Lior Halphon
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b858f17425
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Added the GB_run_frame API; closes #5.
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2017-04-25 00:19:10 +03:00 |
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Lior Halphon
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c766704267
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More accurate FPS capping that tracks time correctly even when the screen is off. Should also support restarting the LCD during blank to increase FPS to 63.
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2017-04-21 16:00:53 +03:00 |
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Lior Halphon
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fb55c35f87
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New APIs, Document.m no longer requires GB_INTERNAL, fixed a bug where the sprite viewer showed incorrect sprites for some CGB exclusive games.
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2017-04-19 23:26:39 +03:00 |
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Lior Halphon
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3feaeb153e
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New turbo related APIs, Quick Look no longer requires GB_INTERNAL
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2017-04-19 21:55:58 +03:00 |
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Lior Halphon
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a925ef130d
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Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
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2017-04-17 20:16:17 +03:00 |
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Lior Halphon
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0b1e2784cd
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Fixed saves and save states not working correctly on Windows
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2017-03-24 14:39:39 +03:00 |
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Lior Halphon
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3d99773ddb
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Changed how the Cocoa port initializes GB_gameboy_t
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2017-02-24 15:14:00 +02:00 |
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Lior Halphon
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527ae01e0e
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Printer API, compression not supported yet
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2017-01-13 22:20:11 +02:00 |
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Lior Halphon
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8c14ec3268
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An interrupt should also occur when using external clock.
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2016-11-13 00:42:05 +02:00 |
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Lior Halphon
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22c34e1095
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Serial API
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2016-11-12 01:58:53 +02:00 |
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Lior Halphon
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388fb600de
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Added VRAM-debugging APIs, added VRAM viewer to Cocoa Port, fixed uninitialized VRAM, fixed memory viewer crash
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2016-10-27 00:23:24 +03:00 |
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Lior Halphon
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47aaf44017
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Rumble API
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2016-10-22 15:37:03 +03:00 |
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Lior Halphon
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2d51d13479
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Various optimizations
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2016-10-22 02:18:29 +03:00 |
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Lior Halphon
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594aea2d5a
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APU is now being run lazily
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2016-09-13 17:33:48 +03:00 |
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Lior Halphon
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b95860c034
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Making the APU independent of sample rate
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2016-09-13 16:55:26 +03:00 |
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Lior Halphon
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603b8969ab
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Correct (disconnected) serial emulation.
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2016-09-06 13:13:14 +03:00 |
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Lior Halphon
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ee4907949b
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Support for RTC latching. Fixes #4.
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2016-08-21 22:33:57 +03:00 |
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Lior Halphon
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e7626535a8
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Initial Windows support
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2016-08-20 17:51:17 +03:00 |
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Lior Halphon
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af10e07ed7
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Initing OBP0/1 correctly
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2016-08-06 18:57:13 +03:00 |
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Lior Halphon
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47e3300b66
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Improved DMA accuracy, mooneyegb test ROMs no longer crash miserably. (but still fail)
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2016-08-03 23:31:10 +03:00 |
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Lior Halphon
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185e71fe12
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Improvements to IR API, since timing is VERY important
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2016-07-21 01:03:13 +03:00 |
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Lior Halphon
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1d35c04ab1
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Infrared API
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2016-07-18 22:11:18 +03:00 |
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Lior Halphon
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b30822fd0b
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Async commands in SDL port, better handling of ^C and ^D
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2016-07-18 13:10:19 +03:00 |
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Lior Halphon
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aa6438fa06
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Async debugger commands
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2016-07-18 00:46:45 +03:00 |
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Lior Halphon
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e20e81befd
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Symbol support in the expression evaluator
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2016-07-15 14:31:27 +03:00 |
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Lior Halphon
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65f37bccbd
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Initial 25-bit debugger values support
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2016-07-14 21:01:45 +03:00 |
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Lior Halphon
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d49404d248
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Debugger can now read .sym files, and display them. (No expression support yet)
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2016-07-13 23:00:50 +03:00 |
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Lior Halphon
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bd7f8f2555
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Support for an alternative MBC1 wiring, should solve most N-in-1 carts (Issue #3)
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2016-07-09 19:25:25 +03:00 |
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Lior Halphon
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c6bafe3fc3
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Rewrote MBC support
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2016-07-09 17:34:55 +03:00 |
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Lior Halphon
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78a809795e
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Renaming MBC constants
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2016-07-09 14:45:25 +03:00 |
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Lior Halphon
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70bd90740a
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Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
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2016-06-18 20:29:11 +03:00 |
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Lior Halphon
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d58ddef07b
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Proper initial value for the Joypad register
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2016-06-18 15:01:51 +03:00 |
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Lior Halphon
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b7e999b242
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Modified saved data to be more future-compatible.
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2016-06-11 17:49:42 +03:00 |
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Lior Halphon
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6bc64a9902
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Added stereo support. Correct some PCM register behavior.
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2016-06-10 15:28:50 +03:00 |
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Lior Halphon
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0fa2d6ea2f
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Prevent creating .sav files for ROMs claiming they have a battery but have no cartridge RAM or RTC
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2016-04-16 14:09:56 +03:00 |
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Lior Halphon
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1069637e45
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Added support for multiple breakpoints
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2016-04-07 00:25:41 +03:00 |
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Lior Halphon
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1c2af7fa5b
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Fixed the default debugger input to strip new lines, fixing the debugger in SDL
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2016-04-06 22:57:37 +03:00 |
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Lior Halphon
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af7309b98d
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Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
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2016-04-02 19:15:07 +03:00 |
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Lior Halphon
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f1e9623371
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Initial public commit
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2016-04-01 21:27:01 +03:00 |
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