Commit Graph

78 Commits

Author SHA1 Message Date
Lior Halphon 066efab985 In DMG mode, the length registers are not affected by turning the APU on and off. Why? Why not! 2017-08-11 22:23:03 +03:00
Lior Halphon 0e22ad8eb1 Noise channel support 2017-08-11 17:57:08 +03:00
Lior Halphon 1a8bcd314d Accuracy improvements to sweeping (Still not complete though, more research needed) 2017-08-10 19:42:23 +03:00
Lior Halphon ab5611119a Accuracy improvements, especially to the length control 2017-08-02 21:14:23 +03:00
Lior Halphon d65c2247e5 Added channel 1 and 2, fixed accuracy issues with channel 3 2017-07-27 23:11:33 +03:00
Lior Halphon 2936f7fa57 Fixed channel 3 counter behavior, verified with new tests. The DIV register ticks the APU at 512Hz. 2017-07-22 19:51:11 +03:00
Lior Halphon a19ee1e5e0 2MHz audio downscaling support. Implemented NR50 and NR51. 2017-07-21 23:17:48 +03:00
Lior Halphon baccf336d7 Complete rewrite of the APU. Channel 3 is complete and passes all the relevant tests from blargg’s suite, as well as PCM34-based tests. Actual sound output is basic and limited, though. 2017-07-21 19:06:55 +03:00
Lior Halphon c59272d46d Misc minor fixes, fixes several Mooneye-GB tests 2017-06-21 20:39:23 +03:00
Lior Halphon 6dd24e0733 Fixed hung note issue. Closes #7 2017-05-13 17:04:05 +03:00
Lior Halphon 00623d4eea - Added audio supersampling support to greatly improve audio quality.
- Fixed a bug where low sampling rate or disabled sound resulted in wrong APU behavior.
- Added API to get the current number of pending samples.
- This change broke save state compatibility with v0.8 and older
Closes #8.
2017-05-12 17:11:55 +03:00
Lior Halphon a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon 252439c1af Fixed a deadlocking race condition that might happen when reading APU memory in the hex viewer 2016-09-21 01:59:43 +03:00
Lior Halphon 37e895352f Volumes no longer doubles 2016-09-20 19:58:30 +03:00
Lior Halphon 4beb946468 Slight APU optimization 2016-09-14 22:49:35 +03:00
Lior Halphon f274cbc2ec Read wave form while playing 2016-09-13 17:40:10 +03:00
Lior Halphon 594aea2d5a APU is now being run lazily 2016-09-13 17:33:48 +03:00
Lior Halphon eefc998e43 Removed for loop in APU 2016-09-13 17:06:35 +03:00
Lior Halphon ff7b8a6854 Removed doubles, reorganized code a bit 2016-09-13 16:57:16 +03:00
Lior Halphon b95860c034 Making the APU independent of sample rate 2016-09-13 16:55:26 +03:00
Lior Halphon 6d836b9f48 Fixed APU bug that prevented some games from working 2016-09-10 02:20:44 +03:00
Lior Halphon 01fc137256 Fixed an APU issue that might occur when having more than one GB_gameboy_t object 2016-09-06 22:36:16 +03:00
Lior Halphon e7626535a8 Initial Windows support 2016-08-20 17:51:17 +03:00
Lior Halphon 70bd90740a Mass name and type changes. Save states are now compatible between 32- and 64-bit systems. Maybe. 2016-06-18 20:29:11 +03:00
Lior Halphon 759b497c07 Fixed bug introduced by the stereo support 2016-06-10 16:38:20 +03:00
Lior Halphon 6bc64a9902 Added stereo support. Correct some PCM register behavior. 2016-06-10 15:28:50 +03:00
Lior Halphon 7dc575d01e Fixed a bug where audio channel 3 was playing silently instead of being muted. 2016-04-16 14:08:30 +03:00
Lior Halphon f1e9623371 Initial public commit 2016-04-01 21:27:01 +03:00