Commit Graph

640 Commits

Author SHA1 Message Date
Lior Halphon 0912a30bb9 Fixed a regression in dmg_sound-2 2018-03-27 21:04:55 +03:00
Lior Halphon f5493e023d Fixed a timing regression in the CB opcodes 2018-03-27 20:21:24 +03:00
Lior Halphon 7671648fca Simplified a function 2018-03-27 19:06:36 +03:00
Lior Halphon 7543461c24 Increasing PC in OAM triggers the OAM bug 2018-03-27 16:36:39 +03:00
Lior Halphon 4cbade9a88 Function name change 2018-03-27 15:55:12 +03:00
Lior Halphon 4986930511 Mostly complete emulation of the OAM bug. Passes oam_bug-2. 2018-03-27 15:46:00 +03:00
Lior Halphon 9093f22293 More accurate emulation of the OAM bug 2018-03-24 14:46:51 +03:00
Lior Halphon 5cb74fb684 Bugfix: turning the PPU off during OAM mode made the OAM bug persist while the LCD is off 2018-03-24 02:58:37 +03:00
Lior Halphon d343152fca Basic emulation of the OAM bug 2018-03-24 00:32:19 +03:00
Lior Halphon f8c6b9e7a0 Fixed the lcd command 2018-03-23 21:26:49 +03:00
Lior Halphon 4e3928df81 Turns out the behavior differs between DMG and CGB – in DMG mode, the objects enabled bit is checked before halting the FIFOs, meaning that disabled sprites do not affect Mode 3’s length on the DMG. 2018-03-23 20:01:27 +03:00
Lior Halphon 48a8db233d Refinement to the last fix 2018-03-23 19:54:11 +03:00
Lior Halphon e9eeace995 The object enabled bit is checked only when popping from the object FIFO. Objects affect timing even when disabled. 2018-03-23 19:50:19 +03:00
Lior Halphon 04bfc89816 Cycle accurate OAM search mode 2018-03-23 19:07:14 +03:00
Lior Halphon c11af7ea26 Fix CGB timings 2018-03-23 12:58:51 +03:00
Lior Halphon 3e5e17d1a3 Fixed CB [hl] opcodes timings 2018-03-23 12:35:37 +03:00
Lior Halphon 18e32d1755 Merge branch 'master' into timing
# Conflicts:
#	Core/gb.c
2018-03-22 22:37:35 +02:00
Lior Halphon 2a5407cf70 Fix libretro build on master 2018-03-22 20:22:09 +02:00
Lior Halphon 577e23925b Fixed sources-dmgABCXmgbS 2018-03-22 20:09:01 +02:00
Lior Halphon 6176befecb
Merge pull request #50 from libretro/master
Sync libretro port
2018-03-22 14:47:19 +02:00
radius f050457976 fix error in savestate code 2018-03-22 00:20:51 -05:00
radius 337617afbb change sameboy emulated model selection to apply on restart (because otherwise it may crash due the change on savestate size with rewind enabled) 2018-03-22 00:00:03 -05:00
Lior Halphon e9f243a913 Fix sprite priority 2018-03-21 00:02:35 +02:00
Lior Halphon cb33a5b25a Fix Aevilla 2018-03-20 20:08:29 +02:00
radius 007765daa6 refine variables, add comments 2018-03-19 18:25:20 -05:00
radius b1ea7c5f06 handle saving for GB2 in single cart mode 2018-03-19 18:25:20 -05:00
radius 3b5b400909 implement RTC saves in dual mode, capitalization nitpicking in core opts 2018-03-19 18:25:20 -05:00
Lior Halphon 3883b7d86a Merge branch 'master' into timing
# Conflicts:
#	Core/display.c
#	Core/z80_cpu.c
2018-03-19 23:46:33 +02:00
Lior Halphon b50c97f4a7 Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47 2018-03-19 20:01:31 +02:00
Lior Halphon 202eb2b5cc Fix stat_lyc_onoff 2018-03-18 20:32:19 +02:00
Lior Halphon 80b1275e07 Fix stat_lyc_onoff 2018-03-18 20:08:45 +02:00
Lior Halphon 0dc30f081a CGB halt interrupt timing 2018-03-17 23:21:14 +02:00
Lior Halphon 12ae5745db While fixing some rendering issues, this change was incorrect. 2018-03-17 21:04:48 +02:00
Lior Halphon 269bac4626 More CGB fixes 2018-03-17 20:34:55 +02:00
Lior Halphon 2f1e21dc2d Merge branch 'master' into timing 2018-03-16 12:18:18 +02:00
Lior Halphon 8b4714d8e2
Merge pull request #45 from LMLB/patch-1
Fix some broken shaders
2018-03-16 12:14:32 +02:00
LMLB c365c450a7 Fix shaders that break with specific pixel factors
OmniScaleLegacy seems to has problems with every odd factor (3x, 5x, 7x,
9x, etc.).
SmoothBilinear has problems with 5x and 11x and probably more.
2018-03-14 20:06:37 +01:00
LMLB 0c80ac3296 Fix shaders that sample at texel edges
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon 029c685268
Merge pull request #43 from AlvaroBurnett/master
Makefile: Find SDL2.dll
2018-03-12 23:56:13 +02:00
Alvaro Burnett 05ba352f2f Makefile: Find SDL2.dll 2018-03-12 22:38:05 +01:00
Lior Halphon 21b75494a2 More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet. 2018-03-11 00:17:57 +02:00
Lior Halphon 15b6c48d7c Fixed vblank_stat_intr-C 2018-03-10 15:52:22 +02:00
Lior Halphon c267ad00b5 Goodbye 2018-03-09 23:34:23 +02:00
Lior Halphon e8b107efdb In double speed mode, there are no quirks where IF and STAT don’t update together 2018-03-09 23:31:49 +02:00
Lior Halphon cb6bb0590e Starting to fix CGB timing quirks 2018-03-09 21:11:35 +02:00
Lior Halphon 9083e883fe CGB BG rendering 2018-03-09 18:52:36 +02:00
Lior Halphon a32f232bb1 Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man 2018-03-09 17:10:19 +02:00
Lior Halphon 1149c266cf More regression fixes, actually fix Pinball Deluxe this time 2018-03-08 23:22:03 +02:00
Lior Halphon 544ca2be4c Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now. 2018-03-05 21:17:37 +02:00
Lior Halphon 88a11b891f Object rendering 2018-03-04 23:27:31 +02:00