Lior Halphon
d38fd41b0e
Reorder flags so -Wpartial-availablility is affected by -Wno-unknown-warning -Wno-unknown-warning-option, fixes #249 , fixes #251
2020-04-24 20:18:56 +03:00
Lior Halphon
0c3db932b2
Fix Mavericks compatibility
2020-04-11 18:19:15 +03:00
Lior Halphon
852a6997ed
Add cheats UI to Cocoa
2020-04-11 18:03:10 +03:00
Lior Halphon
0737655753
Merge branch 'master' into JoyKit
2020-01-03 23:42:25 +02:00
Lior Halphon
23c7fb2885
Update version, update copyright year
2020-01-01 23:43:36 +02:00
Lior Halphon
e9f6667cf5
Minor build cleanup
2020-01-01 23:36:15 +02:00
Lior Halphon
3882b1b4b9
Fix Windows build, hopefully fix High DPI support on Windows 10 ( fixes #202 )
2020-01-01 00:27:41 +02:00
Lior Halphon
8a99d41c31
Fix broken SDL builds on macOS and Windows
2019-12-26 02:00:58 +02:00
Anthony J. Bentley
7c9508ae96
Include the canonical SDL2 path, which drops the SDL2/ prefix.
...
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
70542137f2
Fix #214
2019-10-29 20:31:20 +02:00
Lior Halphon
0ece21bca7
Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
2019-10-19 19:26:04 +03:00
Lior Halphon
0c48ecb3f8
Updated version to 0.12.2
2019-09-14 20:06:01 +03:00
Lior Halphon
0857abe6a4
Merge pull request #190 from pinobatch/master
...
cgb_boot: Compress logo with PB8
2019-07-17 00:15:41 +03:00
Damian Yerrick
4504de828a
cgb_boot: Compress logo with PB8
...
The logo is compressed using PB8, a form of RLE with unary-coded
run lengths. Each block representing 8 bytes consists of a control
byte, where each bit (MSB to LSB) is 0 for literal or 1 for repeat
previous, followed by the literals in that block.
PB8 compression is also used in a few NES games. A variant called
PB16, where 1 means repeat 2 bytes back, is used in the Game Boy
port of 240p Test Suite and in Libbet and the Magic Floor.
Switching from logo-compress RLE to PB8 decreases the compressed
logo data size from 287 bytes to 253 bytes, saving 34 bytes.
The decompression code is also about 10 bytes smaller.
2019-07-16 16:58:16 -04:00
Lior Halphon
1bf5fb208f
Silence an unwanted GCC warning
2019-07-16 23:41:05 +03:00
Lior Halphon
23229f1118
Update version to 0.12.1
2019-06-22 19:12:12 +03:00
Lior Halphon
970a5f562b
Fix #183
2019-06-22 18:16:55 +03:00
Lior Halphon
f1b578fd2e
Update version to 0.12, update copyright year
2019-06-21 19:20:51 +03:00
Lior Halphon
72d1d9b154
Fix Windows build
2019-06-21 17:08:10 +03:00
Lior Halphon
8389c6a450
Long overdue capitalization fixes
2019-06-14 14:31:17 +03:00
Jakub Kądziołka
c678407d1e
Compress the Sameboy logo. 117 bytes are now free
2019-06-10 17:45:14 +02:00
Lior Halphon
bb7fa95426
Fix incorrect register values when changing the color palette via the boot ROM
2019-06-08 13:37:49 +03:00
Lior Halphon
cdc36f329e
Added open dialog to the SDL GUI, misc fixes
2019-06-01 14:29:46 +03:00
Anthony J. Bentley
07bdc60a49
Use dd instead of non-POSIX head(1) options to trim bootroms.
2019-05-11 21:38:32 -06:00
Lior Halphon
ddc4e7484b
Fix and restore optimization
2019-05-10 22:29:30 +03:00
Lior Halphon
32361589c9
Fix GCC build
2019-05-10 22:05:03 +03:00
Lior Halphon
06670fc970
Fix #172 . Allow unroll optimizations when compiling with GCC.
2019-05-10 21:51:11 +03:00
orbea
5ce8cf5016
Makefile: Allow setting CC.
2019-05-09 10:55:28 -07:00
Lior Halphon
2a0e5f667b
Fix build on some Windows machines using non-Latin locales. Fixes #165
2019-05-04 15:35:17 +03:00
orbea
de3718c718
Makefile: Fix typo.
...
Fixes:
make: *** No rule to make target 'build/bin/BootROMs/sgb_boot2.bin', needed by 'bootroms'. Stop.
2019-01-05 17:54:14 -08:00
Lior Halphon
a1c39173dd
SGB2 boot ROM
2018-12-01 17:28:57 +02:00
Lior Halphon
51b7780d83
Redesign the preferences window
2018-12-01 17:16:29 +02:00
Lior Halphon
44891d5c4a
Initial code to support SGB, command “parsing”, replacement SGB boot ROM
2018-11-11 01:16:32 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
...
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.
This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
839de39c1f
Fix clang build
2018-10-14 14:57:09 +03:00
Rob Loach
7a6d6c3850
Ignore multichar and int-in-bool-context warnings
2018-10-13 17:19:05 -04:00
Rob Loach
86005bcfb8
Update Makefile to use clang if it's available
2018-10-12 20:14:34 -04:00
Rob Loach
7854686903
Remove redefinition of CC
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Redefining CC isn't a standard thing to do in Makefiles. See more information about this over at:
https://www.gnu.org/software/make/manual/html_node/Implicit-Variables.html
2018-10-11 21:54:04 -04:00
Alvaro Burnett
83ab8efbd7
Improve compatibility with the Unix tools included in Git for Windows.
...
Previously the Makefile, when run on Windows, expected the uname command to report either "MINGW" or "windows32". This was unfortunate because the uname included in Git for Windows reports "MSYS".
With this change, the Makefile will work properly with any uname, whether it comes from MinGW, GnuWin32 or Git for Windows.
2018-08-19 22:07:16 +02:00
Lior Halphon
0783f131b8
Update version to v0.11.1
2018-07-11 20:07:54 +03:00
Lior Halphon
d9dfbcd199
Updated version to 0.11, updated README
2018-06-29 13:51:01 +03:00
Lior Halphon
1c1cddb53e
OpenGL fallback
2018-06-15 20:03:59 +03:00
Lior Halphon
c6dba26d02
Simplify shaders
2018-06-15 18:08:54 +03:00
Lior Halphon
5b39cacc8a
Basic Metal support. No OpenGL fallback, no shaders, no blending.
2018-06-15 13:26:53 +03:00
Lior Halphon
311a470806
Maybe now? Affects #55
2018-03-29 23:11:53 +03:00
Lior Halphon
5a81d83d30
Yet another attempt to fix building using MINGW. Affects #55
2018-03-29 22:02:01 +03:00
Lior Halphon
c7ca786e77
Attempt to fix building using MINGW. Affects #55
2018-03-29 21:27:19 +03:00
Lior Halphon
96063fb0da
Fixed Windows build, added Unicode support in Windows.
2018-03-28 21:59:27 +03:00
Alvaro Burnett
05ba352f2f
Makefile: Find SDL2.dll
2018-03-12 22:38:05 +01:00
Lior Halphon
51eacd3174
Update version to 0.10.1, update copyright to 2018
2018-02-03 00:50:38 +02:00
Lior Halphon
2cd5c49935
Made CGB boot more accurate, added AGB boot
2018-01-13 13:02:31 +02:00
Lior Halphon
42bf575a0e
Updated version to 0.10
2017-12-30 17:58:17 +02:00
Lior Halphon
8eeda02d50
Added Joypad support, closes #9
2017-12-30 16:23:17 +02:00
Lior Halphon
fc15b5c9f9
Remove hardcoded version from libretro.c, use version from the Makefile
2017-12-29 13:26:11 +02:00
Lior Halphon
d3a2e49d38
Merge branch 'sdl_gui' into libretro_core
...
# Conflicts:
# Makefile
# SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
600f0eadd9
Better Windows and Linux compatibility
2017-12-29 13:06:38 +02:00
Lior Halphon
d262dde71a
Scaling filters in SDL
2017-12-23 22:11:53 +02:00
Lior Halphon
42712a0280
Refined dep-generation condition
2017-10-15 20:26:49 +03:00
Lior Halphon
57f50edaa2
Use $(MAKE) instead of make
2017-10-13 00:14:32 +03:00
Lior Halphon
bbd3b7e550
Got rid of -ICore
2017-10-13 00:02:02 +03:00
Lior Halphon
a498b19bfd
Moved libretro’s Makefile to libretro’s folder
2017-10-12 22:40:48 +03:00
Lior Halphon
9cc8b3320a
Starting to add a GUI to the SDL port
2017-10-04 12:43:31 +03:00
Lior Halphon
81de2c3d9b
Incremented version to 0.9, updated copyright
2017-05-27 19:41:09 +03:00
Lior Halphon
4d5dc6a30e
Cleanup
2017-05-24 21:44:43 +03:00
Lior Halphon
00439f4d49
SDL port: added drag and drop support, added model switch command, fixed macOS audio
2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604
Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
2017-05-21 21:45:19 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
ce05b5f7f0
Added the faster but unportable native_release configuration
2017-02-24 18:35:31 +02:00
Lior Halphon
c116c70bfa
Better GUI for user errors/warnings in Cocoa
2017-02-24 18:15:31 +02:00
Lior Halphon
b0dfb8c5ac
Added built-in IO-Register symbols
2017-02-20 14:37:15 +02:00
Lior Halphon
cfe0e55df8
Updated change log and incremented version to 0.8
2017-02-05 21:13:42 +02:00
Lior Halphon
a17213d89c
Fixed SDL compilation on macOS Sierra
2017-02-04 19:00:48 +02:00
Lior Halphon
a5f72627fe
Cocoa key bindings now based on key codes
2017-01-24 21:00:56 +02:00
Lior Halphon
7a9377de34
Fixed compilation issues under more recent Xcode versions
2017-01-22 21:53:52 +02:00
Lior Halphon
8cd82ebb68
Quick Look icon generation for GameBoy ROMs, using screenshots from the actual ROMs
2017-01-20 18:35:20 +02:00
Lior Halphon
388fb600de
Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
2016-10-27 00:23:24 +03:00
Lior Halphon
b50b38c78a
GameBoy Camera support in Cocoa
2016-10-03 00:26:12 +03:00
Lior Halphon
71a9b7eb77
Updated change log and incremented version to 0.7
2016-09-10 20:59:02 +03:00
Lior Halphon
a746c726ee
Added basic automatic ROM tester
2016-09-03 03:39:32 +03:00
Lior Halphon
833cd88aea
Allow compilation with precompiled boot ROMs.
2016-08-27 01:30:11 +03:00
Lior Halphon
276fe53385
Added icon and version information to Windows port
2016-08-20 22:59:03 +03:00
Lior Halphon
e7626535a8
Initial Windows support
2016-08-20 17:51:17 +03:00
Lior Halphon
e79ddee705
Basic memory hex viewer/editor, using a (heavily stripped down) HexFiend framework
2016-08-13 00:58:52 +03:00
Lior Halphon
a5670b6643
Fixed boot ROM trimming
2016-08-07 00:39:32 +03:00
Lior Halphon
5816b6a688
Updated change log and incremented version to 0.6
2016-08-06 17:16:39 +03:00
Lior Halphon
68740c70e4
Stripping executables on release to reduce file size
2016-08-06 16:19:04 +03:00
Lior Halphon
722550c5bc
Enabled link time optimization when building in release, improving speed by about 6%
2016-08-06 16:18:23 +03:00
Lior Halphon
553f700b79
Fixed needless deep generation, which caused errors when compiling the Cocoa GUI when SDL is not installed
2016-08-06 15:57:32 +03:00
Lior Halphon
9d53760016
Fixing Linux build
2016-07-17 22:43:23 +03:00
Lior Halphon
cc9af4a5c5
Updated change log and incremented version to 0.5
2016-07-01 20:57:50 +03:00
Lior Halphon
36d46567ba
Updated change log and incremented version to 0.4
2016-06-10 18:07:39 +03:00
Lior Halphon
4d8f2cfac8
Added missing -framework Carbon
2016-06-09 18:22:47 +03:00
Lior Halphon
8d59bfcbdd
Filter support for Cocoa port + 7 basic filters
2016-04-29 00:45:56 +03:00
Lior Halphon
dde983db8f
Updated change log and incremented version to 0.3
2016-04-16 15:21:22 +03:00
Lior Halphon
2a5375a0c8
Configurable keys for the Cocoa port
2016-04-13 22:43:16 +03:00
Lior Halphon
6fd2daae06
Added changelog, updated version to 0.2
2016-04-08 14:05:21 +03:00
Lior Halphon
cc8a09763f
Version 0.1
2016-04-01 23:36:43 +03:00
Lior Halphon
1538ad451c
Copy the license to the SDL build directory
2016-04-01 23:29:03 +03:00
Lior Halphon
abfebf0eb2
Added debug/release configurations
2016-04-01 22:53:29 +03:00
Lior Halphon
e11faaf3fb
Added license and copyright
2016-04-01 22:13:05 +03:00