.. |
apu.c
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Corrected behavior for channel 1 and 2 restart
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2017-09-22 02:04:29 +03:00 |
apu.h
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Corrected behavior for channel 1 and 2 restart
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2017-09-22 02:04:29 +03:00 |
camera.c
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Todo cleanup
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2017-05-27 17:30:12 +03:00 |
camera.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
debugger.c
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Fixed the first item in the backtrace command
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2017-06-03 16:19:39 +03:00 |
debugger.h
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Added side view to Cocoa debugger
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2017-05-26 20:16:19 +03:00 |
display.c
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Fixed a bug in scx_delay’s calculation
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2017-09-11 23:56:35 +03:00 |
display.h
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Refined Window behavior once more, Fixes #12 (While not breaking Donkey Kong or 007)
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2017-08-20 01:34:12 +03:00 |
gb_struct_def.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
gb.c
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Added highpass filter
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2017-08-15 21:59:11 +03:00 |
gb.h
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Merge branch 'master' into new_apu
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2017-09-10 02:33:40 +03:00 |
joypad.c
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
joypad.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
mbc.c
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Forgot to amend the last commit, it was broken.
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2017-06-21 01:07:11 +03:00 |
mbc.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
memory.c
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Merge branch 'master' into new_apu
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2017-09-10 02:33:40 +03:00 |
memory.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
printer.c
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Printer compression support
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2017-01-20 23:00:02 +02:00 |
printer.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
save_state.c
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
save_state.h
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
symbol_hash.c
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Cleanup
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2017-05-24 21:44:43 +03:00 |
symbol_hash.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
timing.c
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Merge branch 'master' into new_apu
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2017-09-10 02:33:40 +03:00 |
timing.h
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More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
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2017-04-21 16:00:53 +03:00 |
z80_cpu.c
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Refinement to the last fix
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2017-09-20 03:08:54 +03:00 |
z80_cpu.h
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
z80_disassembler.c
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |