Commit Graph

68 Commits

Author SHA1 Message Date
Lior Halphon
4bbd27735f Fix a regression in speed switch timing, reset DIV on speed switch, better odd-mode detection and avoidance 2020-12-25 20:41:00 +02:00
Lior Halphon
1d9ac5ccc3 More accurate IR emulation, simplify API 2020-11-21 00:52:54 +02:00
Lior Halphon
dab1c1bcfa Fix RTC drift 2020-08-22 14:10:02 +03:00
Lior Halphon
289853445f Fix long loading times when loading save states with bad local RTC times 2020-08-04 21:32:33 +03:00
Lior Halphon
a9023d08c6 Emulate HuC-3’s IR and RTC 2020-05-16 23:27:17 +03:00
Lior Halphon
3cba3e8e27 Emulate CGB-C PCM read glitch, fix a potential noise volume envelope bug 2020-05-10 00:37:52 +03:00
Lior Halphon
5a14eb93c6 Merge branch 'master' into JoyKit
# Conflicts:
#	Cocoa/Document.m
#	Cocoa/GBView.h
#	Cocoa/GBView.m
#	Cocoa/joypad.m
#	Cocoa/main.m
#	Core/display.c
#	Core/gb.h
#	Core/save_state.c
2020-04-29 15:52:03 +03:00
Lior Halphon
bb5c9f7fc6 Fix libretro build 2020-04-25 15:12:10 +03:00
Lior Halphon
0cf168f32b Fixing inconsistent style 2020-04-24 20:37:57 +03:00
Lior Halphon
bec09a012c More accurate emulation of STOP mode 2020-02-15 19:21:43 +02:00
Lior Halphon
0ece21bca7 Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls. 2019-10-19 19:26:04 +03:00
Lior Halphon
eaa1c1cd4a Merge bsnes’s changes 2019-08-16 17:38:43 +03:00
Lior Halphon
91b0e491c5 Increase the minimum required cycles for a sync, fix SGB jingle audio 2019-06-19 22:44:54 +03:00
Lior Halphon
e268efefef Redesign and reimplement the audio API, let the frontends handle more stuff. Probably affects #161 2019-06-15 23:22:27 +03:00
Lior Halphon
2f9de4942c Increase input polling frequency in the Cocoa and SDL frontends, should make inputs look less synthetic and potentially reduce input lag 2019-06-07 18:27:25 +03:00
Lior Halphon
64879f5b02 Accurate emulation of (most aspects of) stop mode 2019-06-07 13:53:50 +03:00
Lior Halphon
c342663200 Emulate serial bit shifting, update the serial API to use bits instead of bytes, update printer emulation and libretro to use the new API 2019-03-15 14:36:10 +02:00
Lior Halphon
ba5c07bed9 Correctly emulate speed switch timing 2019-01-13 01:09:41 +02:00
Lior Halphon
af0430dbc5 Unroll some loops in PPU code, more efficient timer handling 2018-12-31 22:06:20 +02:00
Lior Halphon
dbc338a887 Compensate for prefetch in DIV’s initial value 2018-09-15 00:47:26 +03:00
Lior Halphon
f64da1864f APU glitch: When turning the APU on while DIV's bit 4 (or 5 in double speed mode), the first DIV/APU event is skipped. 2018-06-09 15:11:20 +03:00
Lior Halphon
be9df4d658 Added mechanism to handle MMIO read/write conflicts. Fixes #65 2018-04-14 17:57:00 +03:00
Lior Halphon
0d0d9ccdae Fixed a timer regression, fixes timer_if in DMG mode. Relates to #54 2018-03-31 15:52:31 +03:00
Lior Halphon
c7ca786e77 Attempt to fix building using MINGW. Affects #55 2018-03-29 21:27:19 +03:00
Lior Halphon
4cf78139a8 Fixed a bug where SameBoy freezes for a while after leaving turbo mode 2018-03-27 23:33:31 +03:00
Lior Halphon
c11af7ea26 Fix CGB timings 2018-03-23 12:58:51 +03:00
Lior Halphon
544ca2be4c Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now. 2018-03-05 21:17:37 +02:00
Lior Halphon
ef670986c6 Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based) 2018-02-25 00:48:45 +02:00
Lior Halphon
42ab746a66 Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts 2018-02-23 15:33:44 +02:00
Lior Halphon
c48097a484 Convert div counter to the SM mechanism 2018-02-23 13:16:05 +02:00
Lior Halphon
9802ca41dd Components not affected by CGB’s double speed mode now operate in 8MHz mode to theoretically make advance_cycles(gb, 1) safe. 2018-02-20 21:17:12 +02:00
Lior Halphon
afcc66fb3c Added CPU under/over-clocking support in Core, add under-clocking hotkey in the Cocoa port, allow modifier keys to be configured as input keys in Cocoa. 2018-02-10 23:30:30 +02:00
Lior Halphon
95234036bb Added return value to GB_run API. 2018-01-31 15:18:04 +02:00
Lior Halphon
6c97bb9052 Accidentally reversed ifdef condition 2017-10-13 17:28:32 +03:00
Lior Halphon
7c0ad24175 Added compilation flag to disable timekeeping for frontends that handle fps keeping on their own 2017-10-12 19:24:12 +03:00
twinaphex
aeea20ae9d Comment out nsleep 2017-10-09 11:36:53 -05:00
radius
765a072c73 this fixes fast forwarding but probably has to change to a proper fix 2017-10-09 11:36:24 -05:00
Lior Halphon
b9bdd6c49c Merge branch 'master' into new_apu 2017-09-10 02:33:40 +03:00
Lior Halphon
1e90400916 Reimplemented delayed/future interrupts, currently correct only for CGB. 2017-09-09 13:32:12 +03:00
Lior Halphon
0f643e01b7 Removing the delayed interrupt mechanism, research is not complete enough for implementation 2017-09-08 12:58:35 +03:00
Lior Halphon
ba0e66a5b7 Merge branch 'master' into new_apu 2017-09-04 18:41:13 +03:00
Lior Halphon
72d26c7046 Fixed obscure timer behavior, fixed regression in rapid_toggle.gb. 2017-09-04 18:40:43 +03:00
Lior Halphon
54eb51d8db Refined timer interrupt timing 2017-09-02 22:08:20 +03:00
Lior Halphon
d65c2247e5 Added channel 1 and 2, fixed accuracy issues with channel 3 2017-07-27 23:11:33 +03:00
Lior Halphon
a19ee1e5e0 2MHz audio downscaling support. Implemented NR50 and NR51. 2017-07-21 23:17:48 +03:00
Lior Halphon
baccf336d7 Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though. 2017-07-21 19:06:55 +03:00
Lior Halphon
c4ccbd5cce Improved serial interrupt timing, fixes boot_sclk_align. 2017-06-23 17:58:04 +03:00
Lior Halphon
65b0dcb2c5 Fixed a bug where SameBoy freeze for a moment after leaving turbo mode 2017-06-03 17:02:12 +03:00
Lior Halphon
00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon
c766704267 More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63. 2017-04-21 16:00:53 +03:00