Commit Graph

488 Commits

Author SHA1 Message Date
Lior Halphon
c74b39e712 The CPU core of the Game Boy is (most likely) called SM83 2019-01-12 00:42:16 +02:00
Lior Halphon
21d2a59a5f Fixed a very rare edge case where an interrupt occurs when SP=FF11 2019-01-12 00:39:24 +02:00
Lior Halphon
4e2b5bb336 Fix the GB_run_frame API in SGB mode 2019-01-11 21:53:21 +02:00
Lior Halphon
7b36ee10a4 Merge branch 'master' into sgb 2019-01-05 19:00:22 +02:00
Lior Halphon
ae959cd878 ATTR_LIN and ATTR_DIV 2019-01-05 18:59:50 +02:00
Lior Halphon
4051f190a5 Cache cycles_per_sample to avoid FP arithmetic 2019-01-01 00:42:40 +02:00
Lior Halphon
9d947c7ce6 Unroll some APU loops 2018-12-31 23:09:56 +02:00
Lior Halphon
af0430dbc5 Unroll some loops in PPU code, more efficient timer handling 2018-12-31 22:06:20 +02:00
Lior Halphon
21eb96a2f5 Joypad multiplayer support (Cocoa) 2018-12-15 18:55:41 +02:00
Lior Halphon
612cd07fb3 Fixed emulation of echo RAM 2018-12-12 23:44:00 +02:00
Lior Halphon
ea09dfc888 Fixed multiplayer SGB mode 2018-12-04 23:46:30 +02:00
Lior Halphon
b1a2e45168 Improvements to the SGB animation 2018-12-01 13:39:43 +02:00
Lior Halphon
6d28e74667 Color 0 must always be shared 2018-11-24 15:53:53 +02:00
Lior Halphon
4b93f89763 Correct emulation of color masks 2018-11-24 15:42:54 +02:00
Lior Halphon
389d8ae045 Halt the CPU while the SGB animation is playing 2018-11-24 13:34:07 +02:00
Lior Halphon
2d6d1e6325 SGB boot animation 2018-11-24 13:21:00 +02:00
Lior Halphon
b3166135eb Clean up that crashing mess I made 2018-11-23 19:59:15 +02:00
Lior Halphon
558f9b9bae Updated SGB border, add “2” to SGB2 2018-11-23 14:16:48 +02:00
Lior Halphon
67d52b78b6 Handling interrupted SGB commands 2018-11-17 12:26:07 +02:00
Lior Halphon
af5ef50cf9 Fixing default border 2018-11-17 01:39:38 +02:00
Lior Halphon
deb5e21842 More colorization commands 2018-11-17 00:44:18 +02:00
Lior Halphon
b698ce5d95 Correctly emulate SGB border color 0 2018-11-17 00:44:07 +02:00
Lior Halphon
e5e7ce8203 Basic colorization 2018-11-16 22:05:35 +02:00
Lior Halphon
d42cbcdee2 Palette transfer functions 2018-11-16 19:11:21 +02:00
Lior Halphon
91a3091b2e Build fix 2018-11-16 17:41:23 +02:00
Lior Halphon
2710939e1e That should be an inc file 2018-11-16 17:38:53 +02:00
Lior Halphon
595907cae2 Border fade animation 2018-11-16 17:36:21 +02:00
Lior Halphon
69ac36cca1 Add default SGB border 2018-11-16 17:22:57 +02:00
Lior Halphon
398148f7ea Basic SGB border support 2018-11-16 16:04:40 +02:00
Lior Halphon
382d9f8898 MASK_EN support 2018-11-16 12:42:52 +02:00
Lior Halphon
2f2b792edf SGB save states 2018-11-16 01:53:01 +02:00
Lior Halphon
634a54c046 SGB resolution support (Cocoa only so far) 2018-11-15 00:21:21 +02:00
Lior Halphon
6ba5cfbeef Support for multi-packet SGB commands 2018-11-13 23:45:26 +02:00
Lior Halphon
7735d638c6 Multiplayer SGB APIs/SGB detection 2018-11-12 00:37:06 +02:00
Lior Halphon
5c581651ce Handle the SGB header commands, disable SGB functions if needed. 2018-11-11 22:50:00 +02:00
Lior Halphon
44891d5c4a Initial code to support SGB, command “parsing”, replacement SGB boot ROM 2018-11-11 01:16:32 +02:00
Lior Halphon
94136f5741 Adjust DAC attributes to fix LADX’s crackling audio (Fixes #125) while keeping Cannon Fodder’s buzzing reasonable (Proper audio measurements still required) 2018-11-10 19:14:18 +02:00
Lior Halphon
a39b314378 Fixed silly APU regression (Noise volume envelope ran too fast) Fixes #121 2018-11-03 14:37:19 +02:00
Lior Halphon
c9d6a1381f Cross emulator compatibility with RTC saves 2018-11-03 01:31:14 +02:00
Lior Halphon
64922fff4b Fixed a bug where channels 1 and 2 would start playing earlier than they should have if NRx4 was written to twice. Fixes #86. 2018-10-29 00:44:43 +02:00
Lior Halphon
3035f43428 Emulation of DAC charging, Fixes #46, #85, #88 and #89 2018-10-19 23:53:01 +03:00
Lior Halphon
4276549acd Research notes TODOs 2018-10-19 01:02:27 +03:00
Lior Halphon
324201f336 Correct emulation of switching the DACs on and off. Fixes #100 and #87 2018-10-17 20:35:29 +03:00
Lior Halphon
e9b78b6370
Merge pull request #114 from RobLoach/patch-2
Fix control reaches end of non-void function
2018-10-12 17:10:11 +03:00
Rob Loach
2da7a3f7fb
Fix the return value of read_lvalue to be 0 2018-10-12 10:09:30 -04:00
Rob Loach
e834d32b8e
Update switch to just return at the end instead 2018-10-12 09:41:25 -04:00
Rob Loach
ec41e87cf1
Update logic behind params 2018-10-11 22:39:43 -04:00
Rob Loach
b8825127fd
Fix parentheses around ‘+’ in operand of ‘&’
```
Core/z80_cpu.c: In function ‘add_hl_rr’:
Core/z80_cpu.c:341:31: error: suggest parentheses around ‘+’ in operand of ‘&’ [-Werror=parentheses]
     if ( ((unsigned long) hl) + ((unsigned long) rr) & 0x10000) {
          ~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~
```
2018-10-11 22:37:26 -04:00
Rob Loach
f4ee044347
Fix control reaches end of non-void function
This change makes it so that there is a return value when a kind doens't match. Allows -Werror=return-type to pass.

```
Core/debugger.c: In function ‘read_lvalue’:
Core/debugger.c:239:1: error: control reaches end of non-void function [-Werror=return-type]
 }
```
2018-10-11 22:17:16 -04:00
Lior Halphon
11c148c851 Starting G/HDMA directly takes one more M-cycle (More research required) 2018-09-15 00:48:31 +03:00