Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
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Lior Halphon
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25b51362e9
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Safety first
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2020-02-24 00:33:45 +02:00 |
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Lior Halphon
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39b88d546b
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The upper bits of SCX might mid-line
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2020-02-21 21:59:03 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
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Lior Halphon
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2bfe922650
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Allow emulating an SGB without SFC HLE
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2019-07-15 20:47:16 +03:00 |
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Lior Halphon
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7c61445fe3
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Fixed out of bound read in GB_load_state_from_buffer. Closes #104
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2019-06-21 03:04:38 +03:00 |
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Lior Halphon
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274760746e
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Fix #165
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2019-06-07 19:18:07 +03:00 |
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Lior Halphon
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2f2b792edf
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SGB save states
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2018-11-16 01:53:01 +02:00 |
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Lior Halphon
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9aadc80f75
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Implemented some obscure PPU rendering quirks, verified some timings
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2018-04-05 15:33:21 +03:00 |
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Lior Halphon
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b08f02c4f3
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Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
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2018-03-03 15:47:36 +02:00 |
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Lior Halphon
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f0e772ca97
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Fixed: Loading states in DMG mode results in a black screen
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2017-12-22 21:58:31 +02:00 |
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Lior Halphon
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65dd02cc52
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Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility
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2017-10-12 17:22:22 +03:00 |
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Lior Halphon
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babcc0a7dc
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
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