Lior Halphon
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1c31812ffd
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BESS format updates
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2021-04-06 01:02:49 +03:00 |
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Lior Halphon
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e460b0a7b4
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Change the border format to SNES-style
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2021-03-31 00:54:55 +03:00 |
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Lior Halphon
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8adaba237e
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SGB support in BESS, BE fixes, changes to SGB save state format on BE machines
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2021-03-29 02:47:57 +03:00 |
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Lior Halphon
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659f954028
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RTC support
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2021-03-25 00:07:37 +02:00 |
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Lior Halphon
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a52302f2f6
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Make NAME come before CORE
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2021-03-25 00:07:37 +02:00 |
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Lior Halphon
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75bc1e9a86
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Initial BESS support, no SGB nor RTC yet
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2021-03-25 00:07:37 +02:00 |
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Lior Halphon
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925bd863c0
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Better errnos
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2021-03-22 00:18:49 +02:00 |
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Lior Halphon
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da1003263f
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Redo save states to remove severe code duplication between buffers and files
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2021-03-21 20:32:30 +02:00 |
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Lior Halphon
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aa421258b8
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Update the model enum so comparisons work correctly for SGB PAL and no-SFC SGBs
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2021-01-16 14:51:06 +02:00 |
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Lior Halphon
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88198e64f4
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Minor bug fixes
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2020-11-13 23:02:17 +02:00 |
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Lior Halphon
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b6b56d0766
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Fix various save state compatibility issues between Windows and non-Windows, and a potential crash
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2020-06-10 22:46:19 +03:00 |
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Lior Halphon
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5a14eb93c6
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Merge branch 'master' into JoyKit
# Conflicts:
# Cocoa/Document.m
# Cocoa/GBView.h
# Cocoa/GBView.m
# Cocoa/joypad.m
# Cocoa/main.m
# Core/display.c
# Core/gb.h
# Core/save_state.c
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2020-04-29 15:52:03 +03:00 |
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Lior Halphon
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0cf168f32b
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Fixing inconsistent style
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2020-04-24 20:37:57 +03:00 |
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Lior Halphon
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c6f9d05124
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Emulate LCD-PPU horizontal desync on DMGs
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2020-03-06 14:41:13 +02:00 |
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Lior Halphon
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409ab2a6d4
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Accurate emulation of tilemap advancement timings
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2020-03-03 02:21:19 +02:00 |
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Lior Halphon
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25b51362e9
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Safety first
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2020-02-24 00:33:45 +02:00 |
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Lior Halphon
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39b88d546b
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The upper bits of SCX might mid-line
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2020-02-21 21:59:03 +02:00 |
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Lior Halphon
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8409d3bcfb
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Emulate changing sprite height mid-fetch
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2020-02-21 16:43:51 +02:00 |
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Lior Halphon
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08eb2f3d98
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Correct emulation of FF6C (Turns out it controls object priority)
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2020-02-15 15:32:06 +02:00 |
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Lior Halphon
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0ece21bca7
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Replace the SDL-derived controller support with my own JoyKit framework. Adds rumble support, LED support, better manual and automatic configurations, analog speed controls.
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2019-10-19 19:26:04 +03:00 |
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Lior Halphon
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2bfe922650
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Allow emulating an SGB without SFC HLE
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2019-07-15 20:47:16 +03:00 |
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Lior Halphon
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7c61445fe3
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Fixed out of bound read in GB_load_state_from_buffer. Closes #104
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2019-06-21 03:04:38 +03:00 |
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Lior Halphon
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274760746e
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Fix #165
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2019-06-07 19:18:07 +03:00 |
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Lior Halphon
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2f2b792edf
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SGB save states
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2018-11-16 01:53:01 +02:00 |
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Lior Halphon
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9aadc80f75
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Implemented some obscure PPU rendering quirks, verified some timings
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2018-04-05 15:33:21 +03:00 |
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Lior Halphon
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b08f02c4f3
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Rewriting the PPU rendering: T-cycle accurate background rendering. DMG only, CGB completely broken
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2018-03-03 15:47:36 +02:00 |
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Lior Halphon
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f0e772ca97
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Fixed: Loading states in DMG mode results in a black screen
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2017-12-22 21:58:31 +02:00 |
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Lior Halphon
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65dd02cc52
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Added 3 color correction profiles, added color correction setting to Cocoa GUI, improved cross-platform and cross-frontend save-state compatibility
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2017-10-12 17:22:22 +03:00 |
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Lior Halphon
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babcc0a7dc
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Added API to load/save states from RAM
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2017-06-14 00:23:34 +03:00 |
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