Commit Graph

30 Commits

Author SHA1 Message Date
Lior Halphon
cfcdce81ba Fix color in OpenGL when frame blending is disabled 2020-06-24 19:15:20 +03:00
Lior Halphon
e88a48e0a1 Use gamma-corrected mixing in shaders 2020-06-19 23:18:38 +03:00
Lior Halphon
29b64d7545 Slightly reduce the scanline-ish LCD effect 2020-05-29 16:51:20 +03:00
Lior Halphon
5a56c3b882 Style fixes 2020-05-01 16:03:26 +03:00
Lior Halphon
2bc75caf9e Fix CRT shader on OpenGL 2020-04-11 18:03:21 +03:00
Lior Halphon
5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon
fe7667a00c Add drop shadows to the Monochrome LCD shader 2020-03-06 17:37:47 +02:00
Lior Halphon
4963ec4cc4 Gamma correction in the CRT shader 2020-03-06 17:37:29 +02:00
Lior Halphon
99d2c0258c Add monochrome LCD shader 2020-01-29 15:51:53 +02:00
Lior Halphon
c29b5b5800 Fixed the CRT shader for OpenGL frontends (SDL and older Macs) 2019-05-18 20:38:10 +03:00
Lior Halphon
3e724afb0a Basic SGB support in the SDL port 2019-05-18 18:45:31 +03:00
Lior Halphon
6160f513aa CRT filter 2018-11-19 18:52:11 +02:00
Lior Halphon
634a54c046 SGB resolution support (Cocoa only so far) 2018-11-15 00:21:21 +02:00
Lior Halphon
a068b7b09f Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
Lior Halphon
cd045fde15 Scaling filters in Metal 2018-06-15 19:11:06 +03:00
Lior Halphon
4466a55de6 Output resolution parameter 2018-06-15 18:44:22 +03:00
Lior Halphon
da7c32cb10 No more globals in shaders 2018-06-15 18:22:09 +03:00
Lior Halphon
c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon
c1fcd1a0c0 Added frame blending 2018-06-15 13:58:50 +03:00
Lior Halphon
5b39cacc8a Basic Metal support. No OpenGL fallback, no shaders, no blending. 2018-06-15 13:26:53 +03:00
LMLB
c365c450a7 Fix shaders that break with specific pixel factors
OmniScaleLegacy seems to has problems with every odd factor (3x, 5x, 7x,
9x, etc.).
SmoothBilinear has problems with 5x and 11x and probably more.
2018-03-14 20:06:37 +01:00
LMLB
0c80ac3296 Fix shaders that sample at texel edges
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
d0202a3f9a Added LCD graphics filter; emulates low-resolution LCD artifacts 2018-02-17 20:43:48 +02:00
Lior Halphon
d262dde71a Scaling filters in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
07c5e8fcb1 Fixed smooth bilinear filter 2016-06-18 02:05:52 +03:00
Lior Halphon
846a9318ba Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale 2016-06-17 23:47:41 +03:00
Lior Halphon
6f73ee053d The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead. 2016-06-17 01:06:52 +03:00
Lior Halphon
52afba21d1 Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Lior Halphon
94ea44da0c Introducing the OmniScale (beta) algorithm to SameBoy 2016-06-09 00:06:55 +03:00
Lior Halphon
8d59bfcbdd Filter support for Cocoa port + 7 basic filters 2016-04-29 00:45:56 +03:00