Lior Halphon
0e22ad8eb1
Noise channel support
2017-08-11 17:57:08 +03:00
Lior Halphon
1a8bcd314d
Accuracy improvements to sweeping (Still not complete though, more research needed)
2017-08-10 19:42:23 +03:00
Lior Halphon
ab5611119a
Accuracy improvements, especially to the length control
2017-08-02 21:14:23 +03:00
Lior Halphon
d65c2247e5
Added channel 1 and 2, fixed accuracy issues with channel 3
2017-07-27 23:11:33 +03:00
Lior Halphon
2936f7fa57
Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz.
2017-07-22 19:51:11 +03:00
Lior Halphon
a19ee1e5e0
2MHz audio downscaling support. Implemented NR50 and NR51.
2017-07-21 23:17:48 +03:00
Lior Halphon
baccf336d7
Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though.
2017-07-21 19:06:55 +03:00
Lior Halphon
c59272d46d
Misc minor fixes, fixes several Mooneye-GB tests
2017-06-21 20:39:23 +03:00
Lior Halphon
6dd24e0733
Fixed hung note issue. Closes #7
2017-05-13 17:04:05 +03:00
Lior Halphon
00623d4eea
- Added audio supersampling support to greatly improve audio quality.
...
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8 .
2017-05-12 17:11:55 +03:00
Lior Halphon
a925ef130d
Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code.
2017-04-17 20:16:17 +03:00
Lior Halphon
252439c1af
Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer
2016-09-21 01:59:43 +03:00
Lior Halphon
37e895352f
Volumes no longer doubles
2016-09-20 19:58:30 +03:00
Lior Halphon
4beb946468
Slight APU optimization
2016-09-14 22:49:35 +03:00
Lior Halphon
f274cbc2ec
Read wave form while playing
2016-09-13 17:40:10 +03:00
Lior Halphon
594aea2d5a
APU is now being run lazily
2016-09-13 17:33:48 +03:00
Lior Halphon
eefc998e43
Removed for loop in APU
2016-09-13 17:06:35 +03:00
Lior Halphon
ff7b8a6854
Removed doubles, reorganized code a bit
2016-09-13 16:57:16 +03:00
Lior Halphon
b95860c034
Making the APU independent of sample rate
2016-09-13 16:55:26 +03:00
Lior Halphon
6d836b9f48
Fixed APU bug that prevented some games from working
2016-09-10 02:20:44 +03:00
Lior Halphon
01fc137256
Fixed an APU issue that might occur when having more than one GB_gameboy_t object
2016-09-06 22:36:16 +03:00
Lior Halphon
e7626535a8
Initial Windows support
2016-08-20 17:51:17 +03:00
Lior Halphon
70bd90740a
Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe.
2016-06-18 20:29:11 +03:00
Lior Halphon
759b497c07
Fixed bug introduced by the stereo support
2016-06-10 16:38:20 +03:00
Lior Halphon
6bc64a9902
Added stereo support. Correct some PCM register behavior.
2016-06-10 15:28:50 +03:00
Lior Halphon
7dc575d01e
Fixed a bug where audio channel 3 was playing silently instead of being muted.
2016-04-16 14:08:30 +03:00
Lior Halphon
f1e9623371
Initial public commit
2016-04-01 21:27:01 +03:00