Lior Halphon
f1442b0ea6
Attempt to add rumble support to SDL. Who knows it might work.
2020-05-24 23:04:36 +03:00
Lior Halphon
8d016f19d2
Move the audio code to a different file
2020-04-28 20:01:22 +03:00
Lior Halphon
0534b091a5
Fix SDL
2020-04-25 23:11:29 +03:00
Lior Halphon
9e99ce434e
Allow loading .RAM files
2020-04-25 23:09:08 +03:00
Lior Halphon
152924e13f
Add support to the ISX format, including symbols
2020-04-25 22:48:48 +03:00
Lior Halphon
0cf168f32b
Fixing inconsistent style
2020-04-24 20:37:57 +03:00
Lior Halphon
d75b7c0023
Feature request; allow loading prefs.bin relatively
2020-03-28 22:56:19 +03:00
Lior Halphon
9f3bffd4dd
Add volume control to SDL
2020-03-27 19:10:42 +03:00
Lior Halphon
5ecb845662
Add accurate frame blending option
2020-03-26 20:54:18 +02:00
Lior Halphon
103caa56e1
Allow displaying borders outside of SGB emulation, including borrowing SGB border. Allow not displaying SGB borders. (Todo: libretro support)
2020-02-08 13:28:46 +02:00
Lior Halphon
48d3504de7
Let the core handle boot ROM selection
2020-01-29 20:29:30 +02:00
Lior Halphon
046b09052c
Add DMG color palettes (SDL), add scrolling to SDL menus
2020-01-29 15:36:19 +02:00
Pixelnarium
5a1812f237
fix SDL build
2020-01-02 10:50:55 +01:00
Lior Halphon
3882b1b4b9
Fix Windows build, hopefully fix High DPI support on Windows 10 ( fixes #202 )
2020-01-01 00:27:41 +02:00
Lior Halphon
7929573dc1
Refinements to the last commit
2020-01-01 00:17:54 +02:00
Anthony J. Bentley
7c9508ae96
Include the canonical SDL2 path, which drops the SDL2/ prefix.
...
Use pkg-config or sdl2-config to determine SDL and GL compilation flags.
2019-12-10 00:56:34 -07:00
Lior Halphon
68187d7c5f
Merge pull request #218 from ZenithMDC/SDL2-hide-mouse-cursor
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SDL2: Hide mouse cursor when menu is not active
2019-11-03 21:07:50 +02:00
Lior Halphon
0bfcdafe2d
Merge pull request #217 from ZenithMDC/SDL2-viewport-bugfix
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SDL2: Fix fullscreen viewport bug
2019-11-03 21:06:42 +02:00
Matthew Coppola
2f4a10913b
SDL2: Hide mouse cursor when menu is not active
2019-11-03 00:35:56 -04:00
Matthew Coppola
139ae8cc08
SDL2: Write battery to disk when ROMs are hot-swapped
2019-11-02 23:50:29 -04:00
Matthew Coppola
719a92d8a4
SDL2: Fix fullscreen viewport bug
2019-11-02 23:31:23 -04:00
Lior Halphon
eb95f1de55
Fixed a bug where the SDL port loaded the incorrect boot ROM for SGB2. Made SameBoy compatible with older SDL versions.
2019-07-16 23:14:26 +03:00
Lior Halphon
6b06d07bcc
More attempts to improve audio in the SDL frontend
2019-07-12 01:53:06 +03:00
Lior Halphon
080fde08b6
Improve audio quality on the SDL port by being more forgiving to system with bigger buffer sizes
2019-06-22 19:01:35 +03:00
Lior Halphon
280f609785
Fix under clock speed (Should have been 0.5, but ended up as ~0.4 due to rounding errors)
2019-06-19 22:25:59 +03:00
Lior Halphon
e268efefef
Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161
2019-06-15 23:22:27 +03:00
Lior Halphon
2f9de4942c
Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag
2019-06-07 18:27:25 +03:00
Lior Halphon
cdc36f329e
Added open dialog to the SDL GUI, misc fixes
2019-06-01 14:29:46 +03:00
Lior Halphon
e12e03d9c2
SGB revision selection in the SDL port
2019-05-18 20:37:41 +03:00
Lior Halphon
3e724afb0a
Basic SGB support in the SDL port
2019-05-18 18:45:31 +03:00
Lior Halphon
7ffed9c43c
Reconnect the joypad when SameBoy starts directly to a ROM ( fixes #131 )
2018-11-10 19:39:57 +02:00
Lior Halphon
453673a2a6
Apply the SDL 2.0.6 audio workaround to everything except Windows, check the linked version instead of the headers version. Fixes #130
2018-11-10 18:58:42 +02:00
Lior Halphon
969fb5a9d8
Merge branches 'master' and 'master' of https://github.com/LIJI32/SameBoy
2018-11-10 16:33:04 +02:00
Lior Halphon
bc48c9bc26
Added command line fullscreen flag to the SDL port, closes #126
2018-11-10 16:32:45 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
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Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.
This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
045c863117
Fixed Windows build
2018-06-29 13:05:08 +03:00
Lior Halphon
32443a9675
Improved analog stick controls in both ports. Affects #34 ?
2018-06-26 19:36:14 +03:00
Lior Halphon
82436ad838
Added proper joypad configuration in SDL ( Closes #33 ), can now use Rewind/Slow-Motion from the joypad.
2018-06-23 22:27:05 +03:00
Lior Halphon
1915365b1a
Added rewind and underclocking support to the SDL port. Joystick controls to be done.
2018-06-23 00:10:28 +03:00
Lior Halphon
45c73e0175
Replaced the is_cgb bool with a more future compatible model enum. Removed the GB_init_cgb API and replaced it with an extended GB_init and GB_switch_model_and_reset APIs that now receive a model parameter. Increased the struct version.
2018-06-16 13:59:33 +03:00
Nadia Pedersen
6f1070cccd
SDL: Add controller hat support in-game and in the GUI.
2018-06-03 00:21:43 +02:00
Lior Halphon
4527d9ee39
Styling fixes, fixed bugs caused by a rebellious brace, removed debug prints
2018-05-11 13:29:58 +03:00
Lior Halphon
9a29beb189
Merge commit '8f3fc1c2ade3c1c632cd3f3998ee26d2962e4dea'
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# Conflicts:
# SDL/main.c
2018-05-11 13:26:30 +03:00
Lior Halphon
6b6c25635a
Merge commit '240730417774174315c2f7c148393834eb3297eb'
2018-05-11 13:11:53 +03:00
Lior Halphon
bfc96abf8f
Make save state names consistent across the Cocoa and SDL port
2018-05-11 12:51:15 +03:00
Lior Halphon
feaa0d0654
Merge commit '7fe86cec59c1143275ffb7fc07b6716ae0116033'
2018-05-11 12:50:53 +03:00
Lothar Serra Mari
8f3fc1c2ad
Fix check for SDL2 version
2018-04-22 16:20:11 +02:00
Lothar Serra Mari
ca571c6fa5
SDL2: Update to SDL_OpenAudioDevice()
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Instead of the legacy SDL_OpenAudio() method, we now use the newer
SDL_OpenAudioDevice() functions. This fixes audio in Windows if the SDL
version is 2.0.6 or higher.
It also allows us to use 48kHz audio for Windows (96kHz somewhat works
too, but since we don't get absolutely smooth audio with it, I'd stick
with 48kHz for now until we find a solution. 44.1Khz is available as
fallback for SDL 2.0.5 and lower. Yes, the 2.0.5 to 2.0.6 transition was
quite harsh in terms of Windows audio support...
2018-04-22 15:22:10 +02:00
Lothar Serra Mari
2407304177
SDL2: Write battery file information before issueing RESET_COMMAND
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Before performing the GB reset, we should perform a GB_save_battery.
Otherwise, resetting the emulation will kill ("kill" as in simply don't
write them into the .sav) all changes made to the battery save since
sameboy was started.
2018-04-19 16:47:54 +02:00
Lothar Serra Mari
7fe86cec59
Fix savestates in SDL2 port
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Because SDL_SCANCODE_0 comes *after* SDL_SCANCODE_9 in the SDL keycode
table, we have to check if the keycode is between >=1 and <=0. We also
have to substract SDL_SCANCODE_1 in order to set command_parameter
properly.
Errata: Currently, the savestate created with CTRL+0 is created, but
refuses to load on Windows (working fine on Linux).
2018-04-19 14:52:36 +02:00