Commit Graph

234 Commits

Author SHA1 Message Date
Lior Halphon c3d9141b7c Replace the term sprite with object for consistency 2021-12-17 21:16:23 +02:00
Lior Halphon c1ae129ed4 Allow hiding background/object "layers" (#422) 2021-12-17 21:12:26 +02:00
Lior Halphon f78fac12c2 Fixed several issues involving LY change timing, as well as an LYC issue in models prior to CGB-D 2021-12-14 20:27:38 +02:00
Lior Halphon a30247cf16 LCD line callback (for #422) 2021-12-10 19:49:52 +02:00
Lior Halphon 25e3414974 Redesigned vblank callback scheduling scheme, should be more regular and less prune to various sorts of frontend DOS 2021-12-04 15:04:46 +02:00
Lior Halphon f08f16346e Fix #293 2021-11-24 23:13:52 +02:00
Lior Halphon fbf1bb7f98 Save state compatibility breaking cleanup 2021-11-07 12:56:46 +02:00
Lior Halphon f237b1e9b9 CGB-0 support 2021-11-04 00:35:44 +02:00
Lior Halphon 93ef8d7db8
Merge pull request #411 from SnowyMouse/sprite_h
Fix partially offscreen sprites not being returned in GB_get_oam_info
2021-10-27 01:44:26 +03:00
Lior Halphon e6c4ceaf5a Add CGB-D support 2021-10-27 01:40:28 +03:00
Snowy 2ec573c84a Change y to a signed value 2021-10-24 11:15:28 -05:00
Lior Halphon c05c3c2abd Improved accuracy of mid-line SCX writes 2021-10-08 19:36:05 +03:00
Lior Halphon 94add1d172 Add "Harsh Reality" color correction mode 2021-06-25 19:57:56 +03:00
Lior Halphon 23e8cc58c5 Vblank should occur 1 T-cycle later 2021-06-19 02:14:16 +03:00
Lior Halphon 339613263c Fixed a bug that prevented STAT interrupt blocking from functioning correctly in the transition to VBlank while the OAM interrupt was disabled 2021-06-18 01:20:05 +03:00
Lior Halphon ba6e22dfc0 Merge branch 'bess' into gbs 2021-04-14 16:44:51 +03:00
Lior Halphon 976f5e4d02 Merge branch 'master' into bess 2021-04-13 20:50:29 +03:00
Lior Halphon 44c75ae7be Remove commented out code 2021-04-10 18:43:24 +03:00
Lior Halphon bb3a73ff88 Cocoa GBS Player 2021-04-03 01:29:43 +03:00
Lior Halphon e460b0a7b4 Change the border format to SNES-style 2021-03-31 00:54:55 +03:00
Lior Halphon 8adaba237e SGB support in BESS, BE fixes, changes to SGB save state format on BE machines 2021-03-29 02:47:57 +03:00
Lior Halphon 71c88323b7 Rename UNROLL to unrolled (`unrolled for`) 2021-02-22 14:45:30 +02:00
Lior Halphon 159d9d0348 Color temperature control 2020-12-25 14:17:57 +02:00
Lior Halphon b5a611c5db More accurate color correction curves 2020-12-24 23:17:20 +02:00
Lior Halphon 66f62d696c More window fixes 2020-12-24 20:50:47 +02:00
Lior Halphon 8f64f49c3b More accurate emulation of window timing, actual correct fix of #123 2020-12-23 23:49:57 +02:00
Lior Halphon 67c0e03f3b Fix a window bug in CGB mode, fixes #123 2020-11-22 00:21:19 +02:00
Lior Halphon 7fdc58a07e Implement CGB-mode TILE_SEL mixing, fixes cgb-acid-hell and m3_lcdc_tile_sel_change2, closes #308 2020-11-20 16:24:16 +02:00
Lior Halphon fa7232944f Better emulation of CGB’s first frame behavior 2020-05-30 01:25:21 +03:00
Lior Halphon ffa569deeb Partial emulation of reading VRAM right after mode 3 2020-05-29 23:10:23 +03:00
Lior Halphon 17dfe0dd6a Fix minor CGB-C regression 2020-05-29 16:30:40 +03:00
Lior Halphon 6448a692e2 Add smart rumble to games without a rumblepak 2020-04-29 16:06:11 +03:00
Lior Halphon 5a14eb93c6 Merge branch 'master' into JoyKit
# Conflicts:
#	Cocoa/Document.m
#	Cocoa/GBView.h
#	Cocoa/GBView.m
#	Cocoa/joypad.m
#	Cocoa/main.m
#	Core/display.c
#	Core/gb.h
#	Core/save_state.c
2020-04-29 15:52:03 +03:00
Lior Halphon 0cf168f32b Fixing inconsistent style 2020-04-24 20:37:57 +03:00
Lior Halphon 695c6ee943 Don't crash if a naughty frontend runs the boot ROM without a ROM 2020-04-11 19:21:00 +03:00
Lior Halphon a6567d9ee1 Update old coding style 2020-04-09 14:32:52 +03:00
Lior Halphon 5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon e94e7cc501 Add another color correction mode 2020-03-25 20:33:13 +02:00
Lior Halphon c6f9d05124 Emulate LCD-PPU horizontal desync on DMGs 2020-03-06 14:41:13 +02:00
Lior Halphon 4d2f56c42d Minor bug fix 2020-03-04 23:43:05 +02:00
Lior Halphon 1c7351fc85 Missing braces 2020-03-04 23:34:36 +02:00
Lior Halphon 409ab2a6d4 Accurate emulation of tilemap advancement timings 2020-03-03 02:21:19 +02:00
Lior Halphon e846f4f3b0 Hacky, but correct emulation of WX=166 2020-03-01 23:58:28 +02:00
Lior Halphon 2a8b26d5e6 Add TODO 2020-03-01 00:23:50 +02:00
Lior Halphon b7194402eb Accurately emulate Window X = Object X 2020-03-01 00:17:45 +02:00
Lior Halphon 5ca602fbd2 WX=0 emulation 2020-02-29 18:26:16 +02:00
Lior Halphon 39b999a68b Emulate the FIFO insertion glitch (WX variant) 2020-02-29 17:06:08 +02:00
Lior Halphon 955860b463 Get rid of the FIFO pause flags 2020-02-28 22:36:51 +02:00
Lior Halphon e29246fd91 Window tile is reset on WX trigger 2020-02-28 18:28:47 +02:00
Lior Halphon 2a8f15c68b The fetcher pushes pixels to the FIFO as soon as it's empty 2020-02-28 18:10:09 +02:00