Lior Halphon
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855ffb490a
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A HBlank interrupt cannot occur in the last M-cycle of HBlank. Correct emulation of STAT access conflicts on the CGB (Test: CPU-E, single speed only). Fixes a minor graphical glitch in Pokémon Puzzle Challenge.
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2018-05-25 23:42:36 +03:00 |
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Lior Halphon
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249acb04cc
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Verified some timings on a DMG. Fixed palette write conflict timing (Although the fix kind of implies time traveling). Closes #65
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2018-05-16 00:59:11 +03:00 |
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Lior Halphon
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562b43a7c5
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Notes about the DMG wave-ram glitch
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2018-05-15 23:02:07 +03:00 |
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Lior Halphon
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7df571d42f
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Less strict matching for delete and unwatch . Fixes #71
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2018-05-13 23:17:23 +03:00 |
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Lior Halphon
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1fcde88d8a
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Improved accuracy of the halt bug
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2018-05-12 22:13:52 +03:00 |
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Lior Halphon
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713dc02e46
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A bit tacky, but T-cycle accurate emulation of LYC write conflicts on the CGB. Only single speed mode verified. Closes #54
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2018-05-11 12:38:55 +03:00 |
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Lior Halphon
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af3554c1d1
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More accurate emulation of the LYC register and interrupt. (Still not perfect on a CGB)
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2018-04-27 13:40:39 +03:00 |
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Lior Halphon
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0f8385a798
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Refined line 153 behavior on a CGB. Verified on CGB-E.
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2018-04-25 00:08:06 +03:00 |
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Lior Halphon
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be9df4d658
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Added mechanism to handle MMIO read/write conflicts. Fixes #65
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2018-04-14 17:57:00 +03:00 |
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Lior Halphon
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2c6f7906c5
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Make multi-byte opcodes trigger the OAM bug when they increase PC
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2018-04-14 15:32:55 +03:00 |
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Lior Halphon
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84aa06aba5
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Clean up OAM bug code
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2018-04-14 13:35:16 +03:00 |
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Lior Halphon
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d667d87bbe
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Refactor CPU code so handling access conflicts is possible
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2018-04-14 13:25:55 +03:00 |
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Lior Halphon
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f1ec42d4ba
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H/GDMA was 4 times faster than it should have been. Made it also more accurate. Fixes #56
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2018-04-13 14:41:39 +03:00 |
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orbea
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10dc12c502
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Core: Fix libretro builds
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2018-04-11 14:21:46 -07:00 |
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Lior Halphon
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89094950f8
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Correct emulation of mapping both button sets. Fixes #60
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2018-04-07 16:45:31 +03:00 |
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Lior Halphon
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5be2b3db29
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It appears that OAM DMA blocks PPU access to OAM
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2018-04-07 13:59:36 +03:00 |
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Lior Halphon
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0725b008be
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Further simplifications
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2018-04-07 13:02:53 +03:00 |
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Lior Halphon
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097b768127
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Update comments
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2018-04-07 03:36:47 +03:00 |
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Lior Halphon
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9ce028056a
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Cleanup
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2018-04-07 03:26:10 +03:00 |
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Lior Halphon
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fed2556fc3
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More reasonable implementation of sprite timings
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2018-04-07 03:00:26 +03:00 |
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Lior Halphon
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0751eae90b
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Moved the fetcher state machine to another function
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2018-04-06 19:29:49 +03:00 |
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Lior Halphon
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0461fb5b2a
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Simplified FIFO logic
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2018-04-06 19:11:48 +03:00 |
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Lior Halphon
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cb01259073
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Fixed #61
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2018-04-06 11:37:49 +03:00 |
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Lior Halphon
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0c86ff1ee4
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More CGB revision quirks
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2018-04-06 04:00:37 +03:00 |
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Lior Halphon
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a6ed2029b7
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New information about PPU changes between CGB-B and CGB-E
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2018-04-06 03:19:47 +03:00 |
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Lior Halphon
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cc95c89d3c
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Surprise! The CGB has a 16-bit VRAM data bus
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2018-04-05 16:15:51 +03:00 |
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Lior Halphon
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9aadc80f75
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Implemented some obscure PPU rendering quirks, verified some timings
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2018-04-05 15:33:21 +03:00 |
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Lior Halphon
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d785e45308
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More accurate emulation of LCDC.0
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2018-04-05 12:27:01 +03:00 |
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Lior Halphon
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d8e0683c35
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Fixed a bug where skipping a sprite by modifying LCDC flags mid-scanline will disable sprites for the rest of the scalene.
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2018-04-05 00:51:37 +03:00 |
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Lior Halphon
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5d63892949
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T-cycle accurate timing of the extra OAM interrupt. Fixes vblank_stat_intr-GS, related to #54
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2018-04-03 01:43:24 +03:00 |
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Lior Halphon
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ba07e7ba85
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Fixed a bug where 0:$dxxx reads/writes from the wrong bank in CGB mode. Made sure symbols are reset after reloading a sym file.
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2018-04-02 19:57:39 +03:00 |
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Lior Halphon
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e163026ca9
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The STAT bug does not occur during the glitched mode 0
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2018-04-02 01:05:32 +03:00 |
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Lior Halphon
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9339a6027f
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Slight refinement to the last fix
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2018-04-01 22:20:26 +03:00 |
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Lior Halphon
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ec64c041ab
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The OAM interrupt is internally implemented differently from the other 3. Fixed the stat_write_if tests, relates to #54
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2018-04-01 21:45:56 +03:00 |
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Lior Halphon
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0d0d9ccdae
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Fixed a timer regression, fixes timer_if in DMG mode. Relates to #54
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2018-03-31 15:52:31 +03:00 |
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Lior Halphon
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73dc3560a5
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Mode 0 interrupts do not occur in the glitched mode 0 of the first line 0. The extra OAM interrupt bug also affects DMG.
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2018-03-31 13:18:02 +03:00 |
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Lior Halphon
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0a2d6e6dcb
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Fixed DMG timing regression
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2018-03-31 12:21:34 +03:00 |
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Lior Halphon
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9811dceca1
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Emulate another OAM timing quirk; a sprite at x = 0 has extra penalty if SCX is not 0. Fixes intr_2_mode0_timing_sprites_scx*_nops, affects #54
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2018-03-30 17:06:27 +03:00 |
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Lior Halphon
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2c44ffbe39
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More accurate fetcher penalty emulation, fixed intr_2_mode0_timing_sprites_nops, affects #54
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2018-03-30 02:53:49 +03:00 |
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Lior Halphon
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c7ca786e77
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Attempt to fix building using MINGW. Affects #55
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2018-03-29 21:27:19 +03:00 |
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Lior Halphon
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a9fbbd3894
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Merge branch 'master' of https://github.com/LIJI32/SameBoy
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2018-03-29 21:07:04 +03:00 |
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Lior Halphon
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e380a00b67
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Fixed another timing regression with the CB opcodes
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2018-03-29 21:06:53 +03:00 |
|
Kyle Swanson
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7ffe132e79
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fix typo
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2018-03-28 21:38:48 -07:00 |
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Kyle Swanson
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7bfe5de9c7
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chmod -x
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2018-03-28 21:37:34 -07:00 |
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Lior Halphon
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96063fb0da
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Fixed Windows build, added Unicode support in Windows.
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2018-03-28 21:59:27 +03:00 |
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Lior Halphon
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4cf78139a8
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Fixed a bug where SameBoy freezes for a while after leaving turbo mode
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2018-03-27 23:33:31 +03:00 |
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Lior Halphon
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0e3d2770d9
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Properly handle cases where an object’s X position is modified between the OAM mode and rendering mode
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2018-03-27 22:13:08 +03:00 |
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Lior Halphon
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0912a30bb9
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Fixed a regression in dmg_sound-2
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2018-03-27 21:04:55 +03:00 |
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Lior Halphon
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f5493e023d
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Fixed a timing regression in the CB opcodes
|
2018-03-27 20:21:24 +03:00 |
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Lior Halphon
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7671648fca
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Simplified a function
|
2018-03-27 19:06:36 +03:00 |
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Lior Halphon
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7543461c24
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Increasing PC in OAM triggers the OAM bug
|
2018-03-27 16:36:39 +03:00 |
|
Lior Halphon
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4cbade9a88
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Function name change
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2018-03-27 15:55:12 +03:00 |
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Lior Halphon
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4986930511
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Mostly complete emulation of the OAM bug. Passes oam_bug-2.
|
2018-03-27 15:46:00 +03:00 |
|
Lior Halphon
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9093f22293
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More accurate emulation of the OAM bug
|
2018-03-24 14:46:51 +03:00 |
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Lior Halphon
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5cb74fb684
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Bugfix: turning the PPU off during OAM mode made the OAM bug persist while the LCD is off
|
2018-03-24 02:58:37 +03:00 |
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Lior Halphon
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d343152fca
|
Basic emulation of the OAM bug
|
2018-03-24 00:32:19 +03:00 |
|
Lior Halphon
|
f8c6b9e7a0
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Fixed the lcd command
|
2018-03-23 21:26:49 +03:00 |
|
Lior Halphon
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4e3928df81
|
Turns out the behavior differs between DMG and CGB – in DMG mode, the objects enabled bit is checked before halting the FIFOs, meaning that disabled sprites do not affect Mode 3’s length on the DMG.
|
2018-03-23 20:01:27 +03:00 |
|
Lior Halphon
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48a8db233d
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Refinement to the last fix
|
2018-03-23 19:54:11 +03:00 |
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Lior Halphon
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e9eeace995
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The object enabled bit is checked only when popping from the object FIFO. Objects affect timing even when disabled.
|
2018-03-23 19:50:19 +03:00 |
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Lior Halphon
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04bfc89816
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Cycle accurate OAM search mode
|
2018-03-23 19:07:14 +03:00 |
|
Lior Halphon
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c11af7ea26
|
Fix CGB timings
|
2018-03-23 12:58:51 +03:00 |
|
Lior Halphon
|
3e5e17d1a3
|
Fixed CB [hl] opcodes timings
|
2018-03-23 12:35:37 +03:00 |
|
Lior Halphon
|
18e32d1755
|
Merge branch 'master' into timing
# Conflicts:
# Core/gb.c
|
2018-03-22 22:37:35 +02:00 |
|
Lior Halphon
|
577e23925b
|
Fixed sources-dmgABCXmgbS
|
2018-03-22 20:09:01 +02:00 |
|
Lior Halphon
|
e9f243a913
|
Fix sprite priority
|
2018-03-21 00:02:35 +02:00 |
|
Lior Halphon
|
cb33a5b25a
|
Fix Aevilla
|
2018-03-20 20:08:29 +02:00 |
|
Lior Halphon
|
3883b7d86a
|
Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
|
2018-03-19 23:46:33 +02:00 |
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Lior Halphon
|
b50c97f4a7
|
Prevent starting HDMA in the middle of an instruction, making both the CPU and DMA access memory at the same time. Closes #47
|
2018-03-19 20:01:31 +02:00 |
|
Lior Halphon
|
202eb2b5cc
|
Fix stat_lyc_onoff
|
2018-03-18 20:32:19 +02:00 |
|
Lior Halphon
|
80b1275e07
|
Fix stat_lyc_onoff
|
2018-03-18 20:08:45 +02:00 |
|
Lior Halphon
|
0dc30f081a
|
CGB halt interrupt timing
|
2018-03-17 23:21:14 +02:00 |
|
Lior Halphon
|
12ae5745db
|
While fixing some rendering issues, this change was incorrect.
|
2018-03-17 21:04:48 +02:00 |
|
Lior Halphon
|
269bac4626
|
More CGB fixes
|
2018-03-17 20:34:55 +02:00 |
|
Lior Halphon
|
21b75494a2
|
More CGB fixes (currently on DMG-mode CGB is verified). Halt interrupt timing isn’t correct yet.
|
2018-03-11 00:17:57 +02:00 |
|
Lior Halphon
|
15b6c48d7c
|
Fixed vblank_stat_intr-C
|
2018-03-10 15:52:22 +02:00 |
|
Lior Halphon
|
c267ad00b5
|
Goodbye
|
2018-03-09 23:34:23 +02:00 |
|
Lior Halphon
|
e8b107efdb
|
In double speed mode, there are no quirks where IF and STAT don’t update together
|
2018-03-09 23:31:49 +02:00 |
|
Lior Halphon
|
cb6bb0590e
|
Starting to fix CGB timing quirks
|
2018-03-09 21:11:35 +02:00 |
|
Lior Halphon
|
9083e883fe
|
CGB BG rendering
|
2018-03-09 18:52:36 +02:00 |
|
Lior Halphon
|
a32f232bb1
|
Fixed OAM-window priority glitch, fixed OAM glitch in Prehistoric Man
|
2018-03-09 17:10:19 +02:00 |
|
Lior Halphon
|
1149c266cf
|
More regression fixes, actually fix Pinball Deluxe this time
|
2018-03-08 23:22:03 +02:00 |
|
Lior Halphon
|
544ca2be4c
|
Changing the timings of memory writes so they’re not effectively one T-cycle late. This screws up APU’s cycle accuracy for now.
|
2018-03-05 21:17:37 +02:00 |
|
Lior Halphon
|
88a11b891f
|
Object rendering
|
2018-03-04 23:27:31 +02:00 |
|
Lior Halphon
|
3d1c8b50c4
|
OAM search and OAM timing in mode 3
|
2018-03-04 22:21:56 +02:00 |
|
Lior Halphon
|
476133abd0
|
The scrolled y value is cached and not recalculated
|
2018-03-03 20:51:38 +02:00 |
|
Lior Halphon
|
518746f664
|
fixed rendering off by one
|
2018-03-03 19:52:48 +02:00 |
|
Lior Halphon
|
496c5589e6
|
Added window support
|
2018-03-03 19:36:21 +02:00 |
|
Lior Halphon
|
5ea33cc931
|
Cleanup
|
2018-03-03 19:05:29 +02:00 |
|
Lior Halphon
|
b08f02c4f3
|
Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
|
2018-03-03 15:47:36 +02:00 |
|
Lior Halphon
|
a67db0595b
|
Fixed window behavior
|
2018-03-01 22:03:56 +02:00 |
|
Lior Halphon
|
b702d56547
|
Merge branch 'master' into timing
# Conflicts:
# Core/display.c
# Core/z80_cpu.c
|
2018-03-01 21:22:33 +02:00 |
|
Lior Halphon
|
94c6dbd281
|
Fixed ‘call’ instruction not being properly symbolicated. Closes #37
|
2018-03-01 21:12:37 +02:00 |
|
Lior Halphon
|
7248403be7
|
Fixed several DMG regressions, fixes Pinball Deluxe again
|
2018-03-01 00:12:04 +02:00 |
|
Lior Halphon
|
fb03479a1f
|
Added 16-bit dereferencing operator ({address} ) to the debugger. Closes #38
|
2018-02-28 19:39:22 +02:00 |
|
Lior Halphon
|
b02e40d5a2
|
Refinement to that last fix
|
2018-02-25 23:23:55 +02:00 |
|
Lior Halphon
|
90a943d05a
|
Emulate an HDMA quirk required to properly emulate Aevilia
|
2018-02-25 22:32:41 +02:00 |
|
Lior Halphon
|
ef670986c6
|
Rewrote PPU (currently only emulates DMG correctly) to use the new timing mechanism. Removed “future interrupts” (No longer required because SameBoy is now T-cycle based)
|
2018-02-25 00:48:45 +02:00 |
|
Lior Halphon
|
42ab746a66
|
Starting to remove the delayed interrupts hack – done for timer interrupt, broken for display interrupts
|
2018-02-23 15:33:44 +02:00 |
|
Lior Halphon
|
c48097a484
|
Convert div counter to the SM mechanism
|
2018-02-23 13:16:05 +02:00 |
|