
LMLB
0c80ac3296 Fix shaders that sample at texel edges
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
d0202a3f9a Added LCD graphics filter; emulates low-resolution LCD artifacts 2018-02-17 20:43:48 +02:00
Lior Halphon
d262dde71a Scaling filters in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
07c5e8fcb1 Fixed smooth bilinear filter 2016-06-18 02:05:52 +03:00
Lior Halphon
846a9318ba Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale 2016-06-17 23:47:41 +03:00
Lior Halphon
6f73ee053d The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead. 2016-06-17 01:06:52 +03:00
Lior Halphon
52afba21d1 Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Lior Halphon
94ea44da0c Introducing the OmniScale (beta) algorithm to SameBoy 2016-06-09 00:06:55 +03:00
Lior Halphon
8d59bfcbdd Filter support for Cocoa port + 7 basic filters 2016-04-29 00:45:56 +03:00