Lior Halphon
eb60dbce0d
There you go, kouhai. Closes #455
2022-05-23 22:13:59 +03:00
Lior Halphon
18126994ff
Downgrade hardware.inc (rgbds is old in Ubuntu's repos, used by GitHub Actions), move definitions to hardware.inc's bottom
2022-04-18 20:03:51 +03:00
Ricardo Maurizio Paul
de21e8d628
use friendly names for HW registers instead of magic numbers
2022-04-18 18:09:16 +02:00
Lior Halphon
8073e3d39e
Visual refresh, update copyright year, crush PNGs
2022-02-24 00:38:27 +02:00
Lior Halphon
9e3ad31df1
Fix HDMA usage in SameBoot
2022-01-29 02:12:27 +02:00
Lior Halphon
f237b1e9b9
CGB-0 support
2021-11-04 00:35:44 +02:00
Lior Halphon
18007f0e53
MGB support
2021-10-23 23:28:54 +03:00
Lior Halphon
1376c386a2
Slightly altered merge of #408
2021-10-20 21:49:02 +03:00
Lior Halphon
51be70275d
Fix broken wave RAM initialization in the boot ROM
2021-09-22 17:59:20 +03:00
Lior Halphon
0ff882f3bc
Actually do what the previous commit claimed to do
2021-07-28 00:47:19 +03:00
Lior Halphon
b454ee28db
Fix an issue where SameBoot gave DMG games the wrong palette and needlessly drew the DMG boot tilemap
2021-07-27 22:18:28 +03:00
SimpleTease
714227883f
cross-compile friendly
2020-10-10 13:46:44 +00:00
Jakub Kądziołka
9c50a992af
pb12: check the return value of write
2020-09-17 20:01:21 +02:00
Lior Halphon
a2e656a7c2
Fixed boot ROM regression; CGB games were given the wrong palettes
2020-06-24 20:34:52 +03:00
Lior Halphon
157123e118
Fix clearing OAM and initializeing wave RAM
2020-05-17 19:24:11 +03:00
Jakub Kądziołka
24220defd6
Save 16 bytes in the CGB boot ROM
2020-05-09 13:11:51 +02:00
Lior Halphon
e063671816
No need to use malloc here, the buffer never gets large
2020-05-07 22:46:06 +03:00
Lior Halphon
8625b23c0d
Whoops
2020-05-07 01:32:03 +03:00
Lior Halphon
7cff35368d
Port to C to remove the Python dep, remove leftovers
2020-05-06 23:30:01 +03:00
Lior Halphon
184743637e
Fix silly regression
2020-05-06 01:10:46 +03:00
Lior Halphon
730567dc60
Proper color mixing
2020-05-06 01:06:22 +03:00
Lior Halphon
a3f261184d
Optimize more
2020-05-05 01:44:48 +03:00
Lior Halphon
f46f138e9f
Clear VRAM correctly
2020-05-04 23:54:43 +03:00
Lior Halphon
72a90ba91c
Hacky color blending
2020-05-04 02:17:03 +03:00
Lior Halphon
2225fd114c
Handle 2bpp palettes
2020-05-04 02:07:19 +03:00
Jakub Kądziołka
b057e0d10a
Save 4 more bytes in the CGB boot ROM
2020-05-03 23:07:53 +02:00
Jakub Kądziołka
cb738190be
Add a 2bpp CGB boot ROM logo, pending palettes
2020-05-03 22:45:23 +02:00
Jakub Kądziołka
19126df7f4
Save 8 bytes in the CGB boot ROM
2020-05-03 22:41:56 +02:00
Lior Halphon
0cf168f32b
Fixing inconsistent style
2020-04-24 20:37:57 +03:00
Lior Halphon
ee939a3782
New boot ROM animation in the DMG boot ROM
2020-03-06 17:37:18 +02:00
Damian Yerrick
26cf970713
don't need logo-compress.c anymore
2019-07-16 17:04:23 -04:00
Damian Yerrick
4504de828a
cgb_boot: Compress logo with PB8
...
The logo is compressed using PB8, a form of RLE with unary-coded
run lengths. Each block representing 8 bytes consists of a control
byte, where each bit (MSB to LSB) is 0 for literal or 1 for repeat
previous, followed by the literals in that block.
PB8 compression is also used in a few NES games. A variant called
PB16, where 1 means repeat 2 bytes back, is used in the Game Boy
port of 240p Test Suite and in Libbet and the Magic Floor.
Switching from logo-compress RLE to PB8 decreases the compressed
logo data size from 287 bytes to 253 bytes, saving 34 bytes.
The decompression code is also about 10 bytes smaller.
2019-07-16 16:58:16 -04:00
Lior Halphon
970a5f562b
Fix #183
2019-06-22 18:16:55 +03:00
Lior Halphon
5a04054145
Style changes
2019-06-14 14:34:02 +03:00
Lior Halphon
8389c6a450
Long overdue capitalization fixes
2019-06-14 14:31:17 +03:00
Jakub Kądziołka
c678407d1e
Compress the Sameboy logo. 117 bytes are now free
2019-06-10 17:45:14 +02:00
Jakub Kądziołka
8386aaf12f
Save 20 bytes in the CGB boot ROM
2019-06-09 15:15:08 +02:00
Lior Halphon
a0c5baecd8
More realistic initial V/RAM values in the boot ROM. Fixes #150 and #91
2019-06-09 00:53:44 +03:00
Lior Halphon
bb7fa95426
Fix incorrect register values when changing the color palette via the boot ROM
2019-06-08 13:37:49 +03:00
Lior Halphon
cdc36f329e
Added open dialog to the SDL GUI, misc fixes
2019-06-01 14:29:46 +03:00
Lior Halphon
10be34b5b2
Fix the fast CGB boot ROM booting with data on the second VRAM bank
2019-05-04 21:15:23 +03:00
Lior Halphon
241577a7f1
Merge branch 'master' into sgb
2018-12-02 00:15:07 +02:00
Lior Halphon
a1c39173dd
SGB2 boot ROM
2018-12-01 17:28:57 +02:00
Lior Halphon
3ba1364d60
Fixed a boot ROM bug that made a few Nintendo games use incorrect object palettes
2018-11-23 01:09:14 +02:00
Lior Halphon
44891d5c4a
Initial code to support SGB, command “parsing”, replacement SGB boot ROM
2018-11-11 01:16:32 +02:00
Lior Halphon
a47e3cc62c
Remove code duplication in the QL fast boot ROM, should fix some glitched thumbnails
2018-11-10 21:10:09 +02:00
Lior Halphon
afcb7b8579
Fixed a regression where DMG mode on CGB would not activate on most DMG games. Fixes #98
2018-07-10 20:28:36 +03:00
Lior Halphon
30f13bd28c
More accurate CGB initial register values. Closes #80
2018-06-19 23:59:16 +03:00
Lior Halphon
b1d65fd84f
Fixed boot_hwio-C
(for SameBoy’s boot). Closes #59
2018-04-03 20:10:11 +03:00
Lior Halphon
e380a00b67
Fixed another timing regression with the CB opcodes
2018-03-29 21:06:53 +03:00