Commit Graph

1286 Commits

Author SHA1 Message Date
Lior Halphon
a5f72627fe Cocoa key bindings now based on key codes 2017-01-24 21:00:56 +02:00
Lior Halphon
9779635c34 Added NSSupportsAutomaticGraphicsSwitching to Cocoa's Info.plist 2017-01-22 22:25:15 +02:00
Lior Halphon
7a9377de34 Fixed compilation issues under more recent Xcode versions 2017-01-22 21:53:52 +02:00
Lior Halphon
430b733da6 Disabled Quick Look preview/thumbnail cancelation. It seems that the API sometime return true for no reason, and documentation of QL APIs is extremely poor. 2017-01-22 21:04:10 +02:00
Lior Halphon
0d8244748c Fixed icon alignment 2017-01-22 00:37:25 +02:00
Lior Halphon
a012d721a3 Added a Preview generator for Quick Look, so QL framework won't "ban" our plugin for failing to generate these. 2017-01-22 00:10:27 +02:00
Lior Halphon
517e72f92b Printer compression support 2017-01-20 23:00:02 +02:00
Lior Halphon
8cd82ebb68 Quick Look icon generation for GameBoy ROMs, using screenshots from the actual ROMs 2017-01-20 18:35:20 +02:00
Lior Halphon
8d5bacf6ae Updated Cocoa cartridge icons 2017-01-20 18:16:45 +02:00
Lior Halphon
5dcc8e744e Fixed a crash in the Cocoa port that might happen after closing GameBoy Camera 2017-01-14 19:45:07 +02:00
Lior Halphon
613d3b2e82 Printer support in Cocoa 2017-01-13 22:26:44 +02:00
Lior Halphon
527ae01e0e Printer API, compression not supported yet 2017-01-13 22:20:11 +02:00
Lior Halphon
cd382ef236 Fixed: Conditional read watchpoints crashed if the expression referred to the 'new' variable. Breakpoint and watchpoint conditions no longer trigger watchpoints. 2017-01-12 23:11:26 +02:00
Lior Halphon
8c14ec3268 An interrupt should also occur when using external clock. 2016-11-13 00:42:05 +02:00
Lior Halphon
22c34e1095 Serial API 2016-11-12 01:58:53 +02:00
Lior Halphon
15f6412581 Update README.md 2016-10-29 22:54:32 +03:00
Lior Halphon
388fb600de Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash 2016-10-27 00:23:24 +03:00
Lior Halphon
47aaf44017 Rumble API 2016-10-22 15:37:03 +03:00
Lior Halphon
2d51d13479 Various optimizations 2016-10-22 02:18:29 +03:00
Lior Halphon
1b8832a7ff Added disassemble command 2016-10-19 23:55:23 +03:00
Lior Halphon
ee51dec20e Added modifier syntax to debugger: Changed watch's syntax, added format modifier to print/eval, added count option to examine command. 2016-10-19 23:48:46 +03:00
Lior Halphon
18ec502cfe Fine tuning the stack-overflow tester detection 2016-10-18 02:35:21 +03:00
Lior Halphon
edf93abff1 According to Mooneye's test ROMs, this behavior does not happen on a CGB 2016-10-18 00:31:07 +03:00
Lior Halphon
11f8c41305 Basic HUC3 support 2016-10-17 18:51:43 +03:00
Lior Halphon
3fc4fcc538 Added a custom automation combo for Tsuri Sensei, to avoid an in-game buffer-overflow 2016-10-14 01:30:54 +03:00
Lior Halphon
9ca7540c69 Fixed dereferencing a non-banked address in the debugger 2016-10-14 01:19:39 +03:00
Lior Halphon
5cca2a4168 Be more forgiving about stack overflows. Some games commercially leak stack every once in a while when being stress-tested. 2016-10-11 14:53:54 +03:00
Lior Halphon
fa35869bc4 Implemented DMG STAT-write interrupt bug, fixed Road Rash and Zero no Densetsu (These game do not work on CGBs) 2016-10-11 13:37:43 +03:00
Lior Halphon
11cbe58eb1 False positive corrections 2016-10-05 23:57:19 +03:00
Lior Halphon
76c795a966 Whoops. 2016-10-04 04:01:06 +03:00
Lior Halphon
90b7383df7 The camera's get pixel callback must return the same value for every coordinate until a new photo is taken. 2016-10-03 23:05:47 +03:00
Lior Halphon
2d06599a85 Edge enhancement support 2016-10-03 19:39:20 +03:00
Lior Halphon
8941504863 Refinements to camera support according to AntonioND's docs 2016-10-03 18:24:15 +03:00
Lior Halphon
dd23fffcc0 Proper (I believe) emulation of most GameBoy Camera registers 2016-10-03 14:22:54 +03:00
Lior Halphon
2a84d62187 Forbid reading the image while the camera is busy 2016-10-03 01:29:54 +03:00
Lior Halphon
b50b38c78a GameBoy Camera support in Cocoa 2016-10-03 00:26:12 +03:00
Lior Halphon
479a64dca6 Dither using a pattern, closer to actual GameBoy Camera 2016-10-02 23:36:20 +03:00
Lior Halphon
de7c15fc68 Another camera API bugfix 2016-10-02 18:33:33 +03:00
Lior Halphon
9c68ac1419 Camera API bugfix 2016-10-02 18:14:05 +03:00
Lior Halphon
ab5f66795a Gameboy Camera API 2016-10-02 17:14:58 +03:00
Lior Halphon
b3b041a151 Basic GB Camera support (Emulate only MBC, enough for the ROM to boot). 2016-10-02 03:40:11 +03:00
Lior Halphon
9b71454f07 Basic HUC1 support (Emulated as MBC1) 2016-10-02 02:15:03 +03:00
Lior Halphon
58a4081b48 Improved open performance in Cocoa 2016-10-02 00:10:31 +03:00
Lior Halphon
21b91adf6a Improved open-dialog behavior in Cocoa 2016-10-02 00:10:09 +03:00
Lior Halphon
4904277f0d Corrected behavior of palette registers in DMG mode. This affected a broken Game & Watch Gallery 2 ROM that was previously used in the automation test. 2016-10-01 22:10:44 +03:00
Lior Halphon
80a1b12ae7 Added palette command to the debugger 2016-10-01 22:08:34 +03:00
Lior Halphon
3dd1580256 Automation triggered a bug in DX Bakenou, fixed false positive. 2016-10-01 14:31:34 +03:00
Lior Halphon
4a2bec239a MBC2 RAM support was completely broken. 2016-09-30 23:34:06 +03:00
Lior Halphon
17748b980a Fixed a false positive with the FF-loop detection 2016-09-30 18:24:01 +03:00
Lior Halphon
5c5b1cd3ae Seems like even 1 second isn't enough for some games. 2016-09-30 14:12:41 +03:00