Commit Graph

38 Commits

Author SHA1 Message Date
Lior Halphon
b325148544 Update and clarify specification 2021-04-14 23:37:00 +03:00
Lior Halphon
8a84a5897e Allow drag&drop of state files 2021-04-14 15:20:01 +03:00
Lior Halphon
43fb86320e Hard fail on unexpected SGB blocks 2021-04-13 22:05:13 +03:00
Lior Halphon
0af4f1fa4d Clarify SGB multiplayer, handle count = 0 2021-04-13 21:33:13 +03:00
Lior Halphon
24915e41eb TPP1 in BESS 2021-04-13 20:56:09 +03:00
Lior Halphon
fada772cb1 Don't use BESS for internal in-memory saves 2021-04-13 20:35:07 +03:00
Lior Halphon
dfdbff7304 Allow writes to the $a000-$bfff range in the MBC block 2021-04-13 16:01:44 +03:00
Lior Halphon
5b993ed775 Add HuC3 to BESS 2021-04-12 23:36:42 +03:00
Lior Halphon
9a1f962281 Spec update 2021-04-12 22:39:13 +03:00
Lior Halphon
1c31812ffd BESS format updates 2021-04-06 01:02:49 +03:00
Lior Halphon
e460b0a7b4 Change the border format to SNES-style 2021-03-31 00:54:55 +03:00
Lior Halphon
8adaba237e SGB support in BESS, BE fixes, changes to SGB save state format on BE machines 2021-03-29 02:47:57 +03:00
Lior Halphon
659f954028 RTC support 2021-03-25 00:07:37 +02:00
Lior Halphon
a52302f2f6 Make NAME come before CORE 2021-03-25 00:07:37 +02:00
Lior Halphon
75bc1e9a86 Initial BESS support, no SGB nor RTC yet 2021-03-25 00:07:37 +02:00
Lior Halphon
925bd863c0 Better errnos 2021-03-22 00:18:49 +02:00
Lior Halphon
da1003263f Redo save states to remove severe code duplication between buffers and files 2021-03-21 20:32:30 +02:00
Lior Halphon
aa421258b8 Update the model enum so comparisons work correctly for SGB PAL and no-SFC SGBs 2021-01-16 14:51:06 +02:00
Lior Halphon
88198e64f4 Minor bug fixes 2020-11-13 23:02:17 +02:00
Lior Halphon
b6b56d0766 Fix various save state compatibility issues between Windows and non-Windows, and a potential crash 2020-06-10 22:46:19 +03:00
Lior Halphon
5a14eb93c6 Merge branch 'master' into JoyKit
# Conflicts:
#	Cocoa/Document.m
#	Cocoa/GBView.h
#	Cocoa/GBView.m
#	Cocoa/joypad.m
#	Cocoa/main.m
#	Core/display.c
#	Core/gb.h
#	Core/save_state.c
2020-04-29 15:52:03 +03:00
Lior Halphon
0cf168f32b Fixing inconsistent style 2020-04-24 20:37:57 +03:00
Lior Halphon
c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs 2020-03-06 14:41:13 +02:00
Lior Halphon
409ab2a6d4 Accurate emulation of tilemap advancement timings 2020-03-03 02:21:19 +02:00
Lior Halphon
25b51362e9 Safety first 2020-02-24 00:33:45 +02:00
Lior Halphon
39b88d546b The upper bits of SCX might mid-line 2020-02-21 21:59:03 +02:00
Lior Halphon
8409d3bcfb Emulate changing sprite height mid-fetch 2020-02-21 16:43:51 +02:00
Lior Halphon
08eb2f3d98 Correct emulation of FF6C (Turns out it controls object priority) 2020-02-15 15:32:06 +02:00
Lior Halphon
0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
Lior Halphon
2bfe922650 Allow emulating an SGB without SFC HLE 2019-07-15 20:47:16 +03:00
Lior Halphon
7c61445fe3 Fixed out of bound read in GB_load_state_from_buffer. Closes #104 2019-06-21 03:04:38 +03:00
Lior Halphon
274760746e Fix #165 2019-06-07 19:18:07 +03:00
Lior Halphon
2f2b792edf SGB save states 2018-11-16 01:53:01 +02:00
Lior Halphon
9aadc80f75 Implemented some obscure PPU rendering quirks, verified some timings 2018-04-05 15:33:21 +03:00
Lior Halphon
b08f02c4f3 Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken 2018-03-03 15:47:36 +02:00
Lior Halphon
f0e772ca97 Fixed: Loading states in DMG mode results in a black screen 2017-12-22 21:58:31 +02:00
Lior Halphon
65dd02cc52 Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility 2017-10-12 17:22:22 +03:00
Lior Halphon
babcc0a7dc Added API to load/save states from RAM 2017-06-14 00:23:34 +03:00