Commit Graph

16 Commits

Author SHA1 Message Date
Lior Halphon
0cf168f32b Fixing inconsistent style 2020-04-24 20:37:57 +03:00
Lior Halphon
c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs 2020-03-06 14:41:13 +02:00
Lior Halphon
409ab2a6d4 Accurate emulation of tilemap advancement timings 2020-03-03 02:21:19 +02:00
Lior Halphon
25b51362e9 Safety first 2020-02-24 00:33:45 +02:00
Lior Halphon
39b88d546b The upper bits of SCX might mid-line 2020-02-21 21:59:03 +02:00
Lior Halphon
8409d3bcfb Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
Lior Halphon
08eb2f3d98 Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
Lior Halphon
2bfe922650 Allow emulating an SGB without SFC HLE 2019-07-15 20:47:16 +03:00
Lior Halphon
7c61445fe3 Fixed out of bound read in GB_load_state_from_buffer. Closes #104 2019-06-21 03:04:38 +03:00
Lior Halphon
274760746e Fix #165 2019-06-07 19:18:07 +03:00
Lior Halphon
2f2b792edf SGB save states 2018-11-16 01:53:01 +02:00
Lior Halphon
9aadc80f75 Implemented some obscure PPU rendering quirks, verified some timings 2018-04-05 15:33:21 +03:00
Lior Halphon
b08f02c4f3 Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken 2018-03-03 15:47:36 +02:00
Lior Halphon
f0e772ca97 Fixed: Loading states in DMG mode results in a black screen 2017-12-22 21:58:31 +02:00
Lior Halphon
65dd02cc52 Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility 2017-10-12 17:22:22 +03:00
Lior Halphon
babcc0a7dc Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00