Lior Halphon
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0b03b61564
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Render the first line 0, as required for SGB emulation
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2019-02-16 04:19:16 +02:00 |
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Lior Halphon
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9d0aadb83f
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Emulate missing Vreset signal (SGB only for now) and ICD2 desyncing
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2019-02-15 17:04:48 +02:00 |
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Lior Halphon
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dde06e7cae
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Work around a crashing race condition, proper fix needed
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2019-01-28 20:56:37 +02:00 |
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Lior Halphon
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b996ed9220
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Writing to BGPD/OBPD while it’s blocked still increases BGPI/OBPI if needed. Fixes #145
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2019-01-19 23:37:44 +02:00 |
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Lior Halphon
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73a54049d2
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Accurate PPU access timings
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2019-01-19 19:32:26 +02:00 |
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Lior Halphon
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4536581a6e
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Fixed a bug where modifying RTC data would corrupt cartridge RAM data. Fixes #136
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2019-01-18 02:36:14 +02:00 |
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Lior Halphon
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312478e509
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CGB palettes are not accessible during Mode 3, closes #84
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2019-01-14 22:22:46 +02:00 |
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Lior Halphon
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879d3b607d
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Removed verified TODO
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2019-01-14 20:32:52 +02:00 |
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Lior Halphon
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ba5c07bed9
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Correctly emulate speed switch timing
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2019-01-13 01:09:41 +02:00 |
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Lior Halphon
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c74b39e712
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The CPU core of the Game Boy is (most likely) called SM83
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2019-01-12 00:42:16 +02:00 |
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Lior Halphon
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21d2a59a5f
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Fixed a very rare edge case where an interrupt occurs when SP=FF11
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2019-01-12 00:39:24 +02:00 |
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Lior Halphon
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4e2b5bb336
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Fix the GB_run_frame API in SGB mode
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2019-01-11 21:53:21 +02:00 |
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Lior Halphon
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7b36ee10a4
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Merge branch 'master' into sgb
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2019-01-05 19:00:22 +02:00 |
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Lior Halphon
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ae959cd878
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ATTR_LIN and ATTR_DIV
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2019-01-05 18:59:50 +02:00 |
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Lior Halphon
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4051f190a5
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Cache cycles_per_sample to avoid FP arithmetic
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2019-01-01 00:42:40 +02:00 |
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Lior Halphon
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9d947c7ce6
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Unroll some APU loops
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2018-12-31 23:09:56 +02:00 |
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Lior Halphon
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af0430dbc5
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Unroll some loops in PPU code, more efficient timer handling
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2018-12-31 22:06:20 +02:00 |
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Lior Halphon
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21eb96a2f5
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Joypad multiplayer support (Cocoa)
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2018-12-15 18:55:41 +02:00 |
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Lior Halphon
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612cd07fb3
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Fixed emulation of echo RAM
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2018-12-12 23:44:00 +02:00 |
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Lior Halphon
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ea09dfc888
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Fixed multiplayer SGB mode
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2018-12-04 23:46:30 +02:00 |
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Lior Halphon
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b1a2e45168
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Improvements to the SGB animation
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2018-12-01 13:39:43 +02:00 |
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Lior Halphon
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6d28e74667
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Color 0 must always be shared
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2018-11-24 15:53:53 +02:00 |
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Lior Halphon
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4b93f89763
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Correct emulation of color masks
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2018-11-24 15:42:54 +02:00 |
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Lior Halphon
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389d8ae045
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Halt the CPU while the SGB animation is playing
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2018-11-24 13:34:07 +02:00 |
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Lior Halphon
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2d6d1e6325
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SGB boot animation
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2018-11-24 13:21:00 +02:00 |
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Lior Halphon
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b3166135eb
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Clean up that crashing mess I made
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2018-11-23 19:59:15 +02:00 |
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Lior Halphon
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558f9b9bae
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Updated SGB border, add “2” to SGB2
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2018-11-23 14:16:48 +02:00 |
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Lior Halphon
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67d52b78b6
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Handling interrupted SGB commands
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2018-11-17 12:26:07 +02:00 |
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Lior Halphon
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af5ef50cf9
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Fixing default border
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2018-11-17 01:39:38 +02:00 |
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Lior Halphon
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deb5e21842
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More colorization commands
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2018-11-17 00:44:18 +02:00 |
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Lior Halphon
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b698ce5d95
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Correctly emulate SGB border color 0
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2018-11-17 00:44:07 +02:00 |
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Lior Halphon
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e5e7ce8203
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Basic colorization
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2018-11-16 22:05:35 +02:00 |
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Lior Halphon
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d42cbcdee2
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Palette transfer functions
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2018-11-16 19:11:21 +02:00 |
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Lior Halphon
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91a3091b2e
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Build fix
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2018-11-16 17:41:23 +02:00 |
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Lior Halphon
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2710939e1e
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That should be an inc file
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2018-11-16 17:38:53 +02:00 |
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Lior Halphon
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595907cae2
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Border fade animation
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2018-11-16 17:36:21 +02:00 |
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Lior Halphon
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69ac36cca1
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Add default SGB border
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2018-11-16 17:22:57 +02:00 |
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Lior Halphon
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398148f7ea
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Basic SGB border support
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2018-11-16 16:04:40 +02:00 |
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Lior Halphon
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382d9f8898
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MASK_EN support
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2018-11-16 12:42:52 +02:00 |
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Lior Halphon
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2f2b792edf
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SGB save states
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2018-11-16 01:53:01 +02:00 |
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Lior Halphon
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634a54c046
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SGB resolution support (Cocoa only so far)
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2018-11-15 00:21:21 +02:00 |
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Lior Halphon
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6ba5cfbeef
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Support for multi-packet SGB commands
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2018-11-13 23:45:26 +02:00 |
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Lior Halphon
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7735d638c6
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Multiplayer SGB APIs/SGB detection
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2018-11-12 00:37:06 +02:00 |
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Lior Halphon
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5c581651ce
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Handle the SGB header commands, disable SGB functions if needed.
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2018-11-11 22:50:00 +02:00 |
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Lior Halphon
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44891d5c4a
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Initial code to support SGB, command “parsing”, replacement SGB boot ROM
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2018-11-11 01:16:32 +02:00 |
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Lior Halphon
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94136f5741
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Adjust DAC attributes to fix LADX’s crackling audio (Fixes #125) while keeping Cannon Fodder’s buzzing reasonable (Proper audio measurements still required)
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2018-11-10 19:14:18 +02:00 |
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Lior Halphon
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a39b314378
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Fixed silly APU regression (Noise volume envelope ran too fast) Fixes #121
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2018-11-03 14:37:19 +02:00 |
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Lior Halphon
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c9d6a1381f
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Cross emulator compatibility with RTC saves
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2018-11-03 01:31:14 +02:00 |
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Lior Halphon
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64922fff4b
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Fixed a bug where channels 1 and 2 would start playing earlier than they should have if NRx4 was written to twice. Fixes #86.
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2018-10-29 00:44:43 +02:00 |
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Lior Halphon
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3035f43428
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Emulation of DAC charging, Fixes #46, #85, #88 and #89
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2018-10-19 23:53:01 +03:00 |
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