Commit Graph

126 Commits

Author SHA1 Message Date
b6c949fa82
[GTK3] Add rumble mode setting
Also we now fall back to SDL_GameControllerRumble if a controller
doesn’t support the haptic feedback API.
This still poses problems with the WUP-028 but for now cou can disable
rumble completely if you want to use this controller adapter.
2020-05-19 02:33:24 +02:00
8c3154a061
[GTK3] Accept input from all connected controllers
Rumble will be used on the most recently used controller.
2020-05-19 02:33:24 +02:00
4075a13b61
[GTK3] Enable SDL2 HIPAPI controllers 2020-05-19 02:33:24 +02:00
6594edf1bf
[GTK3] Load and save ROM specific files
We now handle loading and saving of:
– Save files
– Cheats files
– Symbol files
2020-05-19 02:33:24 +02:00
8780aafe99
[GTK3] Use the audio abstraction of the SDL UI 2020-05-19 02:33:23 +02:00
9224b3f2ac
[GTK3] Convert to structured logging 2020-05-19 02:33:22 +02:00
e1a1c3efbd
[GTK3] Use SDL2 for audio and (hardcoded) controllers 2020-05-19 02:33:22 +02:00
4d4d272a5c
[GTK3] Implement OpenGL renderer prototype 2020-05-19 02:33:19 +02:00
bba05ac5b9
[GTK3] Add UI skeleton 2020-05-19 02:33:19 +02:00
Lior Halphon
7cff35368d Port to C to remove the Python dep, remove leftovers 2020-05-06 23:30:01 +03:00
Jakub Kądziołka
cb738190be
Add a 2bpp CGB boot ROM logo, pending palettes 2020-05-03 22:45:23 +02:00
Lior Halphon
4c1f073d20 Fix error report 2020-04-29 20:59:19 +03:00
Lior Halphon
0f73282e4e Actually allow it 2020-04-29 20:54:28 +03:00
Lior Halphon
03ea6dc708 Make builds possible without Xcode 2020-04-29 20:44:55 +03:00
Lior Halphon
5a14eb93c6 Merge branch 'master' into JoyKit
# Conflicts:
#	Cocoa/Document.m
#	Cocoa/GBView.h
#	Cocoa/GBView.m
#	Cocoa/joypad.m
#	Cocoa/main.m
#	Core/display.c
#	Core/gb.h
#	Core/save_state.c
2020-04-29 15:52:03 +03:00
Lior Halphon
1e54c55c11 Making libretro compile without warnings with GCC 2020-04-28 21:44:29 +03:00
Lior Halphon
8d016f19d2 Move the audio code to a different file 2020-04-28 20:01:22 +03:00
Lior Halphon
65fb6afd60 Make fixes 2020-04-25 17:57:19 +03:00
Lior Halphon
66112f4930 That wasn't enough to fix it, I'll just disable this warning 2020-04-25 14:55:51 +03:00
Lior Halphon
c62704e26b Minor fix for GCC's LTO 2020-04-25 14:51:17 +03:00
Lior Halphon
17c97c3c2b Use brew's SDL2 on macOS 2020-04-25 13:59:31 +03:00
Lior Halphon
ddad913e06 OK this time it will work. 2020-04-24 21:59:51 +03:00
Lior Halphon
8ac029d3fe Truly truly fix #249, fix #251 2020-04-24 21:06:44 +03:00
Lior Halphon
198942b273 Truly fix #249, fix #251 2020-04-24 21:00:30 +03:00
Lior Halphon
634dcefd01 Typo 2020-04-24 20:44:25 +03:00
Lior Halphon
d38fd41b0e Reorder flags so -Wpartial-availablility is affected by -Wno-unknown-warning -Wno-unknown-warning-option, fixes #249, fixes #251 2020-04-24 20:18:56 +03:00
Lior Halphon
0c3db932b2 Fix Mavericks compatibility 2020-04-11 18:19:15 +03:00
Lior Halphon
852a6997ed Add cheats UI to Cocoa 2020-04-11 18:03:10 +03:00
Lior Halphon
0737655753 Merge branch 'master' into JoyKit 2020-01-03 23:42:25 +02:00
Lior Halphon
23c7fb2885 Update version, update copyright year 2020-01-01 23:43:36 +02:00
Lior Halphon
e9f6667cf5 Minor build cleanup 2020-01-01 23:36:15 +02:00
Lior Halphon
3882b1b4b9 Fix Windows build, hopefully fix High DPI support on Windows 10 (fixes #202) 2020-01-01 00:27:41 +02:00
Lior Halphon
8a99d41c31 Fix broken SDL builds on macOS and Windows 2019-12-26 02:00:58 +02:00
Anthony J. Bentley
7c9508ae96 Include the canonical SDL2 path, which drops the SDL2/ prefix.
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
70542137f2 Fix #214 2019-10-29 20:31:20 +02:00
Lior Halphon
0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
Lior Halphon
0c48ecb3f8 Updated version to 0.12.2 2019-09-14 20:06:01 +03:00
Lior Halphon
0857abe6a4
Merge pull request #190 from pinobatch/master
cgb_boot: Compress logo with PB8
2019-07-17 00:15:41 +03:00
Damian Yerrick
4504de828a cgb_boot: Compress logo with PB8
The logo is compressed using PB8, a form of RLE with unary-coded
run lengths.  Each block representing 8 bytes consists of a control
byte, where each bit (MSB to LSB) is 0 for literal or 1 for repeat
previous, followed by the literals in that block.

PB8 compression is also used in a few NES games.  A variant called
PB16, where 1 means repeat 2 bytes back, is used in the Game Boy
port of 240p Test Suite and in Libbet and the Magic Floor.

Switching from logo-compress RLE to PB8 decreases the compressed
logo data size from 287 bytes to 253 bytes, saving 34 bytes.
The decompression code is also about 10 bytes smaller.
2019-07-16 16:58:16 -04:00
Lior Halphon
1bf5fb208f Silence an unwanted GCC warning 2019-07-16 23:41:05 +03:00
Lior Halphon
23229f1118 Update version to 0.12.1 2019-06-22 19:12:12 +03:00
Lior Halphon
970a5f562b Fix #183 2019-06-22 18:16:55 +03:00
Lior Halphon
f1b578fd2e Update version to 0.12, update copyright year 2019-06-21 19:20:51 +03:00
Lior Halphon
72d1d9b154 Fix Windows build 2019-06-21 17:08:10 +03:00
Lior Halphon
8389c6a450 Long overdue capitalization fixes 2019-06-14 14:31:17 +03:00
Jakub Kądziołka
c678407d1e
Compress the Sameboy logo. 117 bytes are now free 2019-06-10 17:45:14 +02:00
Lior Halphon
bb7fa95426 Fix incorrect register values when changing the color palette via the boot ROM 2019-06-08 13:37:49 +03:00
Lior Halphon
cdc36f329e Added open dialog to the SDL GUI, misc fixes 2019-06-01 14:29:46 +03:00
Anthony J. Bentley
07bdc60a49 Use dd instead of non-POSIX head(1) options to trim bootroms. 2019-05-11 21:38:32 -06:00
Lior Halphon
ddc4e7484b Fix and restore optimization 2019-05-10 22:29:30 +03:00