Lior Halphon
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7df4e56454
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KEY1 is only writable in CGB mode; screen should be black is LCD is on while in stop mode.
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2017-08-12 21:42:47 +03:00 |
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Lior Halphon
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dba7370d6d
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Turns out APU signal is inverted. This fixes Perfect Dark’s audio.
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2017-08-12 20:47:55 +03:00 |
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Lior Halphon
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688991f57f
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The volume envelopes and length controls are handled in different phases of the div-divider
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2017-08-12 20:17:20 +03:00 |
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Lior Halphon
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4b8be255ce
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Fixed some channel 4 delays, documented a not currently emulated timing quirk.
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2017-08-12 19:50:39 +03:00 |
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Lior Halphon
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066efab985
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In DMG mode, the length registers are not affected by turning the APU on and off. Why? Why not!
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2017-08-11 22:23:03 +03:00 |
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Lior Halphon
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0e22ad8eb1
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Noise channel support
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2017-08-11 17:57:08 +03:00 |
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Lior Halphon
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1a8bcd314d
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Accuracy improvements to sweeping (Still not complete though, more research needed)
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2017-08-10 19:42:23 +03:00 |
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Lior Halphon
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ab5611119a
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Accuracy improvements, especially to the length control
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2017-08-02 21:14:23 +03:00 |
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Lior Halphon
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d65c2247e5
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Added channel 1 and 2, fixed accuracy issues with channel 3
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2017-07-27 23:11:33 +03:00 |
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Lior Halphon
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2936f7fa57
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Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz.
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2017-07-22 19:51:11 +03:00 |
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Lior Halphon
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a19ee1e5e0
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2MHz audio downscaling support. Implemented NR50 and NR51.
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2017-07-21 23:17:48 +03:00 |
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Lior Halphon
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baccf336d7
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Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though.
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2017-07-21 19:06:55 +03:00 |
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Lior Halphon
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c0a8a570e8
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Merge pull request #11 from nattthebear/master
Fix compilation in GCC 4.6.4
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2017-07-17 12:22:52 +03:00 |
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nattthebear
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eb7492c6c6
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Fix undefined behavior (sequence point modification). GCC 4.6.4 compiles the code incorrectly without this fix.
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2017-07-16 21:08:07 -04:00 |
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Lior Halphon
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efc11783c7
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Updated SameBoy’s “score” on mooneye-gb’s tests
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2017-06-23 18:04:51 +03:00 |
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Lior Halphon
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c4ccbd5cce
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Improved serial interrupt timing, fixes boot_sclk_align.
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2017-06-23 17:58:04 +03:00 |
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Lior Halphon
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623f92378d
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Added --boot option to the automatic tester to specify the boot ROM, better support for automatic testing of the mooneye-GB tests
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2017-06-21 23:25:39 +03:00 |
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Lior Halphon
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c59272d46d
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Misc minor fixes, fixes several Mooneye-GB tests
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2017-06-21 20:39:23 +03:00 |
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Lior Halphon
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efbc385417
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Forgot to amend the last commit, it was broken.
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2017-06-21 01:07:11 +03:00 |
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Lior Halphon
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aefca34b39
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Improved MBC1 emulation. Fixed incorrect error messages.
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2017-06-19 19:46:09 +03:00 |
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Lior Halphon
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abf7efcc5a
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Fixed lcdon_write_timing.
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2017-06-18 21:27:07 +03:00 |
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Lior Halphon
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86c9f9d89d
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Updated SameBoy to pass Mooneye-GB’s lcdon_timing test (on a DMG), as well as refined related CBG behaviors.
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2017-06-17 22:17:58 +03:00 |
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Lior Halphon
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bbd2ca8ddf
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Fixed Linux compilation
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2017-06-16 01:25:39 +03:00 |
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Lior Halphon
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babcc0a7dc
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
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Lior Halphon
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204e22657b
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The CGB boot ROM will now not finish if the user is still selecting palettes
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2017-06-09 19:52:40 +03:00 |
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Lior Halphon
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144d0348dd
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Loading a save state creating during the effect of the previous MBC RAM bug will now attempt to fix the (broken) save state.
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2017-06-08 23:26:04 +03:00 |
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Lior Halphon
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c650337928
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Fixed a bug where MBC RAM was no longer accessible after using the GB_reset functions
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2017-06-08 22:48:23 +03:00 |
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Lior Halphon
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a9475fbdf4
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Refined the behavior of the last fix on a DMG.
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2017-06-03 20:06:52 +03:00 |
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Lior Halphon
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65b0dcb2c5
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Fixed a bug where SameBoy freeze for a moment after leaving turbo mode
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2017-06-03 17:02:12 +03:00 |
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Lior Halphon
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d72807dd67
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Implemented LCD first-frame-skip behavior, fixes a visual glitch in Pokémon Pinball
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2017-06-03 16:42:42 +03:00 |
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Lior Halphon
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48acc09e91
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Fixed the first item in the backtrace command
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2017-06-03 16:19:39 +03:00 |
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Lior Halphon
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22ee6f6ca2
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Fixed incorrect calculation in rendering timing. Fixes some of the issues in Prehistorik Man (and doesn’t break GBVideoPlayer)
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2017-05-31 23:58:14 +03:00 |
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Lior Halphon
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81de2c3d9b
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Incremented version to 0.9, updated copyright
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2017-05-27 19:41:09 +03:00 |
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Lior Halphon
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1e228e1d9b
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Fixed a bug where the SDL port exited on “warning” logs when loading ROMs
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2017-05-27 19:16:07 +03:00 |
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Lior Halphon
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9b89d76b3b
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Todo cleanup
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2017-05-27 17:30:12 +03:00 |
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Lior Halphon
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f34103473e
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Fixed ^C not giving focus to the console window
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2017-05-27 17:16:20 +03:00 |
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Lior Halphon
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a69f0a64b1
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Added reverse text search to the Cocoa console
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2017-05-27 17:15:52 +03:00 |
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Lior Halphon
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6b2a302393
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Terminal-style command history in the Cocoa debugger
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2017-05-27 14:32:32 +03:00 |
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Lior Halphon
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44b414d45f
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Fixed VRAM window not showing correctly if opened while the game is paused
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2017-05-27 12:52:31 +03:00 |
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Lior Halphon
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da852119de
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Updated readme to SDL2
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2017-05-27 12:47:25 +03:00 |
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Lior Halphon
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096bd8ba94
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Merge branch 'sdl2'
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2017-05-27 12:30:25 +03:00 |
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Lior Halphon
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6e7ab3558a
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Use a smaller audio buffer size if supported.
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2017-05-27 12:29:36 +03:00 |
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Lior Halphon
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a01ea29cf1
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The first entry in the backtrace command is now in the same format as the rest
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2017-05-26 20:21:39 +03:00 |
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Lior Halphon
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7d88ee00cc
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Added side view to Cocoa debugger
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2017-05-26 20:16:19 +03:00 |
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Lior Halphon
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ece1a11a23
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SDL port: GUI-based error reporting, added help dialog (? on macOS, F1 on everything else)
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2017-05-25 23:28:48 +03:00 |
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Lior Halphon
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4d5dc6a30e
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Cleanup
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2017-05-24 21:44:43 +03:00 |
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Lior Halphon
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52e99adc32
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SDL port: Resizing, resizing modes, and pause support
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2017-05-24 20:33:39 +03:00 |
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Lior Halphon
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00439f4d49
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SDL port: added drag and drop support, added model switch command, fixed macOS audio
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2017-05-23 23:18:16 +03:00 |
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Lior Halphon
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bef89c6604
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Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL.
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2017-05-21 21:45:19 +03:00 |
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Lior Halphon
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50a21da4d5
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False positive fixes
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2017-05-13 22:55:59 +03:00 |
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